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3D Modeling & Texturing: Distance Based Texture Blending (UE3/UDK) Repetitive patterns of tileable textures can be a real pain, espacially when working on terrains. Common ways to fight this effect is the use of detail textures or a multiplication of the texture by itself at a different scale. However these methods have some drawbacks and won't give you completely satisfying results in some situations. This led me to another approach: blending the diffuse map with another texture at a certain distance. That can be (for example) the same texture with a different (=less) tiling, an overall landscape texture or a multiple tiled version of the same texture just without noticeable repetitiveness.

Material For a material editor implementation you start off with calculating the distance between the World Position and Camera World Position. In older UE3 builds (like in UT3) there won't be neither a WorldPosition node nor a Distance node. Example Here you can see typical repetitive patterns of a tileable texture on a large landscape: An exercise in modular textures - Scifi lab UDK. Tutorials:Basic outdoor lighting - UDK Central. UDK: Cinematics Introduction Part 1. April 27, 2012 Category: UDK Following article was written and contributed by Pete Bottomley. Pete is a co-founder of White Paper Games. UDK Scripting Series by Pete Bottomley: Intro to Kismet Moving Doors How to Pick Up and Place Item How to Trigger Material Instances How to Spawn Bots in Kismet - Part 1 How to Add Functionality to the Bot - Part 2 Bot Functionality Final Touches - Part 3 Bools - Puzzle Design and Interaction Cinematics Introduction Part 1/2 Cinematics Introduction Part 2/2 Using Console Commands as Gameplay Elements How to Prototype Quick Time Events in Kismet In this Cinematics tutorial we will show you how to set up your scene ready for a cinematic along with go into all the Kismet actions and events you may need.

We will also take a more in-depth look at Matinee how and how use it to power our cinematic. In this Cinematics video you'll learn: Be sure to check the Cinematic UDN page for more information: UDN Matinee and Cinematics. 1. Click on image to view full size 2. DunDef Dev Kit Master Tutorials List! Icy Material. Introduction Prerequisites Creating Seamless Textures in Photoshop Hi, thanks for stopping in. This lesson will be a basic introduction to creating a material for use inside the Unreal Development Kit. Reference It’s always important to get good reference when building materials. Photoshop Within Photoshop we will create the diffuse, reflection, and specularity textures. Diffuse Texture Let’s Duplicate (ctrl+j) our base diffuse layer and remove it’s saturation by accessing Hue/Saturation (ctrl+u) and pull the saturation all the way to the left. Reflective Texture The reflective texture you use really depends on the environment you want to display your material in.

Crazy Bump Normal Texture If you haven’t installed CrazyBump get to to their website and download the free trial. Unreal Development Kit Setting Up Our Package Material Editor Diffuse Input If you become lost just refer back to the diagram of the node network posted above. Part 2: Contrast Boost The contrast boost is just a “Power” node.