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The Fun Theory

The winning idea of the fun theory award, submitted by Kevin Richardson, USA. Can we get more people to obey the speed limit by making it fun to do? This was the question Kevin’s idea answered and it was so good that Volkswagen, together with The Swedish National Society for Road Safety, actually made this innovative idea a reality in Stockholm, Sweden. http://www.thefuntheory.com/
It's basically games-over-VNC. Obviously they use video compression; of what sort I'm not sure. The two obvious alternatives would seem to be something fairly computationally lightweight, such as motion JPEG or even MPEG 2, running on the same server that's running the game, or something more computationally intensive but compact, such as H264, running on dedicated hardware.

OnLive: How does it work? - Stack Overflow

http://stackoverflow.com/questions/682170/onlive-how-does-it-work

GDC: Why OnLive Can't Possibly Work PC Article - Page 1 | Euroga

http://www.eurogamer.net/articles/gdc-why-onlive-cant-possibly-work-article How Did They Do That? So, bearing in mind that OnLive is demonstrating at GDC, how is it achieving the results? It's difficult to say, but this is how I would do it. Firstly, I'd have a bank of whopper PCs behind the scenes running the games at 720p60. Each of them would be connected to a hardware h264 encoder which would in turn be connected via gigabit LAN to the clients. If the server-side PCs aren't on site, I'd have them at a very close-by datacenter.
My roommate is an intern at the local hospital. After reading all the articles about peeing in trashcans, he came home happier than I had ever seen him. He explained to me that he stole two breast pumps, some tubing and collection bags and rigged them up, so that when we’re playing video games we can just attach these little devices to our members and pee without having to leave the couch. Also, the two devices are clearly marked so we know whose is whose. -Jason http://www.dorkly.com/

Dorkly - Videogame Comedy

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