Architecture

TwitterFacebook
Get flash to fully experience Pearltrees
http://www.guardian.co.uk/artanddesign/architecture-design-blog/2012/nov/22/planning-diagrams-urban-design-cities

Grand plans: how the simple planning diagram has shaped our cities | Art and design

As David Cameron continues to progressively dismantle the remnants of the UK planning system , it might be comforting to look overseas, where the history of spatial planning is being celebrated. An exhibition opened this month in San Francisco that charts the visual history and influence of the planning diagram, from the radial spokes of the garden city wheel (which inspired the development of English suburbia) to the New York set-back rule (which generated the city's stepped skyscrapers). Grand Reductions: 10 Diagrams That Changed City Planning , organised by the San Francisco Planning and Urban Research association , argues that these simple, abstract illustrations are "iconic distillations of values, policy agendas and ideologies" – persuasive weapons in the planners' arsenal.
Soften the plastilina clay using a procedure known as wedging. Use the heels of your hands to forcefully push the clay away from you and press the material. http://www.ehow.com/how_8669237_use-plastilina-clay.html

How to Use Plastilina Clay

Nigel Coates Body as a metaphor of architecture... Fl.

The first canadian webzine dedicated to global design

http://www.egodesign.ca/en/article.php?article_id=450
Proportion is the relation between elements and a whole. A Fibonacci spiral, created by drawing arcs connecting the opposite corners of squares in the Fibonacci tiling shown above – see golden spiral A tiling with squares whose sides are successive Fibonacci numbers in length [ edit ] Architectural proportions In architecture the whole is not just a building but the set and setting of the site. http://en.wikipedia.org/wiki/Proportion_(architecture)

Proportion (architecture)

Design Studio: Top 10 Things You Should Know

So school started a month ago and you are back into the studio environment – Aaahhhhh (breathing deeply) the familiar smell of despair, B.O. and basswood. There are a few things that I thought I would share with all you newbies (or newbesque) studio rats. These are things you will probably have to figure out for yourself but I wish someone had told me some of these things when I was still spending 35 bazillion hours a week in studio. There are many different experiences people might value from their time spent with other future designers but I would like to expose some commonly held urban legends associated with design studios. http://stuckinstudio.com/resources/62-design-studio-top-10-things-you-should-know.html