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Game Career Guide has been a constant help throughout my continual development and I have found yet another little gem. One of their features has Gideon Shbeeb, a student at The Guildhall at SMU, pick apart the narrative structure of Bioware’s original Mass Effect depicting why it succeeds as an interactive story.I am going to take notes from the article to enable my development. One of the key reasons it is an interactive story is the main character, Commander Shepherd is a typical protagonist from Bioware, but the thing that grabs the player is the immediate customisation. Tips and Tricks « ZL Tips and Tricks « ZL
A secret history (or shadow history) is a revisionist interpretation of either fictional or real (or known) history which is claimed to have been deliberately suppressed, forgotten, or ignored by established scholars. Secret history is also used to describe a type or genre of fiction which portrays a substantially different motivation or backstory from established historical events. Secret histories of the real world[edit] The exemplar secret history is the Anecdota of Procopius of Caesarea (known for centuries as the Secret History). It was discovered, centuries after it was written, in the Vatican Library and published in 1623, although its existence was already known from the Suda, which referred to it as the Anekdota ("the unpublished composition"). The Secret History covers roughly the same years as the first seven books of the History of Justinian's Wars and appears to have been written after they were published. Secret history Secret history
Wainscot In fantasy fiction, a wainscot is a society concealed ('hidden in the wainscotting') and secretly working in the real world. The term was first coined by The Encyclopedia of Fantasy in 1997.[1] Such concealed societies typically have a special insight into the mechanics of the world, such as an understanding of magical forces or knowledge of supernatural beings. Wainscot societies may seek to hide this information from outsiders, or they may be disbelieved due to ignorance, conspiracies, or consensus reality. A significant feature of wainscot fiction is that it does not take place in fantasy realms only accessible via some kind of magical portal (e.g. Wainscot
Assassin's Creed Assassin's Creed is a historical fiction action-adventure open world stealth video game series that consists of six main games and a number of supporting materials, as of 2013. The games have appeared on the PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X, Nintendo DS, PlayStation Portable, PlayStation Vita, iOS, HP webOS,[1] Android, Nokia Symbian Windows Phone platforms, and the Wii U. The main games in the franchise were developed by Ubisoft Montreal for the single player and Ubisoft Annecy for the multiplayer, with the handheld titles developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal. The series has been well received by the public and critics, and has sold over 55 million copies as of March, 2013. Assassin's Creed
Early life Gaiman's family is of Polish- and other Eastern European-Jewish origins;[7] his great-grandfather emigrated from Antwerp before 1914[8] and his grandfather eventually settled in the Hampshire city of Portsmouth and established a chain of grocery stores. His father, David Bernard Gaiman, worked in the same chain of stores;[9] his mother, Sheila Gaiman (née Goldman), was a pharmacist. He has two younger sisters, Claire and Lizzy.[10] After living for a period in the nearby town of Portchester, Hampshire, where Neil was born in 1960, the Gaimans moved in 1965 to the West Sussex town of East Grinstead where his parents studied Dianetics at the Scientology centre in the town; one of Gaiman's sisters works for the Church of Scientology in Los Angeles. His other sister, Lizzy Calcioli, has said, "Most of our social activities were involved with Scientology or our Jewish family. Neil Gaiman

Neil Gaiman

Brave New World

Brave New World

In 1999, the Modern Library ranked Brave New World fifth on its list of the 100 best English-language novels of the 20th century.[1] In 2003, Robert McCrum writing for The Observer listed Brave New World number 53 in "the top 100 greatest novels of all time",[2] and the novel was listed at number 87 on the BBC's survey The Big Read.[3] Title[edit] O wonder! How many goodly creatures are there here! How beauteous mankind is!
Five variables were examined in the original model. These variables are: world population, industrialization, pollution, food production and resource depletion. The authors intended to explore the possibility of a sustainable feedback pattern that would be achieved by altering growth trends among the five variables under three scenarios. They noted that their projections for the values of the variables in each scenario were predictions "only in the most limited sense of the word," and were only indications of the system's behavioral tendencies.[4] Two of the scenarios saw "overshoot and collapse" of the global system by the mid to latter part of the 21st century, while a third scenario resulted in a "stabilized world."[5] The Limits to Growth

The Limits to Growth