© 2010 Richard Szeliski , Microsoft Research Welcome to the Web site ( http://szeliski.org/Book ) for my computer vision textbook, which you can now purchase at a variety of locations, including Springer ( SpringerLink , DOI ), Amazon , and Barnes & Noble . This book is largely based on the computer vision courses that I have co-taught at the University of Washington ( 2008 , 2005 , 2001 ) and Stanford (2003) with Steve Seitz and David Fleet .
Copyright © 2009 Philip Rideout Abstract Note
This is the main resources page for the book Real-Time Rendering ( Google eBook ), by Tomas Akenine-Möller , Eric Haines , and Naty Hoffman , 1045 pages, from A.K. Peters Ltd. , 3rd edition, ISBN 978-1-56881-424-7, 2008, list price $89.
Tutorial - Getting Started with the OpenGL Shading Language (GLSL) This article provides an introduction to the OpenGL Shading Language (GLSL).
Tutorial - Introduction to Software-based Rendering: Simple Line Drawing This tutorial starts off a series of articles on software-based graphics rendering by introducing a simple line drawing algorithm. It contains sample C++ code and is accompanied by a demo program with full source code that uses SDL for display.