Free Online Textbooks, Flashcards, Practice, Real World Examples, Simulations. PBS LearningMedia. 10 Characteristics Of A Highly Effective Learning Environment. 10 Characteristics Of A Highly Effective Learning Environment by Terry Heick Wherever we are, we’d all like to think our classrooms are “intellectually active” places.
Progressive learning (like our 21st Century Model, for example) environments. Highly effective and conducive to student-centered learning. But what does that mean? The reality is, there is no single answer because teaching and learning are awkward to consider as single events or individual “things.” So we put together one take on the characteristics of a highly effective classroom. 1.
This is not a feel-good implication, but really crucial for the whole learning process to work. The role of curiosity has been studied (and perhaps under-studied and under-appreciated), but suffice to say that if a learner enters any learning activity with little to no natural curiosity, prospects for meaningful interaction with texts, media, and specific tasks are bleak. 2.
Questions are more important than answers. 3. 4. 5. 6. 7. 8. 9. 10. Free Math, Handwriting and Reading Worksheets. Mapping Media to the Curriculum » What do you want to CREATE today? Follett School Solutions. The best apps, games, websites, and digital curricula rated for learning. We help BUSY Adults Keep Kids Safe Online. Scope and Sequence. Get Trained Use our professional development resources to learn best practices for teaching digital citizenship to your students.
Onboard Students: Digital Passport Introduce students in grades 3-5 to Digital Passport, our award-winning suite of games that help onboard students to the foundational skills of digital citizenship and Internet safety. Teach Lessons: Unit 1 Teach Lessons: Unit 2 5 - Picture Perfect How can photos be changed on the computer, and how can that affect your feelings about the way you look? Teach Lessons: Unit 3 Extend Learning: Digital Bytes Challenge teens to take a real-world look at digital citizenship through student-directed, media-rich activities in Digital Bytes. Give Assessment. TeachersFirst: The web resource by teachers, for teachers.
Powerful Voices for Kids Online. Kid Snippets: "Math Class" (Imagined by Kids) Teachers Network:Teaching Effectively Using the Workshop Model: Arlyne LeSchack. Teaching Effectively Using the Workshop Model Arlyne LeSchack The new curriculum adopted by the New York City Schools uses a workshop model to teach reading and writing.
Essentially, in the workshop model the student learns by doing in the same way you might learn how to make pottery by going to a pottery workshop. In this case, the student learns to read by reading and learns to write by writing. Both the reading and writing workshops start with a 10 to 15 minute mini-lesson. The mini-lesson has a definite structure. Following is an example of a typical Writer’s Workshop: The teacher refers to the students as “Writers” and starts the workshop with a connection to whatever writing strategy she taught the students yesterday.
She then sends them off to work independently with words such as “Today and everyday, when you go off to write, you may want to make a sketch to help you write about a moment in your lives.” Please e-mail me if you have any questions. DreamBox Learning - Online Math Learning. Mathematics Formative Assessment System (MFAS)
Interactive Whiteboard Teacher Tools. ↓ Skip to Main Content Home Resources Teacher Tools Numbers to Ten on the TenFrame Using a two by five array, the TenFrame supports the use of five as an anchor for early number sense.
View Teacher Tool View Teacher Tool in Spanish Download Sample Lesson Plan Numbers to Ten on the MathRack Using one, two, or ten wires, the MathRack supports the use of fives, tens, and doubles as anchors for supporting automaticity of View Teacher Tool View Teacher Tool in Spanish Numbers to Twenty on the TenFrame Using multiple two by five arrays, the TenFrame supports the use of fives and tens as anchors for early number sense. Numbers to Twenty on the MathRack. Number 15. Instructional tools for special education. Sixth graders ditch traditional lessons to create video game businesses. 107248Game-based school uses play to engage kidsStudents at the PlayMaker school in Santa Monica, California are engaged with games using varying degrees of technology.2014-07-09 12:00 amdisabledkPhC2Fw4tTQfalse Watch students at the PlayMaker school in Santa Monica, California, engage with games using varying degrees of technology.
Video shot and edited by Mike Fritz. It took seven people to create the “Golden Medallion” spy adventure video game and its advertising campaign. They did their own coding, conducted a beta test, created a website, a commercial and an instagram feed, and came up with incentives to get people to play. What’s more, not one of the seven had even finished sixth grade. “The hardest part was everyone asked me what to do,” said project manager Rachel Odebunmi, 11, a sixth grader at the Playmaker School in Santa Monica, California. Students designed and developed games as part of their curriculum at PlayMaker school in Santa Monica, California. Every-Day Edits. PLEx Life Science.