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Jorune. Jorune, or Skyrealms of Jorune, is a science-fantasy role-playing game. It is set among the Skyrealms - floating "islands" of earth levitated by mysterious crystals in the crust of an alien planet. Three editions of the game were published from 1984 until 1992, but all are currently out of print. The buildings, races, and bizarre creatures of Jorune were brought to life by the realistic artwork of illustrator Miles Teves. Setting[edit] Skyrealms of Jorune was based on a science-fantasy background (of the planetary romance subtype) created by Andrew Leker, initially for a high school writing assignment. The game's setting was quite different from other role-playing games of the time. The game's setting, the planet Jorune, was colonized by successive waves of inhabitants after the evolution of the native life forms ("Jorune creatures"), including the insectoid Cleash, the bizarre Thriddle, and the broadly humanoid Ramian, culminating in the invasion of the Human race.

Spinoffs[edit] Judge Dredd (role-playing game) The role-playing games are unrelated to each other except for the setting. Fantasy Imperium. Fantasy Imperium, An Interactive Storytelling game of Historical Fantasy is a role-playing game written by Mark O'Bannon and published by Shadowstar Games, Inc. The game takes place in a historical setting chosen by the Storyteller, and the game details the history of Europe from the ancient world up through the 16th century. The types of equipment available to the characters are determined by the time period and location of the setting chosen by the Storyteller. In Fantasy Imperium, the Storyteller writes a series of scripted scenes for the plot. The external story is created by the Storyteller, while the internal story is created by the players. Internal stories involve the character's inner needs and overcoming character flaws. System[edit] To increase a skill after character creation, the player spends an experience point to attempt a skill development roll.

The combat system uses hit locations, and combat maneuvers. Luck Points are used by the players for rerolls, or to avoid death. Fanhunter. Fanhunter is a bizarre "universe" created by the Spanish comic author Cels Piñol. The Fanhunter universe combines subcultural elements from comics, science fiction, role playing games, action films... with bizarre parody characters from the Spanish comics scene (comicbooks mailings, meetings, specialized libraries and stores...) acting as constant conspiratorial wink to its target audience.

Fanhunter story[edit] To defend themselves, the rebels created a group "The Resistance" to fight against Pope Alejo I and his evil forces. Many fans organised to defend their ideals and lifestyle, stopping the destruction of imagination that moves the World, using their knowledge of movie, comics, TV shows, books like "V", "Mash", "Konstantin", "The A-Team" o "The Rock". "The Resistance", with the help of Nick Fury & the Federated Planets Federation, fought Alejo I in Barnacity: it was the 1st Battle of Montjuïc. 90% of the fans died, but Alejo was defeated & auto-exiled himself. Comic[edit] The Everlasting (role-playing game) The Everlasting is a role-playing game created by Steve Brown of Visionary Entertainment Studios Inc in the 1990s. The system has four core books: The Book of the Unliving (1997); The Book of the Light (1998); The Book of the Spirit (1998); and The Book of the Fantastical (2004).

There are also two supplement books available for the game: The Codex of Immortals (2004); and The Magician's Companion (2004). The Everlasting is based on several immortal races who struggle with an unknown force. Since Hiroshima and thereafter Tchernobyl, many seals are broken and "something" is coming. These immortal races span a wide range of mytholocial beings from societies around the world. This RPG also heavily stresses the development of each players own personal mythology, and encourages developing a meaningful and interesting story (to a degree beyond what is seen in most paper and dice RPG's). Actually, in march 2009, the VESI website is under rebuilding. The Website as of 12/3/12 is still down. The Fantasy Trip. A series of solitary adventures were published for The Fantasy Trip, called "MicroQuests".

These inexpensive adventures allowed for group or solitary play. A total of eight were published. More traditional role-playing modules were also released. The first was Tollenkar's Lair, a traditional dungeon crawl adventure published in 1980. Two modules detailing countries were released in 1982, Warrior Lords of Darok and Forest Lords of Dihad. Jackson left Metagaming in 1980. By that time, Howard M. Melee[edit] Metagaming released Melee in 1977 as Microgame #3. Every figure had a Strength and Dexterity attribute. Wizard[edit] Metagaming released Wizard in 1978 as Microgame #6, a pocket board game of individual magical combat.

