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Behaviortrees

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Hierarchical state machines. Game/AI: Interviewing AI Developers. Interviewing AI Developers I left Retro Studios a few weeks ago, and I've been talking to a lot of developers in the meantime.

Game/AI: Interviewing AI Developers

It's been a really fun process. Capture the Flag in breve. This section describes how to play a Capture the Flag tournament in breve.

Capture the Flag in breve

In this project, users create their own simulation behavior strategies to try to win a simulated game of capture the flag. The project introduces basic agent-based programming concepts and discusses how to implement agent behaviors in the "steve" language. This simulation was originally used in the spring semester of 2004 at Hampshire College in the course CS263:Artificial Intelligence in 3D Virtual Worlds.