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Technology and Education

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Learning in the Age of Digital Distraction. Digital distraction is a term only those living in our Information Age might know.

Learning in the Age of Digital Distraction

Being distracted by technology isn’t a new thing, but today’s tech is different. It’s personal—so personal, in fact, that we can’t imagine living our lives without it now. This is especially true of our digital youth, who didn’t inherit digital distraction but were born into it. 4 Ways to Use QR Codes with Students in 2017. Last year I published my first book with Corwin Press, Deeper Learning With QR Codes and Augmented Reality: A Scannable Solution for Your Classroom.

4 Ways to Use QR Codes with Students in 2017

It’s been so exciting to hear how teachers are using scannable technology in engaging and meaningful ways to promote deeper learning experiences for their students. As you kick off 2017 with your students I wanted to share a few ways to incorporate QR codes into your instruction this school year. In my book Deeper Learning With QR Codes and Augmented Reality I introduce the ACES Framework for scannable technology integration. A is for Access, C is for Curate, E is for Engage, and S is for Share. The image on the right gives more information on the framework I outline in the book. How-To Use QR Codes to Curate Resources for Students. If you’ve heard me speak about the power of scannable technology in education, or checked out my book, you might be familiar with my ACES Framework.

How-To Use QR Codes to Curate Resources for Students

The ACES Framework is the tool I use to discuss deeper learning with scannable technology. When it comes to finding resources for your classroom, the C of the ACES Framework is all about curation. Attention Span: Technology – Friend Or Foe? - eLearning Industry. 7 Apps for Special Needs Students. By Jana Rooheart As a special needs teacher, you face new specific challenges with every fresh student.

7 Apps for Special Needs Students

Whether you work in an inclusive classroom or in specialized groups, each child is unlike any other. They have different needs, different behavioral patterns, different challenges and different talents.

Gamification

New Teachers: Technology-Integration Basics. Augumented Reality. Prensky Search vs Research 01. Free Student Software Downloads. A Very Useful Tool to Create Educational Animated Videos on Google Drive. December 21, 2014 PowToon is a very powerful web app which you can use on Google Drive to create beautiful animated videos and presentations.

A Very Useful Tool to Create Educational Animated Videos on Google Drive

PowToon provides you with all the necessary animation tools you’ll need to immediately begin creating your own professional-looking animated explainer videos and animated presentations. It has an easy to use interface with pre-designed templates and a variety of style libraries to choose from. The videos you create in PowToon can also be easily converted into animated presentations with each slide representing a scene in the storyline of your presentation. To create your videos, simply drag and drop characters and props then assign them animations. Using the the export button, you will be able download your animated videos to your computer or share them on popular social media outlets like YouTube and Facebook. Watch this short video to learn more about PowToon. A Guide to Digital Humanities. Games in Education - Research.

At Penn, students can get credit for ‘Wasting Time on the Internet’ Kenneth Goldsmith stands in front of 10 tons of printed paper from his exhibition “Printing Out the Internet” at a Mexico City art space in 2013.

At Penn, students can get credit for ‘Wasting Time on the Internet’

(Janet Jarman/For The Washington Post) Lucky creative writing students in a University of Pennsylvania seminar will be able to earn academic credit for wasting time on the Internet next spring. The class, appropriately titled “Wasting Time on the Internet,” will require its students to spend the three-hour weekly sessions dividing their attention between the world of the Internet and the classroom. The instructor, Kenneth Goldsmith, tells The Washington Post that he will strictly enforce “a state of distraction” among the students — exactly the sort of thing he and virtually every other professor on Earth spends time trying to eliminate from their classes.

The purpose, Goldsmith says, is to have the students write something good at the end of the course, as a result of all that forced distraction. Office of Digital Learning. Share what you know. Technology and Education. Teaching Tools. Themeefy. Google for Educators - Resources for using Google in school.

I am a huge proponent and user of Google tools, both for myself and in my classroom.

Google for Educators - Resources for using Google in school

Here are some great resources for educators who want to learn more about using Google's many tools in their classroom. Last week, Kathy Schrock posted a great interactive image of Google tools listed by Bloom's taxonomy levels. The 100 Best Web 2.0 Classroom Tools Chosen By You. The Wordle of this list! (Click image to enlarge) One of the most popular posts on Edudemic in 2010 was The 35 Best Web 2.0 Classroom Tools Chosen By You and I felt it might be time for an update to that list for 2011.

In order to put together a list of the best Web 2.0 classroom tools, I polled my Twitter followers, Facebook fans (are they still called fans? Likes?) The 18 Best Free Web Tools Chosen By You. It’s the start of a new year and that means there’s infinite possibilities that lay before you.

The 18 Best Free Web Tools Chosen By You

But you can’t move forward without arming yourself with the best free web tools and apps. I was perusing some of my favorite education blogs, social networks, and other time-sucking online spots when I came back to the Edublog Awards . Graphics.cs.cmu.edu/publications/pdf/05_Hodgins.pdf. 51 Things every game student should know. 100 things every game student should know (.pdf download) With another round of assessments and marking finished and all the comments from well wishers, Grammar Nazis and the much better informed, I can now unleash the promised “100 Things” version of my pdf.

51 Things every game student should know

Some notable corrections include caveats about the whole “mobs” debacle, “vertexes” being Kosher after all, a response from Notch (NOTCH!!!) , as well as lots of great additions inspired by and coming directly from comments on this blog and via my twitter feed. There’s a thanks page at the end.