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Waterfall model. The unmodified "waterfall model".

Waterfall model

Progress flows from the top to the bottom, like a cascading waterfall. The waterfall model is a sequential design process, used in software development processes, in which progress is seen as flowing steadily downwards (like a waterfall) through the phases of Conception, Initiation, Analysis, Design, Construction, Testing, Production/Implementation and Maintenance. The waterfall development model originates in the manufacturing and construction industries: highly structured physical environments in which after-the-fact changes are prohibitively costly, if not impossible. Since no formal software development methodologies existed at the time, this hardware-oriented model was simply adapted for software development.[1] §History[edit] The first known presentation describing use of similar phases in software engineering was held by Herbert D.

The first formal description of the waterfall model is often cited as a 1970 article by Winston W. §Model[edit]   Publicity for the Working DJ. In my last article for DJTT we wrote about self-promotion, an often overlooked task in developing a music career.

  Publicity for the Working DJ

Now I would like to focus an essential aspect of promotion; the press kit, which is a small package containing biographical background, basic facts, press, pictures, and samples of your music. A press kit’s purpose is to generate interest in you as an artist allong with providing promoters, press and agents critical materials about you.

Chances are you have been asked for a press kit before but dont know where to start, so we have compiled a few musts in developing a successful and potent press kit: FORMAT- Digital or Physical? Press kits like the impressive set above are usually targeted towards the music press and used by bands with bigger budgets. 1) a Digital version available on your site that can be emailed to prospective bookings quickly. 2) A Physical version that includes a flash drive with the digital content and a few choice physical items such as: Related. Avicii & Sebastien Drums - My Feelings For You. The GUI Work of Max Rudberg. I Met the Walrus. The Crisis of Credit Visualized.

Process as Drawing - 23. Batman Icon's Mutation 2.0. IM MAD...AS HELL :@ - [HQ] Teach Yourself Graphic Design: A Self-Study Course Outline. Fortunately, it isn’t required to go to design school in order to be a graphic designer.

Teach Yourself Graphic Design: A Self-Study Course Outline

A good foundation in graphic design history, theory, and practical application will help you hit the ground running. There are plenty of resources available in which you can learn graphic design on your own. Don’t set your expectations to high at first, as it will take enthusiastic study for years to become great. You can do it though! If you would like to learn graphic design from the ground up, through self directed study, then this article lists some great resources that will get you started with your design education. 1. There are a few graphic design principles that effect every project you’ll create. Shape, Spacing, and Rhythm I remember first learning these basic design principles , and they seamed so foreign at first. The Principles of Design by Joshua David McClurg-Genevese What is Graphic Design?

Color, Texture, and Imagery Principles of Color Design by Wucius Wong Texture in Graphic Design 2. 20 Smart and Creative Resume Design.