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Unity 3D

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Oculus. In days of filthy weather, the harvest season in the abstract lands of the Oculus reaches its peak when the eye-trees bear fruit. Oculus lets you explore the floating lands as a big eye-catcher, harvesting eyes from the trees to incorporate them into your own flaky body. Gameplay «Oculus» is a game about mind-controlled eyes. You control an accumulation of eyes, a lively but bodyless creature. You can diperse and contract your body to find your way through the level, where you have to find enough eyes to wake up the monoculus at the end who transports you to reach the next level.

Project I started working on this game in 2009 for a project at the Zurich University of the Arts for an exhibition at the Fantoche Animation Film Festival. iOS version During the development, I also started to port the game to iPhone. Exhibitions Oculus has been shown at several exhibitions: Game Modes All levels are playable in different game modes whose goals differ. Top. Terrain Test - Unity3D. Game Development Tool. Boids - Bait Ball.

Dynamic Terrain - Detail Meshes. Mario von Rickenbach. Oculus trailer. Mirage Prototype Trailer.