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Start. Nuke Tutorials. NUKE : Using Particles – Part 2 1.51K Views0 Likes NUKE : Using Particles - Part 2 Part 2 of 2.

Nuke Tutorials

VFX compositor Daniel Lee shows you how to use the NUKEX particle system to change a Summer scene to Autumn. You will see how you can add new leaves to the trees, make fal... NUKE : Using Particles – Part 1 2.03K Views0 Likes NUKE : Using Particles - Part 1 Part 1 of 2. Cinesite use of NUKE and ftrack on World War Z 4.31K Views0 Likes Cinesite use of NUKE and ftrack on World War Z Michele Sciolette, Head of VFX Technology at Cinesite in Soho, was on our booth showing how they have been using ftrack with NUKEX at their facility. The Foundry NUKE 8 Sneak Peek 4.14K Views0 Likes The Foundry NUKE 8 is Coming Soon here is Sneak Peek Video NUKE 8.0 offers something for everyone, whether you’re an experienced NUKE artist, thinking about taking the plunge or a pipeline developer, this year NUKE b...

Zero VFX use of NUKE & ZYNC in film “Here Comes The Boom” 3.43K Views0 Likes 3.33K Views0 Likes 5.32K Views0 Likes. Visual Effects & Motion Graphics Tutorials. Cinema 4D Nuke Vector Blur Node Creates Custom Nuke Node for Cinema 4D Renders. A while back Josh Johnson shared his workflow for get motion vectors out of Cinema 4D to use in a NUKE composite along side the NUKE vectorBlur Node.

Cinema 4D Nuke Vector Blur Node Creates Custom Nuke Node for Cinema 4D Renders

Alexander Lehnert has taken this a step further by creating a NUKE Script that creates the proper settings with a few bits of input. so i created a costume Vectorblur node, which allows you to fill in your Motionscale value from Cinema4D and on-the-fly recalculated your correct values Simply put C4D_Vectorblur.nk file into your Toolsets folder in the NUKE folder. The script will create a custom Vector Blur Node in NUKE using the toolsets feature in NUKE allowing for a simple method to save out a group of nodes for quick access and referral.

The Custom Vector Blur node, allows you to change your MotionScale values from Cinema 4D and it will recalculate the correct values on the fly. Creating EXR Render passes in Cinema 4D with VrayforC4D for Nuke Workflow. Martin Mayer demos NUKE, MARI and modo at Siggraph 2012. Nuke beginner tutorials. Live Action & CG 4 - Ultimate Guide to Compositing with NUKEX & Maya. In this DVD, Instructor Matt Skonicki takes you through the full “gamut” of compositing a CG monster into a live action scene using Maya and NUKEX.

Live Action & CG 4 - Ultimate Guide to Compositing with NUKEX & Maya

Matt starts off talking about color management and giving an overview of what will be covered. He then goes into NUKEX and talks about its color space, interface, and other things needed to know before using it. Matt goes on to talk about lens distortion and then goes into tracking 5 different shot scenarios using the camera tracker in NUKEX. He then takes the solve into Maya, sets everything up, and then talks a bit about the monsters rig, materials, and animation. Matt then introduces Vray and talks about rendering with Vray and Vray RT, and setting up basic IBL. The DVD is a must-have for those looking to create photo-real, physically-accurate Live Action & CG composites. About the Instructor: Matt Skonicki has worked in the video game and film industry for over 6 years. Feed Your Brain! NUKE for Trainers Overview. We’re incredibly excited to be partnering with The Foundry to be the exclusive educational organization where artists can gain certification to be trainers for NUKE.

NUKE for Trainers Overview

This is the only way to become an officially certified NUKE trainer. After successful completion of the course, which includes passing both standard and practical exams, members will be listed on the Foundry’s web site as a Certified NUKE Trainer. These members can also nominate a single place of work as a Certified NUKE Training Centre. This curriculum is totally separate from our normal offerings, due to the fact that it is targeted towards those who wish to train other artists in NUKE.

The program is not designed to make great shots for your reel, but to provide you with detailed information about the software and how to pass that knowledge on to others. fxphd prof Matt Leonard leads the course, and he has worked very closely with The Foundry to develop a solid and accurate training curriculum. Learning VFX Compositing Skill 1: Rotoscoping « Surviving Post-production.

Free online tutorials History of Rotoscoping Bill Schaeffer and Loring Doyle The Art of Roto fxguide The Basics of Rotoscoping Scott Squires Introduction to Rotoing Working With Layers in Roto Animation in RotoPaint Howard Jones for the Foundry Rotoscoping in Mocha Steve Wright for Imagineer Systems Books Benjamin Bratt, Rotoscoping: Techniques and Tools for the Aspiring Artist Advertisements.

Learning VFX Compositing Skill 1: Rotoscoping « Surviving Post-production

Learning VFX Compositing Skill 7: 3D Compositing « Surviving Post-production. Free online tutorials 3D Compositing fxphd for The Foundry 3D Workflow cardanfx.

Learning VFX Compositing Skill 7: 3D Compositing « Surviving Post-production

Learning VFX Compositing Skill 14: Nuke 7.0 « Surviving Post-production. NUKE Tutorials > Beginner's Guide to NUKE Tutorial. iBlur. With this gizmo you get a smoothly ramped blur on your image, based on the matte input. It works like 'iBlur'/'iDefocus' in Shake. It's faster and easier than 'ZBlur', also you can choose between 'blur' and 'defocus'.

Have fun! TX_Fog. Creating ZDefocus Gizmo. Training Resources.