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Sifteo Cubes Competition in January and February. Wow, I finally got a chance to sit down and look at all the new entries pouring in to the competition! I haven’t had a chance to play them all, but I looked at all the new pitches and tried to give feedback on each one. EVERY SINGLE ONE was pretty interesting, and for a surprisingly diverse array of reasons. There were a few fairly similar offerings (like “Cricket Maze” and “Where is my Ball”), but even these brought unique mechanics to the table between them. This is a fun competition! @PAUL – Your racing game looks interesting. @DANIELNL – Your game looks like it would pretty frantic, and really shows off the unique features of the Sifteo platform. @KRIS – As someone who deals with math education in his day job, I sure like seeing games with mathematics as a core concept. @RYAN LOADER – That elevator mechanic is interesting – it’s odd because you’re moving something (the elevator) by moving something else (a non-elevator floor).

@CHRIS – I like the ball-shuffling mechanic.

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Game. Indie Fund. Archive Documentazioa. VIDEOJUEGOS MASOCORE: La estética del atropello El término masoquismo hace referencia a la obtención de placer al ser víctima de actos de crueldad o dominio.

Archive Documentazioa

Esta es la raíz de la expresión anglosajona Masocore, pero también el núcleo del concepto, que denomina a un tipo de videojuegos con modelos de jugabilidad que frustran de algún modo las expectativas iniciales del jugador estándar y sacian las de algun otro tipo de jugadores… Reportaje incluido en el #3 de la publicación MONDO PIXEL con motivo de la colaboración entre Playful & Playable y dicha edición. PUEDES ADQUIRIR TU EJEMPLAR DE MONDO PIXEL AQUÍMASOCORE: LA ESTéTICA DEL ATROPELLO Colaboración Playful & Playable-Mondo Pixel 3 (Enter The Pixel by JOHN TONES) JOHN TONES Coordinador de Mondo Pixel: Nuestra colaboradora Lara Sánchez Coterón ha organizado para ellos una serie de actividades relacionadas con el videojuego como medio cultural contemporáneo durante el segundo semestre del 2010.

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Reseau pearl. Chamboultout blog jeux vidéo - actu PC et consoles - art, jeux. Rumeur du jour : et si Microsoft osait implanter un système interdisant les jeux d'occasion sur sa prochaine console ? Aberrant ? Mais possible. A quoi ressemblera la nouvelle Xbox ? Selon les sources de Kotaku, celle-ci sera six fois plus puissante que la précédente, elle embarquera un lecteur Blu Ray et proposera une version plus élaborée de Kinect. On s'en doutait. Plus étonnant et qui risque de faire couler beaucoup d'encre, les jeux d'occasion pourraient ne pas tourner dessus.

Mais Microsoft va-t-il oser déclencher la foudre ? Nulle doute que Microsoft ne se fera pas des amis en optant pour un tel système. Alors, solution de crise pour répondre à la crise ? Musique, cinéma, jeux vidéo et peut-être bientôt livres, tout ça ne sera plus accessible que sur des plateformes en ligne où il faudra payer un droit d'accès (ce qui neutralisera au passage ceux qui n'ont aucun accès au réseau).

Via , via. Casual Gameplay Design Competition #7 — Interactive Fiction — "E. Welcome to the 7th Casual Gameplay Design Competition!

Casual Gameplay Design Competition #7 — Interactive Fiction — "E

Each entry is represented by an icon to the left.Click an icon to reveal more information about the entry. Click the "Play" button to play the game instantly in your browser.All entries are available to play immediately in your browser with Leaflet, our Flash-based interpreter, or with the Javascript-based Parchment. Links to download each entry are also provided.A section for comments will also appear, so please provide supportive feedback and constructive criticism to each of the authors.The competition judging period is over. Results have been announced! Thank you kindly for your support and for helping to make these competitions a success!

All entries and their icons have been randomized here and their order stored in a cookie so that you see the same order each time you visit. A Television Simulator. One of the main themes of Racing the Beam is the strong affinity between the Atari VCS and the CRT television.

A Television Simulator

The system was designed around the TV and it interfaces with that display in an unusual and specific way. In today's world of huge, sharp LCD monitors, it's hard to remember what a videogame image looked like on an ordinary television of the late 1970s. Emulators like Stella make it possible to play Atari games on modern computers, serving the function of archival tool, development platform, and player for these original games.

But unfortunately, they also give an inaccurate impression of what Atari games looked like on a television. An Atari game played on a television would exhibit a number of visual characteristics that cannot be seen on an LCD display: Texture. Afterimage. Color Bleed. Noise. Festival playful&playable.