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2D Physics Puzzle Kit. Requires Unity 4.3.0 or higher. Always wanted to create one of these puzzle solving contraption games that involve complex chain reactions? Or you just wish to learn more about game development? This toolkit gives you the freedom to easily learn and expand on a very polished game foundation. Webplayer | Video | Forum Features: o Making use of the new Unity 2D features o Features 19 physics items with 9 unique behaviours o Complete and animated GUI system (title screen, level selection, pause and level finished o Easy to configure level goal manager o Save and unlock system for collected stars and level completion o 8 examples levels that show each assets function o Mobile support with aspect ratio based resolution manager o Fully commented source code in C# and javascript o Can easily be expanded/modified with new levels or items for your needs!

It works with Unity built-in features and does not need any 3rd party tools to get it up and running. 2D Infinite Runner Toolkit. Glitch | Public Domain Art & Code. Art & Code from the Game Released into Public Domain The collaborative, web-based, massively multiplayer game Glitch began its initial private testing in 2009, opened to the public in 2010, and was shut down in 2012. It was played by more than 150,000 people and was widely hailed for its original and highly creative visual style. The entire library of art assets from the game, has been made freely available, dedicated to the public domain.

Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.) Tiny Speck, Inc., the game’s developer, has relinquished its ownership of copyright over these 10,000+ assets in the hopes that they help others in their creative endeavours and build on Glitch’s legacy of simple fun, creativity and an appreciation for the preposterous. About Glitch Glitch was a labor of love, created by a passionate and diverse team filled with wonderful talents. Tutorial 01 – Lightmap to achieve cool 2D fire effect | Alcove Games. Tutorial 01 – Lightmap to achieve cool 2D fire effect Download the ready to use Eclipse project for this tutorial Overview In this page you will learn how to achieve a cool flickering fire light effect for your 2D game, using a frame buffer and shaders with the LibGDX game framework.

Though this technique can be easily applied to any game dev environment you’re using, such as LWJGL, XNA/MonoGame or simply raw C++/OpenGL code. But before we go any deeper, here is the final effect we are going to produce: Note: assets used for this tutorial The assets used in this tutorial are free ressources. Credits: Zabin, Daneeklu, Jetrel, Hyptosis, Redshrike, Bertram. Then the fire animation Credits: Zabin and Jetrel. And finally the light texture. Light map texture Sources: RPG Tileset: Campfire animation: Introduction That being said, let’s crack on with things now. 1. 2. 3. How to Generate Shockingly Good 2D Lightning Effects. Lightning has plenty of uses in games, from background ambience during a storm to the devastating lightning attacks of a sorcerer. In this tutorial, I'll explain how to programmatically generate awesome 2D lightning effects: bolts, branches, and even text.

Note: Although this tutorial is written using C# and XNA, you should be able to use the same techniques and concepts in almost any game development environment. Final Video Preview Step 1: Draw a Glowing Line The basic building block we need to make lightning is a line segment. We want to draw lines of different lengths, so we're going to cut the line segment into three pieces as shown below. Now, let's declare a new class to handle drawing line segments: A and B are the line's endpoints. Here, Art.LightningSegment and Art.HalfCircle are static Texture2D variables holding the images of the pieces of the line segment. Graphics cards are great at drawing the same texture many times. Step 2: Jagged Lines Step 3: Animation Step 6: Optimization. How to Generate Shockingly Good 2D Lightning Effects.