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Hand. Echogenesis. 3D Line. Neon Bible. LAB. Monoface. Mr.doob. Balls. Path tracing is a realistic lighting algorithm that simulates light bouncing around a scene.

Balls

This path tracer uses WebGL for realtime performance and supports diffuse, mirrored, and glossy surfaces. The path tracer is continually rendering, so the scene will start off grainy and become smoother over time. Here's how to interact with it: Add an object using the "Add Sphere" or "Add Cube" buttons Select an object by clicking on it Move the selection along the face of its selection box by dragging around on that face Delete the selection using the backspace key Rotate the camera by dragging the background Material: with glossiness factor: 0 < < 1 Environment: Load preset scene: The entire scene is dynamically compiled into a GLSL shader.

Experiments. Device Loop Animation View the device loop A device loop animation that I created for the new slid.es home page. Flexing Pagination View Flexing Pagination A UI experiment with pagination arrows that "flex" when you hover or press them. Assorted CSS Animations. Bokeh Type. Rafaël Rozendaal. BioMotionLab. _____donnie darko_____ Tetka. Viscosity. Broken Bells. The magic button — Make Everything OK. Adventure. Don't Click it. Fladdict. Patterns. SharkBreak. Owwch. Scary Spider. Space Noodles. Depth of Field. Kissing. Cold Void. Stardust. Liquid Particles. Frog. Touch Effects. 32 Nearby Stars. Blue Ball Machine.

Interactive Artworks. Stoners paradise. Cool Interactive Sites. Awesome. Interactive Stuff. Fractal Hand. Crazy Rabbit. Hell of Sand Game. "Falling Sand Game", also "World of Sand", (2005) is a Java applet first found on the Dofi Blog via Fark thread, later enlarged and rehosted by Chirag Mehta.

Hell of Sand Game

The game has been popular on community link sites like Digg and Delicious and involves four main falling particles: sand, water, salt, and oil. Each of these particles have special properties that can be manipulated; among these include burning, desiccating, growing, eroding, and more. Along with these four, main particles are auxiliary environmental manipulators: Wall, Fire, Plant, Spout, Cera (or wax), ??? , and Eraser. By putting these together, one can thoroughly enjoy the modeling and construction of very complex structures and systems. Interactive Studio. Random Seed Generator.

Ana Somnia - lights out! Sticky Thing. Rule the Stars. BrainBashers. Ugly Dance. Dying Bunnies. Screaming Beans Game. We Feel Fine. Neave Interactive. Symmetry. BREAK. Lifaros Experimental. Modern Living / Neurotica series. Feed the Head. Tinygrow. Paper Critters. Create Face Online, Create Your Portrait Caricature Online. Oneword.com. Vectorpark. Dots. Hunting Arrows. Interactive Triangulation.

The Cloth Simulator. A little more detail: What makes this simulation special is the speed at which everything is computed.

The Cloth Simulator

Javascript (the language this is written in) is not exactly the most efficient language for this type of computation. This being said, much time was spent squeezing out every little detail that slows things down. The most computationally expensive part is trying to satisfy the constraints. To do this requires the calculation of distance between two points. "Boring! " No. Maybe a little more detail: Another pretty neat thing about this simulation is how all the constraints are satisfied.

As it turns out there is a really simple solution to this problem. Knowledge is power: If you're interested here are some links: Advanced Character Physics This article (or paper...) is my inspiration for doing this simulation. Sketch of Voronoi. The Mesmerizer. PHUN. Man in the Dark. Fly Guy. Screenclean. Seasons.