Are you following unnecessary rules? There are many conventions and rules which govern our lives and which we mostly don’t question or think about.
Most of these rules are there to protect us and maintain a civilised society. But did you ever stop to realise how many rules we impose on ourselves unnecessarily? The Innovation Power Source. AI Definitions - The Appreciative Inquiry Commons. The following is a collection of definitions of Appreciative Inquiry which have developed over the years.
We invite you to quote these definitions or develop your own. Let us know how people respond to these as you share them with clients, students, colleagues, and inquirers. “Appreciative Inquiry is the cooperative search for the best in people, their organizations, and the world around them. It involves systematic discover of what gives a system ‘life’ when it is most effective and capable in economic, ecological, and human terms. Participatory Facilitation Techniques. A few weeks ago I facilitated a 1.5 day meeting for young leaders on the topic of the Columbia River Treaty (CRT).
The CRT is an international agreement between Canada and the United States which governs how water is managed in our region (You can learn more at The ultimate goal was that young residents in the region are knowledgeable about the CRT and comfortable talking about it as a formal consultation process begins in late spring with the Province of British Columbia. Facilitation. Art of Hosting. Learnings form Civic Engagement An article by Tim Merry exploring participatory leadership, civic engagement, democracy and trust.
AoPL and Equity.pdf Great article on Participatpry Leadership, equity and inclusion by Tuesday Ryan Hart A Collection of Life Lessons The best bits of Chris Corrigan’s exhaustive blog exploring the practice and worldview of participatory leadership and more ... Board Game - BrainTornado. BrainTornado The BrainTornado is a unique brainstorm tool to generate innovative and practical ideas.
It is a board game to play with your entire team in a workshop. Working with Games- Facilitation Toolkit. I’m often asked where to find facilitation games and formats for agile teams.
Fortunately there’s an increasing amount of information on the web, a number excellent books on the topic and some great training courses available – and since it’s an ever-expanding world, the more you look the more you’ll find. Over time I’ve assembled a list of favourite collaboration games covering a wide variety of applications, which I’d like to share over the next few blogs. To make sense of them, it helps to understand a little bit about the activities we call Games.
CrowdSourcing. Gamification. Anecdote Circles. An anecdote is a naturally occurring story, as found in the "wild" of conversational discourse, usually about a single incident or situation.
An Anecdote Circle is a way of capturing these. It is a lightly facilitated, group based Method. People are selected that have some form of common or shared experience. As an example they will be prompted to “Share either a good or bad experience when…” in relation to this common or shared experience. Anecdotes can then be applied across a wide variety of organizational endeavors, from culture to strategy. Story telling. Stories enhance learning outcomes and produce behavior change.
A good story will nearly always increase audience attention, activate the learner’s mental processes and increase retention. Use stories in my training, and I learn better and remember longer. But not all stories are good. Group Works Deck. Our Offer, Your Response We are delighted to share this collective wisdom on fulfilling group meetings.
Thousands of hours were given by dedicated volunteers to bring the Group Works deck into being, and all expenses were covered by individuals who believed it would make a difference in the world—we joyfully offer the product of that work as a gift to the commons. At the same time, we ask for donations to support and nurture that work into the future, and make it possible for us to keep on meeting and printing and hosting the website and doing all the other things small and large needed to sustain the Group Pattern Language Project in its mission of fostering life and wholeness in groups.
Idea Generation with specific novelty goals. In a field experiment with students, we show that a specific, difficult novelty goal, whether presented alone or in conjunction with brainstorming rules, improves novelty and creativity in individuals’ idea generation relative to brainstorming rules alone when goal commitment is high.
Because creativity is often correlated with idea quantity in brainstorming studies, we controlled for idea quantity in order to demonstrate that the improvement is not due to changes in the number of ideas generated. These findings suggest that specific, difficult goals beyond quantity can improve idea generation. We also separately measured practicality and effectiveness of participants’ ideas. The results of these analyses suggest that goal commitment might be an important determinant of usefulness, and deserves additional attention in studies of idea generation.
C-K Theory, CPS and TRIZ #1. Argenta works with a large, international engineering company to run an Innovation Programme based on developing the ability of their project teams to plan and facilitate problem-solving Boosters. The Booster approach is based on a customised version of CPS (creative problem-solving). Our client recently attended a seminar on C-K Theory – a new approach for “designing the unknown” and he asked our advice on whether it could complement what developers in our client’s labs already do.
(He is always on the lookout for the next big thing! He had done the same thing with TRIZ.) So we did a bit of research and wrote him a paper.