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Programmation

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2.5D engines

Texturing. Toolkits. Triangle Tessellation with OpenGL 4.0 at The Little Grasshopper. This is the first of a two-part article on tessellation shaders with OpenGL 4.0+.

Triangle Tessellation with OpenGL 4.0 at The Little Grasshopper

This entry gives an overview of tessellation and walks through an example of simple triangle subdivision; in the next entry, we’ll focus on quad subdivision. Reviewing Geometry Shaders When Geometry Shaders (GS) first came out, we were all excited because we could finally write a shader that could “see” all the verts in a triangle at once. And finally, the GPU could produce more primitives than it consumed. PlayTechs: Programming for fun. FORM+CODE In Design, Art, and Architecture by Casey Reas, Chandler McWilliams, and LUST. C# Help – C# Tutorials and Resources  The Kinect Sensor in Mobile Robotics: Initial Experiments.

GPU / Cuda

C++ AI. Procedural. World Generator. Life Simulation Games. Voxels. Point Cloud / Photogrammetry. Image Processing.