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Minecraft

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Mobs. Mobs are living, moving game entities. The term "mob" is short for "mobile"[1] and has been used as a general term referring to any moving entities in games since the first MUDs surfaced. General behavior Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs. Mobs come to exist by spawning in various ways. List of mobs Mobs are listed and classified by their nature below.

Note: The list below is categorized according to the PC edition. Passive mobs Neutral mobs Hostile mobs Tamable mobs Utility mobs Boss mobs Bosses have more complicated attack patterns and movements. Bosses Unused or removed mobs Unused mobs are found in the source code, but are not being used at this time. Unused mobs. Mooshroom. Mooshrooms are mushroom-covered variants of cows exclusive to the rare mushroom fields biome. Spawning[] Red mooshrooms can spawn in mushroom fields biomes in herds of 4–8 when the light level is 9 or higher and on mycelium. They do not naturally spawn in any other biome. A red mooshroom transforms into a brown mooshroom (and vice versa) when it is struck by lightning. Brown mooshrooms never spawn naturally. Red mooshrooms have a 5% chance of spawning as babies. Breeding[] A pair of mooshrooms can breed after being given wheat.

Feeding wheat to a calf shortens its growing time by 10% of the remaining time. When breeding a red mooshroom and a brown mooshroom together, there is 1⁄2 chance of getting a red baby variant, and a 1⁄2 chance of getting a brown baby variant. Drops[] When an adult mooshroom is killed, it drops: 0–2 Leather. Upon successful breeding, 1–7 is dropped. Behavior[] A mooshroom follows a player holding wheat. Milking[] Sounds[] Bedrock Edition: Data values[] Java Edition: History[] Sheep. Sheep are common passive mobs that supply wool and mutton and are found in many of the grassy biomes. Spawning[] The majority of sheep are white, with an 81.836% chance of spawning. The light gray, gray and black sheep each have a 5% chance of spawning, or a 15% chance collectively.

Brown sheep have an uncommon 3% chance to spawn. If a sheep spawner is placed via /setblock, the sheep model spinning inside appears with one of the six naturally spawning colors. Natural generation[] In Java Edition, 4 sheep may spawn above grass blocks, at a light level of 9 or higher, even on snowy taigas. In Bedrock Edition, 2 to 3 sheep spawn during the world generation on grass blocks at the surface at a light level of 7 or higher with at least a 2 block space above, except in snowy taigas, snowy plains, ice spikes or wooded badlands. Two sheep sometimes spawn in shepherd houses, butcher houses and animal pens in villages.

Drops[] An adult sheep drops: 1 wool of the corresponding color. Behavior[] Dyeing[] Ocelot. Ocelots are tamable passive mobs. Drops[edit | edit source] Ocelots drop 1–3 experience when killed by a player or tamed wolf. Spawning[edit | edit source] Spawn cycle[edit | edit source] Ocelots try to spawn on grass blocks or leaves at sea level or higher in jungle biomes. When a wild ocelot spawns, there is a 1⁄7 chance that two ocelot kittens will also spawn with it; this chance includes any kind of spawning, including spawning naturally, by spawn egg, or by monster spawner. If a player spawns an ocelot within 10 blocks of them in creative mode, the player must leave the range then re-enter if they wish to tame the ocelot. Breeding[edit | edit source] Two cats with a newly bred kitten. When tamed cats are fed an uncooked fish of any kind (only raw salmon and raw fish in the Pocket Edition), they will enter love mode.

The growth of baby cats can be slowly accelerated using raw fish. Behavior[edit | edit source] Ocelots will occasionally attack chickens. Ocelot[edit | edit source] Villager. This page would benefit from the addition of isometric renders. Please remove this notice once you've added suitable isometric renders to the article. The specific instructions are: 1.19 villager render. This page uses many images. It is not recommended for people with limited or slow internet connections to read through this page.

Villagers are passive mobs that inhabit villages, work at their professions, breed, and interact with each other. Spawning Natural generation Villagers can be found in villages, which spawn in several biomes such as plains, snowy plains, savannas, deserts, taigas, and snowy taigas‌[Bedrock Edition only] and can cut into other biomes such as swamps and jungles. A cleric villager and cleric zombie villager spawn locked up in the basements of igloos (if the basement generates) under the carpet of the floor. Curing Giving a zombified villager the Weakness effect and then feeding it a golden apple will start the curing process. Drops Behavior Movement patterns Gossiping.

