background preloader

Ed games

Facebook Twitter

Johnpaul_the_urinal_game. Active_Learning_Creating_Excitement_in_the_Classroom. Lesson6_StratficationonTitanic. Titanic. Making Education Fun Through Game-Based Learning. Like a lot of teachers, Lucas Gillispie had no problem with the textbook material he taught to his high school students. His biggest challenge during his seven years in the classroom was connecting with the teenagers in his classes. His solution, it turned out, was right in front of him. Or, rather, on his own computer. “Video games were always a point of connection between me and my students,” Gillispie explains. “It was an easy topic of conversation — the spark that got things started for me at school.” So when the game-loving teacher became the instructional technology coordinator for Pender County (N.C.)

By May 2009, Gillispie was seeking buy-in from his district’s manage­ment team to give 15 Cape Fear Middle School ­students a chance to get ­together after school and play World of Warcraft (WOW), a massively multiplayer online role-playing game (MMORPG) with more than 10 million ­subscribers. “We saw amazing things,” Gillispie says. SOURCE: Pew Internet & American Life Project. Anthropological Video Games. A cluster of teen-agers gathered around a small table, and passersby could hear them exclaim, “Asian! Yeah, I knew it!” And “Aryan? That seems ridiculous.” They hovered over two iPads in the Grand Gallery of the Museum of Natural History during the Margaret Mead Film Festival, playing a game called “Guess My Race.”

It was one of five video games in the Mead Arcade; the others included “The Cat and the Coup,” which traces the downfall of Iran’s first democratically elected Prime Minister, Mohammad Mossadegh, and “Sweatshop,” in which you hire and fire workers for your loathsome factory. Aiding the swarms of museum patrons who stopped to play were volunteers from Games for Change, a New York City-based nonprofit that encourages the development of what it calls “social-impact games.”

I selected an adult worker, rather than a child, to box up hats on the assembly line, and asked the volunteer, “Do you find that most people choose children to work?” “By the end, you have to,” she said. Games for Change | Games for Change is the leading global advocate for supporting and making games for social impact. Sim*sweatshop. Sweatshop. Sweatshop Sweatshop Many of the clothes available in our high street shops have been manufactured in sweatshops, factories that routinely pay their workers less than the minimum wage, and prevent the formation of unions to campaign for better working conditions. Sweatshop is a light-hearted game, but it’s based upon very present realities that many workers around the world contend with each day. Littleloud and Channel 4 worked with experts on sweatshops to integrate some of these realities into the game design.

In addition, there are numerous facts and figures spread throughout the game, highlighting the plight of the workers who may well have made the clothes you are wearing today. Read on for more information about the truths behind Sweatshop (with the relevant sources). UNITE, the US garment workers union, defines a ”sweatshop” as any factory that does not respect workers' right to organise an independent union. Terms and Conditions | Privacy Channel4 Littleloud x Select a friend Page 1 / 1. RACE - The Power of an Illusion . Sorting People. Trading Races. An Introduction to Sociology-BafaBafa. Simulations for Schools & Charities- BafaBafa. CUNY Games Network | Educators coming together to explore how the principles of games promote learning. Mark Sample. The future belongs to crowds. Don DeLillo observes this in Mao II (1991), as his characters watch a mass wedding of six thousand couples in Yankee Stadium. In light of the Occupy Movement, los indignados, the Arab Spring, and ongoing protests and marches throughout the world, it’s tempting to say that the future is here.

But... read more In the 1993 afterward to The Bluest Eye (1970), Toni Morrison explains the origins of her devastating debut novel. It began in 1962 with an examination of racial self-loathing. “I focused,” Morrison writes, “on how something as grotesque as the demonization of an entire race could take hold inside the most delicate... In an unusually redemptive reading of the widely disparaged Atari VCS game E.T. (1982), Ian Bogost observes that the game perfectly (though perhaps not intentionally) captured the essence of Spielberg’s hit movie. Detroit bears the distinction of being one of the few cities in the world whose name alone stands in for an entire industry. Speed discussion. Sociopoly. Educational Insights Eggspert: Toys & Games. Learning Resources LER6900 Time Tracker Programmable Electronic Timer: Office Products.