Exploring the Transformation of the Tech Ecosystem: From Desktops to XR. The tech ecosystem has been undergoing a transformative process in recent years, as traditional desktop-based computing solutions have been replaced or augmented by a range of new technologies such as augmented reality (AR), mixed reality (MR) and virtual reality (VR). This shift from desktops to XR (extended reality) has been driven by the rapid advances in hardware and software, as well as increasing consumer demand for immersive experiences and more intuitive user interfaces. In the past, the traditional desktop computer was the primary way that people interacted with technology. While these machines still have their place in the tech ecosystem, they are increasingly being replaced by more advanced solutions. This shift is being driven by the convergence of a number of factors, including the emergence of low-cost, powerful hardware solutions, the increasing prevalence of cloud computing, and the development of more intuitive user interfaces and applications. 2. 4. 6.
5G, a new lease of life to Smartphone-based AR/VR experiences. Augmented and Virtual Reality (AR/VR) are currently two of the most promising technologies on the planet. AR/VR technologies are being used in various industries, from healthcare and education to entertainment and retail. For Indian undergrads, learning AR/VR development is especially important as it can open up many doors for them in terms of future career opportunities. Being proficient in AR/VR development can give a competitive edge in the job market, as many companies are now beginning to incorporate these technologies into their products and services.
Learning AR/VR development can be extremely beneficial as it can help India capture 20% of the Global AR/VR Market. Even AICTE identifies AR/VR as cutting-edge technology and recommends Indian Universities to conduct related courses in AR/VR development. Inspite of the buzz around AR/VR, Indian Universities have been very stagnant in adopting it. Let’s go through the following points to explore in detail. 1. 2. 3. 4. 5. 6. 7. 8.
What are the Challenges of AR-VR courses in Universities of India?