Zachary Strebeck's Blog - How to hack your indie game marketing. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Marketing. It’s an indie developer’s worst nightmare… …but it doesn’t have to be! Instead of putting off marketing to the last second in favor of developing your game, indies are better served by brainstorming a marketing plan up front and treating it as part of the development process.
This article will focus on ways to “hack” your marketing by getting it done efficiently and on a tiny (or nonexistent) budget. In my law practice, I assist indie game developers with a number of legal issues. So what exactly IS marketing? It’s a scary word, for sure. Nothing could be further from the truth. I believe that there’s a way to make the kind of game you want to make while still having an eye on the bigger picture, which is actually selling your game to consumers (and hopefully turning a profit). Steamworks and Unity: P2P Multiplayer - The Knights of Unity. Some time ago we talked about how to integrate Steamworks.NET with Unity game. It is a good start, but now let’s go further and talk about multiplayer in Steam. This won’t be a tutorial, but a guide on using Steamworks in your own game. We will be using Steamworks.NET library that is a wrapper to steam_api.dll.
Please note that you need a Steam App ID of your game to get it work. P2P Multiplayer One of the greatest features of Steamworks is matchmaking and P2P network communication. You may not be familiar with building a multiplayer game using P2P connection, because the most popular approach involves setting up client and server as a separate entity. Is it really that easy? Steamworks is trying to be as simple as it can be. // class SteamNetworking public static bool SendP2PPacket(CSteamID steamIDRemote, byte pubData, uint cubData, EP2PSend eP2PSendType, int nChannel = 0) Here’s an example of how to send a “Hello!” CSteamID receiver = ...; string hello = "Hello! " Read the message Summary. Koen Deetman's Blog - What Happens When A Very Large Youtuber Features You? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Today Youtubers and Twitch players are a necessity if it comes to the 'discoverability' of your game. Especially if you are a small independent developer trying to reach out. But not only indies know about this phenomenon, also AAA studios like Ubisoft or Activision know they exist and their usefulness. It comes down to a fight of 'visibility' and its one of the biggest problems we face as developers today. How did we start? Secondly we started to email important Youtubers, Twitch players and Press websites one month before the start of our Kickstarter. What does the email look like? So what happened? Gronkh happens to be the biggest German "Let's Player" on Youtube (4 million subscribers) and Twitch (25.000+ live viewers). "What the hell do you do with 12.000 people? " What Happens Next? Articles de presse - Google Sheets. Articles de presse - Google Sheets.
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