Programmation

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2.5D engines

Texturing

Toolkits

http://prideout.net/blog/?p=48 This is the first of a two-part article on tessellation shaders with OpenGL 4.0+.

Triangle Tessellation with OpenGL 4.0 at The Little Grasshopper

GPU / Cuda

C++

AI

Procedural

World Generator

Life Simulation Games

Voxels

Point Cloud / Photogrammetry

Image Processing