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ArticlesAndSources - Ogre Wiki. The documents are returned sorted on relevance depending on order, proximity, frequency of terms.

ArticlesAndSources - Ogre Wiki

Default search behavior By default, all search terms are optional. It behaves like an OR logic. Objects that contain the more terms are rated higher in the results and will appear first in their type. For example, wiki forum will find: objects that include both termsobjects that include the term wikiobjects that include the term forum Requiring terms Add a plus sign ( + ) before a term to indicate that the term must appear in results. CodeSnippets - Ogre Wiki. The documents are returned sorted on relevance depending on order, proximity, frequency of terms.

CodeSnippets - Ogre Wiki

Default search behavior By default, all search terms are optional. It behaves like an OR logic. C++ Optimization Strategies and Techniques. C++ Optimization Strategies and Techniques Pete Isensee Introduction Many software engineers recommend what I call the "procrastination approach" to optimization.

C++ Optimization Strategies and Techniques

Delay optimization as much as possible, and don't do it if you can avoid it. I agree with the basic premise. There are many levels of optimization, but I'm going to focus on one in particular: C++ optimizations. Preliminaries I originally wrote this document in 1998. All of the examples are in C++. Except where noted, all benchmarks and profiling were done on a Pentium II - 400MHz Dell Dimension XPS400 running NT 4.00.1381.

All performance graphs show relative performance. Most code examples use the following C++ objects for comparison int string (standard C++ basic_string<char> class with an average of 32 characters per string) complex (standard C++ complex<double> class containing two double values) bitmap (bitmap class with expensive default and copy ctor; average of 10000 pixels) General Strategies C++ Design Considerations. GameDev.net - all your game development needs. Using OgreSocks with Ogre - Ogre Wiki. The documents are returned sorted on relevance depending on order, proximity, frequency of terms.

Using OgreSocks with Ogre - Ogre Wiki

Default search behavior By default, all search terms are optional. Libraries - Ogre Wiki. The documents are returned sorted on relevance depending on order, proximity, frequency of terms. Default search behavior By default, all search terms are . It behaves like an OR logic. Objects that contain the more terms are rated higher in the results and will appear first in their type. For example, will find: objects that include both terms objects that include the term. Herzlich Willkommen. 3D World Simulation. Ogre Tutorials - Ogre Wiki. The documents are returned sorted on relevance depending on order, proximity, frequency of terms.

Ogre Tutorials - Ogre Wiki

Default search behavior By default, all search terms are optional. It behaves like an OR logic. Objects that contain the more terms are rated higher in the results and will appear first in their type. For example, wiki forum will find: objects that include both termsobjects that include the term wikiobjects that include the term forum Requiring terms Add a plus sign ( + ) before a term to indicate that the term must appear in results.

Excluding terms Add a minus sign ( - ) before a term to indicate that the term must not appear in the results. Grouping terms Use parenthesis ( ) to group terms into subexpressions. Finding phrases Use double quotes ( " " ) around a phrase to find terms in the exact order, exactly as typed. Using wildcards Add an asterisk ( * ) after a term to find objects that include the root word. Reducing a term's value Changing relevance value. Xadeck on Ogre: Tutorial 1. The first thing I want to be able to do is to load a scene, visualize it in a window and manipulate it in a convenient way.

Xadeck on Ogre: Tutorial 1

By convenient way I mean the ability to go look exactly where you want to debug some rendering artefacts or explore some particular viewpoints. If you want to test such convenient manipulations, go check libQGLViewer by Gilles Debunnes. In this tutorial, we will basically learn : how to setup an application and open a window; how to populate the scene; how to react to keyboard/mouse; We will do this by building what I consider to be the minimalistic application for my needs. DCC Tutorials - Ogre Wiki. The documents are returned sorted on relevance depending on order, proximity, frequency of terms.

DCC Tutorials - Ogre Wiki