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Unity-interface

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Render to Texture Unity3D | AlmostLogical.com. I’ve been working with Unity for a while now so this article was long overdue. Initial I was planning on doing some entry level stuff, like what is a Rigidbody, adding materials, etc. As more and more good video tutorials began appearing online I decided that I would do something a little more advanced than that. Don’t worry it not much more advanced.

I recently purchasing Unity Pro and have been digging into some Pro only features. For this example I modeled a TV in Blender (don’t laugh at the model it is my first) with an empty space for where the screen would be. Steps in Creating a Working TV That Displays What You See. Hints and Gotchas: You will need to rotate the render camera 180 degrees on its z-axis so that it will render the scene the right way up Update: Incorrect, looks like I had my rotations messed up.

To check out the demo click here To get the source click here Source Requirements: You will need need Unity Pro to use the Render Texture feature. How to rotate GUI Textures. While you can't rotate a "GUITexture" - from the old-style GUI system, you can rotate a texture drawn by the new GUI system. Using this, you can create a script which behaves very similarly to the GUITexture component, but allows rotation.

Here's one that I've made, which you can place on an empty gameobject, which behaves similarly to a GUITexture, but allows you to rotate the texture. The object's world X & Y position affects where the texture is drawn on-screen. Blog » Blog Archive » Beast Lightmapping in Unity3D. March 22nd, 2011 by John Grden One of the coolest features of Unity3D is the addition of Beast Lightmap Engine! In short, you can do global illumination (bake shadows/light) right there in the Unity IDE. And if you haven’t heard about this feature yet, then you’re about to have a “moment” (get some tissues, for slobbering/weaping etc).

Here’s the basic video for Beast in Unity3D: And check out their in-depth explanation of the Lightmapping interface here This is very very cool indeed! The *why* When you first jump into lightmapping, you really just want to “see” something immediately to get a sense of what you can adjust to get what you want out of it. Without Litmapping With Lightmapping I’m going to do a simple scene with a helicopter from my new game called “Stunt-Copter” to give you an idea of what impacts your wait time, and what gives you the quality you might be after. What takes so long? Getting a Quick Bake High Quality - 2:12 Low Quality - 2:04. Unity 3 Feature: Beast Lightmapping. Unity - Free Tutorial and Design Idea - Page 2 on tutorius.net. November 2, 2010 Filed Under: Unity Unity 3D Game Development by Example. This is beginers guide of unity 3D game development book that covers : Chapter 1, That’s One Fancy Hammer! , introduces you to Unity 3D—an amazing game engine that enables you to create games and deploy them to a number of different devices, including (at the time of writing) the Web, PCs, iOS platforms, and WiiWare, with modules for Android and Xbox Live Arcade...

Tags: game engine , unity game design March 18, 2010 Filed Under: Unity Author of this tutorial is Graham McAllister. Tags: game objects , graphical user interface , interface gui , Unity A second tutorial for Unity designed to allow the reader to create a complete racing game. Tags: complete game , complete racing , game camera , game goals , racing game , Unity March 3, 2010 Filed Under: Unity This tutorial is made by Thomas Pasieka. Tags: 3d tutorial , cinema 4d , game content , landscape , Unity.