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The condescending UI | The Verge

http://www.theverge.com/2011/12/9/2616204/the-condescending-ui Paul Miller, on The Verge: My problem with many modern UIs is that they never get past the telling phase. They’re always dressing up their various functions with glows and bevels and curves, and in the process they somehow become overbearing to my senses. “Did you know you can click this?
http://www.informationarchitects.jp/en/designing-for-ipad-reality-check/

Information Architects – Designing for iPad: Reality Check

Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real.
http://uxmag.com/articles/ipad-user-experience-guidelines

iPad User Experience Guidelines | UX Magazine

Apple's Human Interface Guidelines for the iPad outline how to create user interfaces optimized for the iPad device. According to Apple , the best iPad applications: downplay application UI so that the focus is on content; present content in beautiful, often realistic ways; and take full advantage of device capabilities to enable enhanced interaction. The overview of iPad user experience guidelines listed below is © 2010 Apple Inc.
I was sitting in an office as news started coming in yesterday that Steve Jobs had passed away. Shocked, I verified the news, paused speechless for a moment, shared it with my wife in astonishment, and worked on. I worked hard and finished designing a subset of an app that I would say is the best work I’ve done in my life. I haven’t really been ‘with Apple’ for that long.

Cocoia Blog

http://blog.cocoia.com/