Are you following unnecessary rules? The Innovation Power Source. AI Definitions - The Appreciative Inquiry Commons. Participatory Facilitation Techniques. A few weeks ago I facilitated a 1.5 day meeting for young leaders on the topic of the Columbia River Treaty (CRT).
The CRT is an international agreement between Canada and the United States which governs how water is managed in our region (You can learn more at The ultimate goal was that young residents in the region are knowledgeable about the CRT and comfortable talking about it as a formal consultation process begins in late spring with the Province of British Columbia. Thirty participants ranging in age from 18 to 38 years old learned complicated subject matter in a short time frame. Screen shot of the twitter stream at the Young Leaders Conference My strategy in designing the conference was to use a range of participatory and visual techniques to engage the leaders in thoughtful discussions and encourage participant conversations. One of the participants asked for an overview of the techniques so here are some examples as well as explanations as to why I chose them:
Facilitation. Art of Hosting. Board Game - BrainTornado. BrainTornado The BrainTornado is a unique brainstorm tool to generate innovative and practical ideas.
It is a board game to play with your entire team in a workshop. The BrainTornado is tailor made and will include your strategic objectives, trends, and customer needs. This helps your team to apply focused creativity and generate a wide range of original solutions for your specific innovation challenge. Philosophy Creativity is all about creating new connections. Explanation Each time you throw the dice, you create a new combination of three elements: strategic challenges or trends, customer needs and pictures.
Result Within two hours, your team will generate over 100 ideas for new products, services or marketing. Working with Games- Facilitation Toolkit. I’m often asked where to find facilitation games and formats for agile teams.
Fortunately there’s an increasing amount of information on the web, a number excellent books on the topic and some great training courses available – and since it’s an ever-expanding world, the more you look the more you’ll find. Over time I’ve assembled a list of favourite collaboration games covering a wide variety of applications, which I’d like to share over the next few blogs. To make sense of them, it helps to understand a little bit about the activities we call Games.
CrowdSourcing. Gamification. Anecdote Circles. An anecdote is a naturally occurring story, as found in the "wild" of conversational discourse, usually about a single incident or situation.
An Anecdote Circle is a way of capturing these. It is a lightly facilitated, group based Method. People are selected that have some form of common or shared experience. As an example they will be prompted to “Share either a good or bad experience when…” in relation to this common or shared experience. Anecdotes can then be applied across a wide variety of organizational endeavors, from culture to strategy. Story telling. Stories enhance learning outcomes and produce behavior change.
A good story will nearly always increase audience attention, activate the learner’s mental processes and increase retention. Use stories in my training, and I learn better and remember longer. But not all stories are good. Peter Z. Orton is a patent-holding learning scientist at IBM who studied the effects of stories on behavioral change while at Stanford University with researcher Albert Bandura. 1. 2. 3. 4. Group Works Deck. Our Offer, Your Response We are delighted to share this collective wisdom on fulfilling group meetings.
Thousands of hours were given by dedicated volunteers to bring the Group Works deck into being, and all expenses were covered by individuals who believed it would make a difference in the world—we joyfully offer the product of that work as a gift to the commons. At the same time, we ask for donations to support and nurture that work into the future, and make it possible for us to keep on meeting and printing and hosting the website and doing all the other things small and large needed to sustain the Group Pattern Language Project in its mission of fostering life and wholeness in groups.
So you are welcome to print it out for free, and we would really appreciate any size donation that you feel moved to make. Idea Generation.
Idea Generation with specific novelty goals. C-K Theory, CPS and TRIZ #1. Argenta works with a large, international engineering company to run an Innovation Programme based on developing the ability of their project teams to plan and facilitate problem-solving Boosters.
The Booster approach is based on a customised version of CPS (creative problem-solving). Our client recently attended a seminar on C-K Theory – a new approach for “designing the unknown” and he asked our advice on whether it could complement what developers in our client’s labs already do. (He is always on the lookout for the next big thing! He had done the same thing with TRIZ.) So we did a bit of research and wrote him a paper. So this series of posts is based on what we learned. C-K Theory : The authors of this method claim that it offers a new and distinctive perspective on the cognitive processes underlying inventiveness and design.