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Aaron Beck

here's a little bit of the concept work i did for avatar. these are weapon designs for the RDA security forces on pandora. i really went super nerdy designing these things, and worked out all the little details, like the reloading process (pre-packaged plastic magazines that you tear the top off and load, complete with e-ink ammo counter on the sides. then you twist the top dial to chamber and cock the first round), how the modular pieces form various weapon types (the under barrel grenade launcher on the assault version forms the base of the shotgun/20mm munition launcher) etc etc etc good fun! these versions are the original caseless designs, but the finals in the film had cased munitions, and ejection ports, as jim wanted brass flying. he also asked for the shotgun to be pump action, which was fucking awesome cause pumping the final prop (with norinco 12 gauge pump internals) is a highlight of my time at weta. http://skul4aface.blogspot.com/

Harald Belker

The work speaks volumes. Spanning decades, Harald's graphically bold portfolio shows a remarkable range of styles. Never one to repeat the same project, Harald's portfolio runs the gamut from futuristic automotive work to modern sports equipment to furniture, toys and apparel. Harald's draw is what his portfolio doesn't tell you: People want to work with him. He is approachable and professional, possessing a clairvoyant ability to connect with the mind of his clients. http://www.haraldbelker.com/
About Sparth Sparth (nicolas bouvier) has been an active artistic director and concept designer in the gaming industry since 1996. Born in France, he now lives in Seattle, Washington, working for Microsoft.Having had the privilege of travelling extensively at an early age to such places as far afield as the USA, Singapore, China, France and Europe, he was influenced greatly by the various cultures, and he enjoyed observing people and making notes of all these tiny details of life that he was witnessing. The varied influences are largely responsible for his multiple creative passions, which range from space, to buildings, to robotics and beyond. There are no limits to his creativity when it comes to translating forms and concepts. http://www.sparth.com/

SPARTH

I design stuff for video games and movies. » more Sexy chicks, wet tentacles, mutilated ninjas and pastoral landscapes are some of the various subjects that I like to draw. I work as a freelance Art Director and Concept Artist for the videogaming and movie industries. http://www.hpx1.com/

Philippe Guyenne

Barontieri

http://www.barontieri.com/ All content Copyright © 2004/2009 to future Thierry "BARONTiERi" Doizon unless specified | All rights Reserved | Do not use without express permission, read the FAQ +

Patrick Faulwetter

http://sketchpat.blogspot.com/ Rain/ Steam / Light, Carson, California.

Nicolas Bouvier

http://sparthconstruct.blogspot.com/ I haven't updated the Construct for ages, so time to give a bit of an update to start the new year. The most important part of my update is dedicated to Structura 2 , my second book will hit the shelves at the end of January of this new year. i have been putting a lot of dedication and time to this second opus during 2011, and we finally managed to get it done. a huge thank you for Scott Robertson, Tinti Dey, Jenny Sue, and DesignStudioPress for their dedication and patience. big Thanks to all who have participated to the project, with awesome words from my friends David Levy, Kenneth Scott and Stephan Martiniere. releasing a book is always an adventure. when the road is smooth, and bumps minimal, it's always a plus. Structura2 will soon be available via DesignStudioPress or Amazon .