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Jorune. Judge Dredd (role-playing game) Fantasy Imperium. Fantasy Imperium, An Interactive Storytelling game of Historical Fantasy is a role-playing game written by Mark O'Bannon and published by Shadowstar Games, Inc.

Fantasy Imperium

The game takes place in a historical setting chosen by the Storyteller, and the game details the history of Europe from the ancient world up through the 16th century. The types of equipment available to the characters are determined by the time period and location of the setting chosen by the Storyteller. In Fantasy Imperium, the Storyteller writes a series of scripted scenes for the plot. The external story is created by the Storyteller, while the internal story is created by the players. Internal stories involve the character's inner needs and overcoming character flaws. System[edit] To increase a skill after character creation, the player spends an experience point to attempt a skill development roll. The combat system uses hit locations, and combat maneuvers. Luck Points are used by the players for rerolls, or to avoid death. Fanhunter. Fanhunter is a bizarre "universe" created by the Spanish comic author Cels Piñol.

Fanhunter

The Fanhunter universe combines subcultural elements from comics, science fiction, role playing games, action films... with bizarre parody characters from the Spanish comics scene (comicbooks mailings, meetings, specialized libraries and stores...) acting as constant conspiratorial wink to its target audience. Fanhunter story[edit] To defend themselves, the rebels created a group "The Resistance" to fight against Pope Alejo I and his evil forces. The Everlasting (role-playing game) The Everlasting is a role-playing game created by Steve Brown of Visionary Entertainment Studios Inc in the 1990s.

The Everlasting (role-playing game)

The Fantasy Trip. A series of solitary adventures were published for The Fantasy Trip, called "MicroQuests".

The Fantasy Trip

These inexpensive adventures allowed for group or solitary play. A total of eight were published. More traditional role-playing modules were also released. The first was Tollenkar's Lair, a traditional dungeon crawl adventure published in 1980. Two modules detailing countries were released in 1982, Warrior Lords of Darok and Forest Lords of Dihad. Megaversal system. Character creation[edit] Attributes[edit] Intelligence Quotient (I.Q.)Mental Affinity (M.A.) – The character's personality and how well they can deal with others.Mental Endurance (M.E.) – The character's willpower.Physical Endurance (P.E.) – The character's basic level of toughness.Physical Prowess (P.P.) – The characters agility.Physical Strength (P.S.) – The character's strength.Physical Beauty (P.B.) – The character's physical attractiveness.Speed (Spd) – The character's running speed.Hit Points (H.P.)

Megaversal system

For humans, most of these statistics are determined by a roll of three six-sided dice, whereas other species' attributes are determined more or less depending on how they compare to the baseline human standard. Other statistics that may be used are: Classes[edit] Little Fears. Little Fears - The Roleplaying Game of Childhood Terror is a role-playing game published in 2001 by Key 20 Publishing.

Little Fears

The book was written by Jason L Blair, featuring illustrations by Drew Baker, Dimitrios "Jim" Denaxas, Veronica V. Jones, hive, Nick Wilson, Kieran Yanner, Bradley K. McDevitt, and Julie Hoverson, and additional material by Seth A. Ben-Ezra, Greg Oliver, F. Scott Blair, and Shelby Mallow. Summary[edit] Lone Wolf (gamebooks) Although the series ceased publication and went out of print in 1998, a fan-operated organisation called Project Aon was established in 1999 which has subsequently converted many of the books to HTML format.

Lone Wolf (gamebooks)

Joe Dever gave his permission for Project Aon to distribute the books online via the internet. Subsequently, there has been a strong revival of interest in Lone Wolf, particularly in Italy, Spain, and France where the books were republished between 2002 and 2006. In 2007, Mongoose Publishing announced that all of the Lone Wolf books, including books 29-32 which were never published, were going to be printed again. Mercenaries, Spies and Private Eyes. System[edit] Characters[edit] MSPE determines character attributes by random roll.

Mercenaries, Spies and Private Eyes

Skills are purchased for the character by the player using Skill Points. Skills are available in multiple levels, but skill cost goes up exponentially as the level of the skill increases. Mechanical Dream. Mechanical Dream is a role-playing game designed by Francis Larose & Benjamin Paquette.

Mechanical Dream

It was originally published in 2002 by SteamLogic until the company's bankruptcy in 2004,[1] after which Larose and Paquette started a new company under the name SteamLogic Editions in 2004. Setting[edit] Overview[edit] Dune (board game) Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979.

Dune (board game)

The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. The game was originally designed with a Roman Empire theme, with the name Tribute.[1] Avalon Hill had acquired the license to produce a Dune game, and contacted Eberle, Kittredge and Olotka when their own design proved unusable. Elements suitable for the Dune universe were added to the game, particularly from their earlier game, Cosmic Encounter. [citation needed] The Spice Harvest expansion changes the initial setup of the standard game by adding a pre-game in which the factions lobby for control of the inter-world Spice market in order to purchase a more advantageous initial position for the start of the main game (control for the planet of Arrakis).[3] The Duel adds "leader tokens" representing the primary leaders of each faction and a secondary board representing a circular arena for one-on-one combat.

