Zoomy dot net. Color cubes 03. Wii Nunchuk to Maya. Platige Image Community. Voxel Face. CUDA Voxel Engine Development. View topic - A brilliant idea in Captain Blood's abstracted dial. This is an absolutely brilliant idea that, to my knowledge, no one's run with since. Captain Blood is built entirely around using this icon-based dialog system to talk to the aliens you encounter; think of a text parser with the available vocabulary narrowed to a couple dozen words. The player has the freedom to assemble sentences, rather than picking them from a list, and the designer has a far greater ability to anticipate player choices and provide relevant reactions.
The in-game premise behind this is that you're using a translator that barely manages to make sense of the many languages spoken by the aliens you encounter. The output is a kind of caveman speak In the above video, Migrax is asked about Robhead; he replies: "ROBHEAD GREAT WARRIOR CRAZY NOT LIKE PEACE" "MIGRAX KILL KILL ROBHEAD" "ROBHEAD GREAT DANGER" "ME LIKE ROBHEAD DEAD (LAUGH) (LAUGH) (LAUGH)" "FRIEND YOU NOT SEARCH ROBHEAD" This system allows the game to provide only a sketch of a character and a conversation.
Captain Blood (Atari ST) - Migrax. CFSL.net | Workshop 2010. CFSL.NET | Japan Expo 2008. CFSL Ink | Éditions Créatives. CFSL.NET.