OpenGL Java @ j3d.org. Code Resources. What follows are links to small bits of code and examples submitted by outside parties.
Many of these use functionality no longer available in core OpenGL. GPU Skinned Skeletal Animation: Features GLSL GPU matrix palette skinning, normal mapping and LOD for animated OGRE XML files. Based on VC 2010.GPU Geometry Clipmaps: A minimal OpenGL implementation of the 2004 Siggraph paper on terrain rendering. Based on VC 2010.OpenGL 4 Tessellation Shader Tutorial: A simple OpenGL tutorial for using OpenGL 4 Tessellation Shaders. Based on VC 2010.OpenGL Win32 AppWizard: This appwizard creates a basic OpenGL application in MFC.