Maelstrom (role playing game) The game provided a very detailed combat system (especially with all of the advanced rules incorporated), and game mechanics to cover wounds/healing, experience, aging, livings and magic. [citation needed] Maelstrom has been republished as a PDF in 2008 by Arion Games, under license from Puffin Books, along with seven supplementary rulebooks and resources such as The Maelstrom Companion, the Beggars' Companion, and several modules and settings resources. These are all available for online purchase at RPGNow.com in PDF format (see external links, below). The Maelstrom Companion provides guidelines for the in-game purchase and use of period firearms, as well as new livings and other developments. Characters could easily end up with wounds that would last for months or suffer the loss of digits, or limbs.

Midgard (role-playing game) Midgard is a fantasy role-playing game from Germany. It was the first role-playing game published in German and the first to be created in Germany. Midgard is also the name of the world on which the game is usually played (originally named Magira but later renamed due to legal problems). However, the rules of the game are designed in a way that makes it possible to play Midgard on nearly every world. Midgard uses D20 for attacks, spells and skills. An action succeeds if the sum of the rolled value and the corresponding success score (Erfolgswert, usually +4 to +20) is at least 20.

For attacks and attack spells, the damage is rolled with D6. The attacked player may try to parry or evade by rolling a D20. Murphy's World. Murphy's World is a humorous techno-fantasy role playing game set in a world where 'Murphy's Law's rule: if something can go wrong, it will. Setting[edit] Murphy's World is actually the Realm of Faerie, the Land of Myths and Legends, the place of popular folklore and dreams (with a dash of pop culture) — comically twisted, yet maintaining an internal sense of 'logic'. It operates according to Murphy's Laws, which means that belief creates reality, and as a result reality is utterly fragmented.[1] The real culprit is the planet's sun, Ludo.

The strange distorting energies with which this amber orb assaults the little planet effectively toss any sense of predictability of natural laws or supernatural forces right out the metaphysical window. Murphy's World also happens to be in possession of an extensive but rather faulty network of interdimensional teleportation gates (through which many of the inhabitants have unwillingly arrived), connecting Murphy's World to just about everywhere. Multiverser. Multiverser is a tabletop multi-genre role-playing game, published by Valdron Inc., in which the player character is typically an alternate version of the player himself. The player character travels to a new dimension every time he or she dies. Each dimension is governed by rules called 'biases' which determine what actions are possible or not possible in any given dimension. The dimensions, more commonly called 'worlds', may feature any setting and plot the referee can think up from swords-and-sorcery to sci-fi.

Scriff[edit] When a new player begins a game for the first time, the referee describes an imagined scenario in which the player himself dies in some sort of accident typically involving electronics. Biases[edit] Reality within individual dimensions is governed by four different bias categories: Body, Technology, Psionics, and Magic. Man, Myth & Magic (role-playing game)

Man, Myth & Magic is a fantasy role-playing game, using paper and dice, set in the ancient world, drawing from legends dating from approximately 4000 BC to 1000 AD. It was first published in February 1982 by Yaquinto Publications. With a simple set of rules, Man, Myth & Magic relied heavily on mood and atmosphere to entertain its players. The Morrow Project. History[edit] In 1974, Robert Sadler wrote an outline for a post-apocalyptic adventure. Richard Tucholka added a second chapter, but then the project was buried for a year or more. Immortal: The Invisible War. Icar. Ironclaw. Works based on A Song of Ice and Fire. A Song of Ice and Fire, the series of fantasy novels by George R. R. Kobolds Ate My Baby! Kobolds Ate My Baby! Fringeworthy. Fringeworthy Fringeworthy Classic, Fringeworthy, Fringeworthy d20 Portals 1 Catalogue of Alternative Worlds, Portals 2 Catalogue of Alternative Worlds, Portals 3 Explorers Notebook, Portals 4 War on the Fringepaths.

Iron Heroes. Iron Heroes[1] (previously also known as Monte Cook Presents: Iron Heroes; originally announced as Iron Lore) is a variant Player's Handbook for the d20 System of role-playing games, in the tradition of Arcana Unearthed. It incorporates the core d20 mechanic, while introducing new rules options, differently-balanced classes, an entirely new feat system, and changes to the way skills and feats operate. It is intended to allow players to take on traditional challenges at the same levels that their D&D counterparts would be able to, without recourse to magic items or high spellcasting. Fate of the Norns. Forgotten Futures. Grey Ghost Press. Fudge (role-playing game system) FATE (role-playing game system) Alderac Entertainment Group. Legend of the Five Rings Roleplaying Game. Stargate games. 7th Sea (collectible card game)

World's Largest Dungeon. 7th Sea (role-playing game) Five Rings Publishing Group. Farscape (role-playing game) Straw (card game) Spycraft. Warlord (card game) Legend of the Burning Sands. Legend of the Five Rings (collectible card game) Initial D. City of Heroes Collectible Card Game. Atlas Games. Dungeoneer (game) Pandemonium (role-playing game) Northern Crown (roleplaying game) Unknown Armies. Over the Edge (game) On the Edge (game) Furry Pirates. Once Upon a Time (game) Cthulhu 500. Lunch Money (game) Feng Shui (role-playing game) Dream Pod 9. Heavy Gear.

Jovian Chronicles. Tribe 8 (role-playing game) Grey Ranks (role-playing game) Halcyon (role-playing game) Gunslingers and Gamblers. Hollow Earth Expedition. Golden Heroes. Godlike (role-playing game) Gothic (series) HârnMaster. Goodman Games. DragonMech. Etherscope. Dungeon Crawl Classics.