Game Art Portfolios
< theprogg
Get flash to fully experience Pearltrees
Hired from the mod scene into 3D Realms , I was all a-jig with the thought of working on DNF, arguably the most anticipated Unreal Engine game of it's time. So a-jig was I, there was even an interview with Stomped. DNF was of course later known for it's absurdly protracted development cycle -- wherein the term "cycle" is perhaps incisive. For me it always boiled down to being nimble and evolving; every time we switched engines or introduced a new technology, new skills and software had to be learned. Autodidactically speaking, it was Paradise.