Wizard added IQ as a third attribute that determined magical ability. In the Labyrinth[edit] The three books together formed the complete Fantasy Trip game system. Released products[edit] Unreleased products[edit] City of the Sacred Flame. Within the Tyrant's Demesne. Megaversal system. Character creation[edit] Attributes[edit] Intelligence Quotient (I.Q.)Mental Affinity (M.A.) – The character's personality and how well they can deal with others.Mental Endurance (M.E.) – The character's willpower.Physical Endurance (P.E.) – The character's basic level of toughness.Physical Prowess (P.P.) – The characters agility.Physical Strength (P.S.) – The character's strength.Physical Beauty (P.B.) – The character's physical attractiveness.Speed (Spd) – The character's running speed.Hit Points (H.P.) For humans, most of these statistics are determined by a roll of three six-sided dice, whereas other species' attributes are determined more or less depending on how they compare to the baseline human standard.

Other statistics that may be used are: Classes[edit] The characters' race and attributes – not to mention the game itself – impact their selection of character classes: Skills[edit] Alignment[edit] Other system variations[edit] Little Fears. Little Fears - The Roleplaying Game of Childhood Terror is a role-playing game published in 2001 by Key 20 Publishing. The book was written by Jason L Blair, featuring illustrations by Drew Baker, Dimitrios "Jim" Denaxas, Veronica V. Jones, hive, Nick Wilson, Kieran Yanner, Bradley K. McDevitt, and Julie Hoverson, and additional material by Seth A. Ben-Ezra, Greg Oliver, F. Scott Blair, and Shelby Mallow.

Summary[edit] In the game, players take on the personae of children, aged 6 to 12, who are being hunted by the minions of a place called Closetland. A tenth anniversary edition of the original game was released in summer 2011. Awards[edit] Little Fears was nominated for an Origins Award as the Roleplaying Game of the Year in 2002. Foreign editions and expansions[edit] Little Fears was also licensed by French publisher 7ème Cercle who released the French language edition of Little Fears (which retained its English title) in 2003.

Little Fears Nightmare Edition[edit] Products[edit] Lone Wolf (gamebooks) Although the series ceased publication and went out of print in 1998, a fan-operated organisation called Project Aon was established in 1999 which has subsequently converted many of the books to HTML format. Joe Dever gave his permission for Project Aon to distribute the books online via the internet. Subsequently, there has been a strong revival of interest in Lone Wolf, particularly in Italy, Spain, and France where the books were republished between 2002 and 2006. In 2007, Mongoose Publishing announced that all of the Lone Wolf books, including books 29-32 which were never published, were going to be printed again. However, in February 2013, the publication of the rest of the series was transferred to a German publisher, Mantikore-Verlag, after Mongoose had released 17 of the 28 original books.[2] The fate of the last books (29 to 32) is unknown as of May 2013.

In the north-east of Magnamund's northern continent lies the realm of Sommerlund. Mercenaries, Spies and Private Eyes. System[edit] Characters[edit] MSPE determines character attributes by random roll. Skills are purchased for the character by the player using Skill Points. Skills are available in multiple levels, but skill cost goes up exponentially as the level of the skill increases. Game mechanics[edit] The core game mechanic of MSPE is the Saving Throw. Unlike Dungeons & Dragons' saving throws, those in MSPE are not used solely to escape danger.

MSPE uses a "loose" skill coupling, where any skill can potentially be used in combination with any attribute. For combat, MSPE uses the same system as Tunnels and Trolls, with expanded rules for missile weapons (due to the importance of guns in the modern era) and additional rules for martial arts. Character advancement[edit] Characters in MSPE earn Adventure Points (APs) on the basis of the "risk and daring" taken (decided by the gamemaster), success in combat, how well the characters handled their mission, and saving throws made.

References[edit] Mechanical Dream. Mechanical Dream is a role-playing game designed by Francis Larose & Benjamin Paquette. It was originally published in 2002 by SteamLogic until the company's bankruptcy in 2004,[1] after which Larose and Paquette started a new company under the name SteamLogic Editions in 2004. Setting[edit] Overview[edit] Characters reside in the world of the dual world of Kaïnas and Naakinis, a 30,000 mile disk lit by a sun-like orb called the Pendulum. Dream, Aran, & Reality[edit] The Pendulum spends roughly ten of each day's thirty hours beyond the Sofe, creating night-like darkness. The Aran world is a separate existence, accessible only in places the Pendulums' light cannot reach (underground or deep underwater). Orpee & Eflow[edit] The vast majority of the setting's population depends on the weekly consumption of the orpee fruit to survive.