Enderman. Endermen are three-block-high mobs that spawn fairly uncommonly in the Overworld at light levels of 7 or less, and they densely populate The End. Endermen are neutral, but they will turn hostile when provoked. They are known for their spooky presentation, their unique abilities to pick up blocks and teleport, their vulnerability to water, and the odd noises they make. Endermen are the main source of Ender Pearls (the only other being stronghold chests), which are useful both in their own right and as a crafting ingredient for Eyes of Ender, which are necessary to reach The End.

Endermen can be provoked via an attack or by simply looking at them (placing the crosshairs on their upper bodies from up to 64 blocks away). When provoked, Endermen stand still, stare at the player with trembling, gaping mouths, and emit a long, loud, unsettling noise, before teleporting towards the player to attack. Appearance[edit] Behavior[edit] Teleportation[edit] Moving blocks[edit] Strategy[edit] Defense[edit] Wolf. This article is about the mob in Minecraft. For the mob in Minecraft Dungeons, see MCD:Wolf. For the mob variant in Minecraft Earth, see MCE:Skeleton Wolf.

A wolf is a neutral mob that can be tamed and used to assist in combat with most hostile mobs. Spawning[] Wolves spawn naturally above grass blocks, dirt, coarse dirt, snow blocks or podzol in forests, taigas, groves, old growth taigas, and snowy taigas, along with all variants of these biomes (with the exception of flower forests), in packs of 4, where 10% spawn as pups. Naturally-spawned wolves are untamed and become hostile if attacked by the player. Drops[] Adult wolves drop 1–3 experience orbs when killed by a player or tamed wolf.

Upon successful breeding, 1–7 are dropped. Like other baby animals, killing a pup yields no experience. Behavior and appearance[] Wolves exhibit three different states depending on how the user interacts with them: The behavior of pups is the same as tamed wolves. Movement[] Teleportation[] ). Breeding[] Sounds[] Cave Spider. The Cave Spider[1] is a hostile mob in low light levels and a neutral mob in light levels 10 or above, using the same model as the spider, but with a blue skin color and smaller size.[2] They are more dangerous than the regular Spiders, but they in turn are much rarer than them. Cave Spiders do not spawn naturally; they only spawn from monster spawners found in abandoned mine shafts. Their small size lets them slip through small openings, and their poison can rapidly weaken players. [edit] Behavior Aside from their small size and venom (see below), Cave Spiders inherit most of their behavior from regular Spiders: They are pacified (made neutral) by bright light—daylight or light levels of 9 or higher.

They have two big differences from regular Spiders: One is the much smaller size of the Cave Spider: They take up only a fraction of a block space, specifically 0.7 x 0.7 x 0.5 of a block. [edit] Venom The cave spider's other special feature is its poisonous bite. [edit] Tips for fighting. Zombie Pigman. A zombie pigman is a mob that spawns naturally in the Nether and appears in the Overworld near nether portals, though not very often. One can also be created when lightning strikes within 3-4 blocks of a pig, which is on very rare occasions.

Like wild wolves, they are not initially hostile, but all zombie pigmen in the area will converge on the player if a single zombie pigman is attacked. This only applies to the player; mobs that provoke zombie pigmen will only be attacked by that specific zombie pigman. In the Pocket Edition, they are automatically hostile, but from a shorter distance than for other hostile mobs. Their texture and animations are also slightly different. [edit] Behavior Zombie Pigmen often spawn in groups of 4. If provoked they will make an aggressive noise every 0 to 39 ticks. As of 1.6.2 Zombie Pigmen have a chance of spawning as Baby Zombie Pigmen. [edit] Player Interaction [edit] Appearance [edit] Combat An easier tactic is to build a column three blocks high. Slime. Slimes are bouncy, cube-shaped hostile mobs that spawn deep underground in particular chunks, or at night in swamp biomes. They attack by jumping onto their targets, and are one of two mobs able to "split" after death.

Spawning[] Slimes spawn in the Overworld in specific "slime chunks" below layer 40, regardless of light levels. They can also spawn in swamp biomes between layers 51 and 69 (inclusive) in light levels of 7 or less, with these layers tending to be near the surface. Slimes spawn regardless of weather conditions. Only sizes 1, 2, and 4 (NBT Size tag values 0, 1 and 3 respectively) spawn naturally. With use of /summon, slimes can potentially range from size 1 to 127 (NBT Size tag 0–126). A slime needs roughly a 3×2.1x3 free space to spawn. Slime size is affected by regional difficulty: chances range from 33% for each size at the low difficulty to 16% small, 33% medium, and 50% big with higher difficulty. Swamps[] More precisely, the game checks two factors: "Slime chunks"[] Drops[] Silverfish. Squid. Skeleton. Spider Jockey. Spider. Zombie. Zombies are common, undead hostile mobs. Spawning[edit | edit source] In the Overworld, zombies spawn in groups of 4 at a light level of 7 or less.

