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Dale Carnegie Blog - Corporate Training, Leadership Training, and Sales Training from Dale Carnegie Training® Most airplane difficulties occur at two critical points: take-off and landing.

Dale Carnegie Blog - Corporate Training, Leadership Training, and Sales Training from Dale Carnegie Training®

The same is often true of presentations. A strong opening will create additional confidence and is an opportunity to make an immediate positive first impression. Key Points: Get favorable attention quickly, Lead naturally into your presentation, Build goodwill, Create points of agreement. Dale Carnegie Blog - Corporate Training, Leadership Training, and Sales Training from Dale Carnegie Training® The opening of a presentation should create a positive first impression.

Dale Carnegie Blog - Corporate Training, Leadership Training, and Sales Training from Dale Carnegie Training®

The closing should provide a lasting final impact. Key Points Leave a positive lasting impressionPersuade with logicInspire with emotionBe briefBuild to a crescendo so your last words have impact Techniques Tie back to your opening or to the theme of your messageSpeak on a personal levelDramatize ideasUse a visual that has great impact Presentation Tips: Show off your presentation skills and finish your next speaking engagement utilizing one of the 4 presentation tips. Presentation Tip #1 – To Convince or Impress Option: Repeat the major benefit. Great Presentation Ideas: How to Captivate Your Audience. Innovation Management. Innovation Management. Innovation Management. How To Create A Social Recruiting Strategy.

When creating a social media recruitment strategy, there are three critical considerations every employer or talent organization must address directly and comprehensively.

How To Create A Social Recruiting Strategy

The good news is, you already know the answers to these crucial questions, and while unique to every company, recruiter and job opportunity, those answers provide a strategic, measurable framework for social recruiting success. The Big 3 Questions of Talent Acquisition Hiring managers, HR business partners, recruiters and executive leadership (not to mention current employees) are all crucial stakeholders in the talent acquisition and retention process.

Educating Innovators. When does innovation begin?

Educating Innovators

Is it at the moment of inception, or at the moment of adoption, or at the moment when the new innovation really displaces the old? An interesting question, especially as the implications of each milestone are fundamentally different, yet each is a profound accomplishment in their own right. British historian David Edgerton has argued in his book The Shock of the Old for a focus on something between adoption and dominance; and reliance upon what he calls “use-centered history” to mark the real impact of new innovations. “Use-centered innovation” will, by necessity, celebrate not only advances in hardware, but also advances in utilization practices, and as our recent experiences with personal computers, smart phones, and tablets have so vividly illustrated, it is often well-after the “platform” is launched that the real innovation begins.

Rethinking marketing Starting out Learning about the brand. Motivational Interviewing Page. Motivational Interviewing. A brief (8 minute) interview with Bill Miller about the background of Motivational Interviewing. (pdf) (pdf) William R. A Survey for Trainers, Consultants and Coaches. This announcement and opportunity is a bit more targeted than what I normally post here. This post is for external trainers, consultants and/or coaches – or those considering this as a career option. Having been working in this category for more than 17 years, I’ve decided to give back to our community and have put together a very short survey. Great People Are Overrated - Bill Taylor. By Bill Taylor | 2:42 PM June 20, 2011 Last month, in an article in the New York Times on the ever-escalating “war for talent” in Silicon Valley, Facebook CEO Mark Zuckerberg made a passing comment that has become the entrepreneurial equivalent of a verbal tick — something that’s said all the time, almost without thinking.

Great People Are Overrated - Bill Taylor

Daniel Pink: What makes people tick at work? Democrasoft - Social Collaboration & Voting Platforms for Building Online Communities. Your Body's Best Time for Everything. Gamification Industry. Gamification. Gamification. 10.000 hours to mastery. Keynote Speaker & Workshop Facilitator. I have over the past few weeks found myself engaged in a number of open conversations with primarily HR folks about diversity and inclusion.

I love it that I continue to find robust conversations involving lots of people in different roles around this set of issues. I think that there is a growing awareness that this set of issues has very real implications toward our ability to move forward. There are, however, a few common themes that seem to consistently pop up in these conversations that concern me. I thought I would just close the week out by shining some light on each of them… 1 | the respect thing. The Best Approach to Training - Richard Catrambone. By Richard Catrambone | 12:11 PM October 20, 2011 How many times have you trained a junior colleague, new hire, or summer intern in a task only to have that person come knocking on your door every five minutes with a different question about some key detail?

The Best Approach to Training - Richard Catrambone

Let me ask you a different question. Why Digital Talent Doesn’t Want To Work At Your Company. Exploring the Educational Potential of Video Game-Based Learning: A Few Moments with Kurt Squire. When Kurt Squire first began studying video games, learning and cognition from a socio-cultural perspective in the late '90s, the field was still in its infancy.

Exploring the Educational Potential of Video Game-Based Learning: A Few Moments with Kurt Squire

Fast forward to 2011, and Squire is considered a leading scholar in the burgeoning area of video game-based learning. He is perhaps most notably known for his extensive examination of Civilization III for which he designed a game-based learning program to study students’ learning in the classroom. As director of the Games, Learning and Society Initiative at the University of Wisconsin-Madison, he spends his time researching the civic potential of video games and the broader impact they have on the educational sphere.

Squire, an associate professor at UW-Madison’s School of Education, is currently on leave from teaching to serve as creative director of education research at the Morgridge Institute for Research.