Races of Kainas[edit] Ten races can be found in Kaïnas. Echoes[edit] The heroes of Kaïnas are called Echoes. System[edit] References[edit] External links[edit] Dune (board game) Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. The game was originally designed with a Roman Empire theme, with the name Tribute.[1] Avalon Hill had acquired the license to produce a Dune game, and contacted Eberle, Kittredge and Olotka when their own design proved unusable. Elements suitable for the Dune universe were added to the game, particularly from their earlier game, Cosmic Encounter. [citation needed] The Spice Harvest expansion changes the initial setup of the standard game by adding a pre-game in which the factions lobby for control of the inter-world Spice market in order to purchase a more advantageous initial position for the start of the main game (control for the planet of Arrakis).[3] The Duel adds "leader tokens" representing the primary leaders of each faction and a secondary board representing a circular arena for one-on-one combat.

The Emperor. Maelstrom (role playing game) The game provided a very detailed combat system (especially with all of the advanced rules incorporated), and game mechanics to cover wounds/healing, experience, aging, livings and magic. [citation needed] Maelstrom has been republished as a PDF in 2008 by Arion Games, under license from Puffin Books, along with seven supplementary rulebooks and resources such as The Maelstrom Companion, the Beggars' Companion, and several modules and settings resources. These are all available for online purchase at RPGNow.com in PDF format (see external links, below). The Maelstrom Companion provides guidelines for the in-game purchase and use of period firearms, as well as new livings and other developments. Characters could easily end up with wounds that would last for months or suffer the loss of digits, or limbs. In Maelstrom, wounds are recorded separately and heal in parallel.

Age is a very important characteristic to a character in Maelstrom. "Patrick creates a tailor. Midgard (role-playing game) Midgard is a fantasy role-playing game from Germany. It was the first role-playing game published in German and the first to be created in Germany. Midgard is also the name of the world on which the game is usually played (originally named Magira but later renamed due to legal problems). However, the rules of the game are designed in a way that makes it possible to play Midgard on nearly every world.

Midgard uses D20 for attacks, spells and skills. An action succeeds if the sum of the rolled value and the corresponding success score (Erfolgswert, usually +4 to +20) is at least 20. For attacks and attack spells, the damage is rolled with D6. The attacked player may try to parry or evade by rolling a D20. D100 are used for tests (Prüfwurf) against the character's attributes (e.g. strength or magical talent), which range from 1 to 100. The rule books are only released in german language. Murphy's World. Murphy's World is a humorous techno-fantasy role playing game set in a world where 'Murphy's Law's rule: if something can go wrong, it will. Setting[edit] Murphy's World is actually the Realm of Faerie, the Land of Myths and Legends, the place of popular folklore and dreams (with a dash of pop culture) — comically twisted, yet maintaining an internal sense of 'logic'.

It operates according to Murphy's Laws, which means that belief creates reality, and as a result reality is utterly fragmented.[1] The real culprit is the planet's sun, Ludo. The strange distorting energies with which this amber orb assaults the little planet effectively toss any sense of predictability of natural laws or supernatural forces right out the metaphysical window. Murphy's World also happens to be in possession of an extensive but rather faulty network of interdimensional teleportation gates (through which many of the inhabitants have unwillingly arrived), connecting Murphy's World to just about everywhere. Multiverser. Man, Myth & Magic (role-playing game) The Morrow Project. Immortal: The Invisible War. Icar. Ironclaw. Works based on A Song of Ice and Fire. Kobolds Ate My Baby! Fringeworthy. Iron Heroes. Fate of the Norns. Forgotten Futures. Grey Ghost Press. Fudge (role-playing game system) FATE (role-playing game system)

Alderac Entertainment Group. Legend of the Five Rings Roleplaying Game. Stargate games. 7th Sea (collectible card game) World's Largest Dungeon. 7th Sea (role-playing game) Five Rings Publishing Group. Farscape (role-playing game) Straw (card game) Spycraft. Warlord (card game) Legend of the Burning Sands. Legend of the Five Rings (collectible card game) Initial D. City of Heroes Collectible Card Game. Atlas Games. Dungeoneer (game) Pandemonium (role-playing game) Northern Crown (roleplaying game) Unknown Armies. Over the Edge (game) On the Edge (game) Furry Pirates. Once Upon a Time (game) Cthulhu 500. Lunch Money (game) Feng Shui (role-playing game) Dream Pod 9. Heavy Gear. Jovian Chronicles. Tribe 8 (role-playing game) Grey Ranks (role-playing game) Halcyon (role-playing game) Gunslingers and Gamblers.

Hollow Earth Expedition. Golden Heroes. Godlike (role-playing game) Gothic (series) HârnMaster. Goodman Games. DragonMech. Etherscope. Dungeon Crawl Classics.