Zombies have a 5% chance to spawn as a zombie villager and a 5% chance to spawn as a baby zombie. Baby zombies have an additional 5% chance of spawning as a chicken jockey. This also applies to spawn eggs. Sieges[edit | edit source] If a player is in a village with at least 10 doors and 20 villagers at midnight, up to 20 zombies may be spawned near the edge of the village regardless of light level or transparent blocks. Monster spawners[edit | edit source] Zombies can spawn from monster spawners inside dungeons.

Variants[edit | edit source] Zombie villagers[edit | edit source] Zombie villagers comprise 5% of all spawned zombies. Zombie villagers can also result from zombie attacks on villagers. Cured villagers do not retain any trades they had before they became infected. Baby zombies[edit | edit source] A baby zombie. Drops[edit | edit source] Creeper. Creepers are common hostile mobs that explode when close to the player. Spawning Creepers naturally spawn in the Overworld on top of solid blocks with a light level of 7 or less. Drops Creepers drop 0-2 gunpowder, and a music disc if killed by a skeleton arrow. They also drop a creeper head if killed by a charged creeper's explosion.

They drop 5 experience when killed by a player or tamed wolf. Behavior A creeper giving chase and about to explode. Creepers will chase after any player, as long as he/she is within a 16 block (±5%) radius and ±4 blocks vertically. When within one block of a player, a creeper will hiss loudly, start flashing and inflating, and violently explode after 1.5 seconds. Creepers will flee from ocelots and cats if one is too close, until they are approximately 25-30 blocks away from the feline. A creeper's explosion has a power of 3 (but see an exception below). Creepers are never targeted by any mobs, other than the wither. Charged Creepers Video Achievements History Issues.

Cow. Ghast. Magma Cube. Magma Cubes are hostile mobs with dark red and black skin and red, orange and yellow eyes found around The Nether. When killed, they release 2-4 smaller versions of themselves in addition to Experience Orbs, similar to Slimes. When they move, they jump up and momentarily unravel into several layers, giving them the appearance of a spring and revealing a molten lava core inside. [edit] Appearance Magma Cubes are reddish brown cubes with fiery eyes vaguely similar to Creepers and Slimes, but bright orange. Although they look like normal slimes, when they jump they separate into 8 layers in a spring-like fashion, revealing a bright orange lava core.

They release the same fire particles as spawners do upon landing. [edit] Drops Big and small sized Magma Cubes have a 25% chance to drop a single Magma Cream, which is essential for Potions of Fire Resistance. [edit] Behavior Magma Cubes have the same behavior as Slimes with some exceptions: [edit] Combat × 15.5) practical health due to their 12 ( Chicken. Blaze. Blazes are mobs with yellow skin and black eyes found in the Nether. Spawning[edit] Blazes can spawn naturally in Nether fortresses at a light level of 11 or less.

Monster spawners[edit] Blazes spawn from the spawners found in Nether fortresses. They can spawn in a 9x9 area around the spawner on the same level, one level higher and one level lower. Drops[edit] When killed by a player or tamed wolf, a blaze may drop one blaze rod. They drop 10 experience when killed by a player or tamed wolf. Behavior[edit] Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blaze fireball[edit] Blazes shoot fireballs at the player, dealing 5 ( ) on all difficulty levels. ) damage. Combat[edit] In addition to normal weapons, blazes can be hurt by snowballs, taking 3 ( ) damage per hit. ) every second. Video[edit] Achievements[edit] History[edit] Trivia[edit] Gallery[edit] A blaze without particles.

Pig. Cat. Notch! Notch (game designer) Biography[edit] Persson was born in Stockholm,[8] Sweden, to a Finnish mother and a Swedish father on 1 June 1979.[9] He lived in Edsbyn for the first seven years of his life.[10] He began programming on his father's Commodore 128 home computer at the age of seven.[11] Having experimented with various type-in programs he produced his first game at the age of eight, a text-based adventure game.[11] Professionally he had worked as a game developer for King.com for over four years, until 2009.[11] Afterwards he worked as a programmer for Jalbum.[12] He is also one of the founders of Wurm Online,[13] although he no longer works on this game.[12] Outside of work, he has made seven games for competitions[12] for the Java 4K Game Programming Contest such as "Left 4K Dead" and "MEGA4kMAN".[14][non-primary source needed] He has also entered the Ludum Dare competition.

Games[edit] Minecraft[edit] Scrolls[edit] 0x10c[edit] Ludum Dare entries[edit] Breaking the Tower[edit] [edit] Minicraft[edit] Film[edit]