background preloader

Armaholic.com

Facebook Twitter

Handy Tools: Improved AI Flight Model and Camera Scripts - Tools. Description: These tools appeared due to the need to improve and speed up the creation of cutscenes.

Handy Tools: Improved AI Flight Model and Camera Scripts - Tools

Additionally the flight model for both choppers and jets had, in my opinion, to be improved a little and that´s why I decided to experiment with it. The Handy Tools may become hard to use, configure or understand but the resulting output is very useful after some practice. I can´t provide support for those scripts so you need to read this document and learn on your own using the included missions as practical examples. Great thanks to people who share their work and allow us to get some more new ideas to improve the game. Feel free to use the Handy Tools code on your scripts or modify it but please share the resulting script for us to enjoy it too. Media: Installation: Add "HT.pbo" and "HTRAD.pbo" to your AddOns folder or as we always recommend use a mod folder. Add single player missions folders to your user mission folder and preview them on the mission editor. FORUMS - Invisible wall. FORUMS - Mission editing Newbie FAQ.

International fansite covering: Armed Assault - Arma 2 - Arma 2: Operation Arrowhead - Arma 2: British Armed Forces - Arma 2: Private Military Company - Arma 3. FAQ. Modeling a Tree. [size=2]Tutorial: Modeling a Tree[/size]By mikebart Original topic at BI forums: Things you need to have: - 3dsmax - Photoshop or Gimp Things you need to know: Tutorial: Render to texture with multiple texture maps using the projection modifier in 3dsmax By mikebart The difference between this tutorial and the more common ones out there regarding high to low poly projection baking is that it also covers rendering out more than just a normal map, you can also render diffuse, specular, ambient occlusion, lighting, shadows and masks, which are useful for component separation e.g 'bricks and mortar' or in this case 'branches and leaves'.

Modeling a Tree.

Creating A Normal Map Right In Your 3D App by Ben Cloward This is a very useful technique, by setting up coloured lights in a scene you can render normalmaps strait out of your veiwport, it also enables the rendering of alpha planes, so that you can render the high lod model foliage down to the lower lod model foliage. 1.2 Model the leaves. 1.7 Set up some lights. Www.armaholic.com/datas/users/3-ls_normal_specular_mapping_tutorial.pdf.

Arma Soldier Tutorial. Contents Introduction This is a follow up to my ` BISoldier Model Tutorial `tutorial.

Arma Soldier Tutorial

I got some great feedback form the tutorial but, there were also issues that would take a lot of fixing due to the base model being used. What I aim to do with this tutorial is run through the whole process again, this time with a far better base model whilst also addressing the issues that were brought to my attention. Main Issues that are fixed: Wound textures didn't show on unit. A bit of information on the base model used for this tutorial... For this tutorial I will be using one of Synides decoded MLOD models. One bit of advice I will give you at this stage is don't rush! Basic knowledge This tutorial is written as to be understood by people who may have never touched an OFP/ArmA editing tool. I am assuming that readers of this tutorial have a basic knowledge of computers. I will, where possible list shortcuts to these basic functions but I don't want to detract too much from the tutorial itself.