Handy Tools: Improved AI Flight Model and Camera Scripts - Tools. Description: These tools appeared due to the need to improve and speed up the creation of cutscenes. Additionally the flight model for both choppers and jets had, in my opinion, to be improved a little and that´s why I decided to experiment with it. The Handy Tools may become hard to use, configure or understand but the resulting output is very useful after some practice. I can´t provide support for those scripts so you need to read this document and learn on your own using the included missions as practical examples. Great thanks to people who share their work and allow us to get some more new ideas to improve the game. Feel free to use the Handy Tools code on your scripts or modify it but please share the resulting script for us to enjoy it too.
Feel free to upload the Handy Tools content or videos to any server for people to access it. No permission from myself will be needed. Media: Add single player missions folders to your user mission folder and preview them on the mission editor. FORUMS - Invisible wall. FORUMS - Mission editing Newbie FAQ. International fansite covering: Armed Assault - Arma 2 - Arma 2: Operation Arrowhead - Arma 2: British Armed Forces - Arma 2: Private Military Company - Arma 3. FAQ. Modeling a Tree. [size=2]Tutorial: Modeling a Tree[/size]By mikebart Original topic at BI forums: Things you need to have: - 3dsmax - Photoshop or Gimp Things you need to know: Tutorial: Render to texture with multiple texture maps using the projection modifier in 3dsmax By mikebart The difference between this tutorial and the more common ones out there regarding high to low poly projection baking is that it also covers rendering out more than just a normal map, you can also render diffuse, specular, ambient occlusion, lighting, shadows and masks, which are useful for component separation e.g 'bricks and mortar' or in this case 'branches and leaves'.
Creating A Normal Map Right In Your 3D App by Ben Cloward 1.2 Model the leaves. I've basically cut out some leaves from photos, made a quick normal and specular map for them and UVmapped them onto the same model, then made alterations to each model to give them some variation. Www.armaholic.com/datas/users/3-ls_normal_specular_mapping_tutorial.pdf. Arma Soldier Tutorial. Contents Introduction This is a follow up to my ` BISoldier Model Tutorial `tutorial. I got some great feedback form the tutorial but, there were also issues that would take a lot of fixing due to the base model being used. What I aim to do with this tutorial is run through the whole process again, this time with a far better base model whilst also addressing the issues that were brought to my attention.
Main Issues that are fixed: Wound textures didn't show on unit. A bit of information on the base model used for this tutorial... For this tutorial I will be using one of Synides decoded MLOD models. One bit of advice I will give you at this stage is don't rush! Basic knowledge This tutorial is written as to be understood by people who may have never touched an OFP/ArmA editing tool. I am assuming that readers of this tutorial have a basic knowledge of computers. I will, where possible list shortcuts to these basic functions but I don't want to detract too much from the tutorial itself.