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Computer Vision: Algorithms and Applications

© 2010 Richard Szeliski , Microsoft Research Welcome to the Web site ( http://szeliski.org/Book ) for my computer vision textbook, which you can now purchase at a variety of locations, including Springer ( SpringerLink , DOI ), Amazon , and Barnes & Noble . This book is largely based on the computer vision courses that I have co-taught at the University of Washington ( 2008 , 2005 , 2001 ) and Stanford (2003) with Steve Seitz and David Fleet . http://szeliski.org/Book/
http://ofps.oreilly.com/titles/9780596804824/ Copyright © 2009 Philip Rideout Abstract Note

iPhone 3D Programming

http://www.realtimerendering.com/#opengl This is the main resources page for the book Real-Time Rendering ( Google eBook ), by Tomas Akenine-Möller , Eric Haines , and Naty Hoffman , 1045 pages, from A.K. Peters Ltd. , 3rd edition, ISBN 978-1-56881-424-7, 2008, list price $89.

Real-Time Rendering Resources

Tutorial - Getting Started with the OpenGL Shading Language (GLSL) This article provides an introduction to the OpenGL Shading Language (GLSL).

Tutorial - Getting Started with the OpenGL Shading Language (GLSL) - joshbeam.com

http://joshbeam.com/articles/getting_started_with_glsl/
Tutorial - Introduction to Software-based Rendering: Simple Line Drawing This tutorial starts off a series of articles on software-based graphics rendering by introducing a simple line drawing algorithm. It contains sample C++ code and is accompanied by a demo program with full source code that uses SDL for display.

Tutorial - Introduction to Software-based Rendering: Simple Line Drawing - joshbeam.com

http://joshbeam.com/articles/simple_line_drawing/