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FancyLabel - Multicolor and Multifont label. Menu pause. Mini map on Unity. This is my first tutorial on Unity, kinda nervous writing it... Anyway have you guys ever play Hitman, Dynasty Warrior, Starcraft or any RTS games? Usually at the bottom left of those games, there's a 2d map showing where the players are and where you're suppose to go etc. Well, that's what I'm trying to write about today, how to make a simple mini map similar to that, instead of using the top down camera method. This comes in handy when you're trying to create a mini map to locate the player and the enemies (AIs) current position... Like Hitman, where you can see where everyone's heading from within a map. I've already set up the scene for an easy start, download it here: Starting projectFinal project And... let's get started!

First, import the "startPackage" into Unity, then expand the "My Scenes" folder in the Project view and open up the "tut" scene. Next, create a new Javascript file, name it "MiniMapScript" (or whatever that suits you). //You'll know what it means later... Creating a Basic MiniMap in Unity 3D - Part1. Tutorials for Javascript scripting and Blender modeling. Newbie guide to Unity Javascript (long)

Camera to object distance. Programming Chapter 1 Old. Author: Lucas Goss Make a Statement A statement is basically a computer instruction. Semicolons in JavaScript and C# are for ending a statement, much like when we write sentences we end with a period. And just like you can have multiple sentences on one line, you can have multiple statements. That's three empty statements and legal code! A block allows multiple statements to be written where one statement is allowed, and is the same in JavaScript and C#, using begin '{' block and '}' end block. That's valid code as well. Notice that for each starting '{' there is an ending '}' that matches it. A comment is a piece of text in code that does nothing: // this is a comment in Javascript and C#; // This is a comment after an empty statement The '//' tells the compiler to ignore whatever follows it on the same line. /* This comment extends over multiple lines. */ { /* A begin/end comment on one line } */ } The '/*' is the start of the comment and the '*/' is the end.

Free to Play JavaScript - Play. Server Side Highscores. Author: (Kevin Lindeman) Description This set of scripts will send a player's name and score to a server to be stored in a MySQL Database, and then also loaded by the game to be seen. Step 1: Create the blank MySQL Database Go into whatever you use to manually modify a MySQL Database (I usually use phpMyAdmin), and create a new database. Now go into that database and click the SQL tab to run your own SQL And paste this SQL Query into the box and hit Go. SQL - score.sql CREATE TABLE `scores` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT PRIMARY KEY, `name` VARCHAR(15) NOT NULL DEFAULT 'anonymous', `score` INT(10) UNSIGNED NOT NULL DEFAULT '0')TYPE=MyISAM; Step 2: Edit the server side scripts Edit these scripts to reflect your MySQL host server, user, password, database.

PHP - addscore.php This script will take the name and score HSController.js passes to it and adds them to the MySQL Database. addscore.php using PDO This is the same code/file above, but using better practices in PHP. Please! Category: Tutorials | Game Development Blog. In Unity 4.3, the engine added native 2D workflows, including Sprites, animation and physics, amongst other improvements. This is bringing all manner of new users to the world of Unity game development, which is great for the community, but to keep users happy, we at Learn Unity have decided to launch a dedicated 2D site to grab all the 2D tutorials and resources into one place.

Unity Developer Alex Zanfir has teamed up with Pluralsight, the online training resource, to create a course on Unity. During the course you’ll learn about creating a first person game with creepy attacking spiders. Unity official Learn area has launched a gritty reboot of its Live training channel. The official Unity learning channel has released a great overview starter tutorial for users to get started just making a game with Primitive shapes.

This fantastic list of things a developer should know is both incisive and funny, but crammed with absolute common sense. IT IS DONE! Apprendre Unity3D - #7 - Ramassage capsules. Home Page. iTween for Unity by Bob Berkebile (pixelplacement)

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Camera. Script to buy. Androïde. Iphone-Ipad-I-touch. DataSend. Gathering statistics using Google Analytics and Unity 3D « Mostly Tigerproof. As a game developer I’m terribly jealous of the data-gathering schemes that companies like Valve and Bungie have going. Take Valve for example: they have detailed stats of where players get killed in their games. This is invaluable stuff for creating a consistent level of difficulty. I decided that I wanted a system like this of my own. I started designing a database and looking at server-side programming languages.

After I’d been working on this for a couple of days, I thought “logging events and aggregating statistics is incredibly common, someone must’ve done this already. If only I could use their code…” Then I realised, Google Analytics. Google Analytics logs web traffic numbers and gives you a nice user interface for slicing and dicing the data. All I had to do was trick Google, by feeding them a special fake page view whenever a player dies.

Setting Up If you sign up for Google Analytics and put their Javascript snippet in the page with the game, you’re all set. Data Model Analysis. Unity iOS, Mac and Android Plugin Documentation. Common code guidelines for all iOS plugins If this is your first time using a prime[31] plugin be sure to check out the general getting started video here. It will run through importing a plugin and our recommended approach to learning what it offers in the quickest and easiest way possible. Important Note: whenever using any plugin that shows native views of any kind you must set your Unity player settings to autorotate animated and you cannot ever set the orientation via code. By not following these 2 rules Unity will hijack the native iOS autorotation system and cause all kinds of view-related issues.

All iOS plugins currently support iOS 5+. Be sure to watch the Xcode log while playing with the plugins and especially with the sample scenes. Many of the buttons will appear to do nothing but if you check the logs you will see the information they are gathering. Editor: Post process build system and native code files live here.

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Interface. Prefabs. Unity Training ( Free ) Unity Course Start Here (Free) How do I get WBS Certified? Here’s how you can receive the ‘Walker Boys Studio Course Certificate in Unity Game Development’ and a WBS Certificate image for your website. 1. Complete and pass all exams (We’ll be keeping track of that automatically). 2. Complete all five Lab projects (The Details and minimum requirements must be met). 3. 4. 5. That is it. Remember, this program is designed for the motivated, the talented and above all, the amazing…YOU.

Work hard, make us proud, and show us that free online training and education is completely possible! Let us know if you have any questions. Thank you and God bless, Chad and Eric.