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Dota 2 – Unreleased Heroes Preview » Cyborgmatt's Blog. Here’s a little tease before tonight’s tomorrow’s patch, a video of some of the unreleased heroes` abilities being used in game and some unreleased concept art as well.

Dota 2 – Unreleased Heroes Preview » Cyborgmatt's Blog

Unreleased Heroes Preview In the world of Dota 2 we’re aware of 18 different unreleased heroes that are currently being worked on. The development of a hero is a long process and takes several weeks of art, animation, effects work, hours of dialogue writing, recording and processing and then they have to be programmed into the game. This is exactly why we see so many different heroes in development. (So stop whining you pansies) Unreleased Heroes Preview Video (Make sure you watch in 720p or 1080p for HD goodness) Unreleased Heroes Concept Art A number of concept art images for the unreleased heroes have been leaked today, you can see the cropped/colour corrected versions below. ExDev Studio. Ex2D is a Unity editor extension that provide performing and elegant 2D sprite solution. We are happy to announce the beta release of ex2D 2.0 - a completely new framework built from scratch.

Fast, lightweight and easy to use - that’s what ex2D excels at. Links ex2D 2.0 Features More Flexible Static Batching: ex2D’s own Static Batching allows you to define static sprites and render them at lightning speed during runtime.Customizable Dynamic Batching: ex2D’s own Dynamic Batching allows you define the size of each mesh batch, so you can use different batching strategy according to the bottle neck of your project’s performance.2D Scene Editor: Create and edit your scene in the real 2D fashion! Join the Beta Now! Now you can download the beta package of ex2D 2.0. » Making 2D Games With Unity Third Helix. Unity is well-known for being an easy-to-use, cross-platform 3D engine and toolset, but that doesn’t mean you’re forced to make an FPS or third-person action-adventure game.

» Making 2D Games With Unity Third Helix

I’ve been creating 2D sprite-based games in Unity for two years now – games like Conquistador and Fail-Deadly – and in this article I’m going to show you the techniques I used to achieve the classic 2D look. Note: The images throughout this article are scaled down to fit this blog’s formatting; just click an image to view it at its original size. Who This Article Is For I’m going to present a brief overview of a number of techniques I’ve used to create a classic 2D “pixel art” look in Unity.

This article is not a beginners’ tutorial: I’m assuming you already know how to use Unity in a 3D context and are just looking for some pointers on how to make it work for 2D pixel art. Sprite Setup The first thing to understand is that even though you’re making something that looks 2D, it’s still technically a 3D scene. Fin. Digging trenches or can a house becomes plane. Isometry studies... - The Bear's Pit JA Community. Your ideas are good, but can't be implemented.

Please read my previous posts here - it's explained why. We tryed to radicalise the gameplay with many more ideas three years ago, but all the ways directed us to two levels only. So, the real and clean way to FINISH an amazing mod - explore the actual engine and game phisics, try new JSDs and STIs, add new animations, new tilesets and remember (or study) geometry, isometrics particularly. Please find below a little illustration of the JSD engine and concept in the game.

There is Only ONE plane, or the base level. The top of the column is the max. height of any object on the base level - four (4) "cubes", no more (!!!) The roofs, trees etc. are made with a special flag in the basic JSD (Has_item_on_top). So, You can tail Your own JSDs painlessly, JSD editor provided. The red,green and blue things are HUMANs.

The unmarked "blue" is here to show why mercs walk differently the northern and southern parts of the roof. Farcry3_drtv_lowres.pdf (application/pdf Object) Www.unrealengine.com/files/downloads/GDC2011_IB_BlackMagic_Final.pdf. The Art of Diablo 3.