Programmation

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2.5D engines

Texturing

Toolkits

http://prideout.net/blog/?p=48 This is the first of a two-part article on tessellation shaders with OpenGL 4.0+.

Triangle Tessellation with OpenGL 4.0 at The Little Grasshopper

PlayTechs: Programming for fun

http://playtechs.blogspot.com/ Yesterday my father would have turned 65.
Once the exclusive domain of programmers, code is now being used by a new generation of designers, artists, and architects eager to explore how software can enable innovative ways of generating form and translating ideas. Form+Code in Design, Art, and Architecture offers an in-depth look at the use of software in a wide range of creative disciplines. This visually stimulating survey introduces readers to over 250 significant works and undertakings of the past 60 years in the fields of fine and applied art, architecture, industrial design, digital fabrication, visual cinema, photography, typography, interactive media, gaming, artificial intelligence (AI), artificial life (a-life), and graphic design, including data mapping and visualizations, and all forms of new media and expression. http://formandcode.com/

FORM+CODE In Design, Art, and Architecture by Casey Reas, Chandler McWilliams, and LUST

There are two main methods for measuring the memory usage of a .NET application, using the GC class or using System.Diagnostics Retrieve Your App’s Memory Utilization using the GC class The .NET Framework’s GC class contains many useful memory-related methods, including GetTotalMemory(), which returns the amount of memory the garbage collector believes is allocated to [...]

C# Help – C# Tutorials and Resources | C# Tutorials and Resources

http://www.csharphelp.com/
GPU / Cuda

C++

AI

Procedural

World Generator

Life Simulation Games

Voxels

Point Cloud / Photogrammetry

Image Processing