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Coverflow

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Pictureflow - a clone of Cover Flow. LXD Code & Design. PictureFlow, a clone of CoverFlow as a Qt widget. Another no-time-yet-to-finish-it pet project of mine is a media player, something like for media center or portable device.

PictureFlow, a clone of CoverFlow as a Qt widget

I code it in SDL, in a hope that targeting platforms like GP2x and Nokia N800 are easy. But knowing that Qtopia (soon) runs also on N800, I am thinking of moving the code to pure Qt for ease of maintenance. Unless you live under the rocks, CoverFlow should sound familiar. For the said media player, I have an efficient implementation of CoverFlow effect, called PictureFlow. Last weekend I decided to port the code to sane C++ and Qt and here is what I get now: or, like the trend nowadays, in the following short screencast (if it is not visible, go to directly): You can see that the typical "flowing" ala CoverFlow is implemented already.

The important feature of PictureFlow is that it does not need 3-d accelerated graphics system. On the other, using pure software renderer has a major drawback, namely the rather lower rendering quality (traded for optimal speed). View topic - OpenGL Coverflow. Hi all, This is just a little projet inspired by the open-source CoverJuke (sourceforge.net) and rewrite with and for Juce.

View topic - OpenGL Coverflow

This is a cool initial project but write for SDL & Cie. There is 3 important rewritten classes : Context, OpenGL, Plugin. CoverFlowContext This is the main thread managing the animation. The class is thread safe, so you can use it without problem i think. CoverFlowOpenGL That is the class that manage the OpenGL work. CoverFlowPlugin This is a factory for the actual plugins (6 differents animations). CoverFlowPluginInterface This is just a base class from all the plugins are derivated.

CoverFlowPluginXXX Where XXX can be Original, Circle, Vista, XBox, Tera & Power. Original (iTunes like) Power Tera Vista Circle. Cover Flow With Qt. iPhone Coverflow Tutorial : Adding Tapku To Xcode4 Project. A quick tutorial for adding the coverflow effect to your project, it’s a really useful/cool effect for any kind of app. (In fact you’ll be able to add lots of cool UI from the Tapku library, but i’m just focusing on the Coverflow effect for this tutorial).

At the end of this tutorial you’ll end up with something like this Were going to be using the excellent free library Tapku by Devin Ross . So to being lets download the library: Now lets create a new iPhone project Here i’ve called the project ‘Coverflow’ for this example I generally like to copy the Tapku library into my project, so open your project using Finder and copy the ‘src’ folder into your project folder.

Locate the ‘TapkuLibrary.xcodeproj’ file under ‘src’. It should look like this when your done (forget the extra frameworks – will add them in a bit) Next we need to add the bundle file, which contains the bundle of images and strings to your app. Now you need to add the Core Animation & MapKit frameworks to your project.