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SSDC, Inc. SSDC, Inc. is a small publisher of role-playing games and poetry collections, based in Rochester, New York. Their two product lines are the Battlelords of the 23rd Century science-fiction role-playing game, and the Blood Dawn post-apocalyptic RPG. SSDC was formed by Michael Osadciw and Aaron Thies, two former employees of Optimus Design Systems (ODS). SSDC acquired the licenses to these products from Optimus Design Systems in September 1999.

The first project of SSDC was reprinting the Battlelords of the Twenty-Third Century core book. This reprint was also the 10th anniversary edition release of the Battlelords role-playing game, which has been in existence since 1990. About Battlelords of the Twenty-Third Century[edit] Battlelords of the Twenty-Third Century is a deep space role-playing, pen and paper, game that utilized the d100 system. About Blood Dawn[edit] Blood Dawn is a post-apocaclyptic pen and paper roleplaying game. See also[edit] External links[edit] Company website. Battlelords of the 23rd Century. Battlelords of the Twenty-Third Century is a paper and pencil science fiction role-playing game[1] designed by Lawrence R. Sims and first published in 1990. The game's tagline is Roleplaying in a dangerous future. The Battlelords of the Twenty-Third Century license was later sold by Optimus Design Systems (ODS) to SSDC, Inc. in September 1999.[2] Setting[edit] Battlelords of the Twenty-Third Century is set in the year 2279.

Player characters usually assume the role of Battlelords, mercenaries employed by the corporations to further their business by any means, legal or otherwise. Races[edit] There are many alien races in the Battlelords universe, but twelve are presented in the basic rulebook and form the basis for the Galactic Alliance. Alliance Races[edit] Additional Player Races[edit] Hostile[edit] The following races are hostile to the Alliance.

Aeodronian: Cunning bipedal Urodelate amphibians. Neutral[edit] The following races are seen as neutral to the Alliance. Blood Dawn. Blood Dawn is a role-playing game designed by Lawrence R. Sims and first published in 1996. The game's tagline is Roleplaying in Earth's Second Dark Age. The Blood Dawn license was later sold by Optimus Design Systems (ODS) to SSDC, Inc. in September 1999.[1] Setting[edit] Blood Dawn is set in an alternate 21st century timeline, on Earth. System[edit] Blood Dawn uses a custom system which is d20 based, but not the d20 system. References[edit] Jump up ^ "SSDC, Inc. External links[edit] Blood Dawn website. Troll Lord Games. Troll Lord Games is an American publisher of role-playing games (based on fantasy and swords & sorcery themes), The Crusader magazine and other board/dice/card games.

They are best known for the Castles & Crusades role-playing game consisting of a Player's Handbook, Monsters & Treasures book as well as scores of other C&C adventure modules and accessories. They served as Gary Gygax's primary publisher from 2001–2008, publishing Lejendary Adventure, Gygaxian Fantasy Worlds and other book lines. History[edit] TLG's first published products were a series of adventures designed for the Swords and Sorcery RPG.

Shortly thereafter TLG published the Codex of Erde[1] (later Aihrde), a fantasy world campaign setting and sourcebook for RPGs. Stephen Chenault recounts the origins of the Codex of Erde and how they were enmeshed with the founding of TLG as a company, in The Crusader Magazine.[2] In this book, Gary Gygax wrote an introductory adventure, Search for a Lost City. Castles & Crusades[edit] Castles & Crusades. Castles & Crusades (abbreviated "C&C") is a fantasy role-playing game published in 2004 by Troll Lord Games based upon a stripped-down variant of the d20 System by Wizards of the Coast. The game system is designed to emulate the play of earlier editions of the Dungeons & Dragons game while keeping the unified mechanics of the d20 System. History[edit] The name of the game derives from the Castle & Crusade Society, founded in the pre-Dungeons & Dragons era by Gary Gygax. The title is in homage to the role-playing industry's birth.

Later that year, the 1st printing of the Players Handbook was released. System[edit] Castles & Crusades' game mechanics are based on the d20 system, designed by Wizards of the Coast. The SIEGE Engine works on an attribute check system. While the first two printings of the Players Handbook were virtually identical with the exception of a change in font for the headers, the third printing introduced a replacement barbarian class. Setting[edit] Other Books[edit] Margaret Weis Productions. Margaret Weis Productions, Ltd. is a games publisher located in Williams Bay, Wisconsin, United States and founded in 2004 after Margaret Weis and Don Perrin, the two founders of Sovereign Press, Inc divorced.[1] Games[edit] Margaret Weis Productions is principally a producer of Tabletop role-playing games, although it also publishes some e-books by Margaret Weis and in 2008 published the Dragon Lairds boardgame, created by James M.

Ward and Tom Wham.[2] To date almost all their role-playing games have been licensed games using either the Cortex System or Cortex Plus. Cortex System games[edit] In 2007 Margaret Weis Productions published the Battlestar Galactica role playing game.,[7] following it with Demon Hunters in 2008 and Supernatural Role Playing Game in 2009.[8] Cortex Plus games[edit] List of games[edit] References[edit] External links[edit] Official site. Serenity (role-playing game) Themes[edit] The themes of Serenity are similar to those presented in the original movie as well as its precursor, the show Firefly.

The science fiction background is tempered by the feel of an old western movies, as aspects of high technology mix with frontier life on newly terraformed planets. The primary focus of the game is on constantly moving to the horizon and avoiding being tied down. Secondary themes are created through character interaction and there is plenty of leeway to allow for a Game Master to create their own themes within the setting. Contents of the Serenity RPG[edit] The book is in full color and also includes biographies of the characters, in the words of Mal, and statistics of the crew. The first chapter introduces the character and setting, giving a brief history of "The Verse" and the basic concepts of play.

Other products[edit] Out in the Black by Laura and Tracy Hickman, the system's first adventure, was released on 2006-03-15.[5] The System[edit] References[edit] Smallville. Supernatural (TV series) Supernatural typically refers to supernatural forces and phenomena, but may also refer to: Supernatural: Meetings With the Ancient Teachers of Mankind, a book by Graham Hancock. Leverage (TV series) Season 1 consists of thirteen episodes, which writers John Rogers and Chris Downey and producer Dean Devlin intended to be a complete story should the series not be renewed. Season 2, for which production moved from Los Angeles to Portland, Oregon,[3] ran in two parts: a nine-episode summer season that premiered on July 15, 2009, followed by a further six episodes the following winter. Leverage moved to Sunday for Season 3, which began June 20, 2010.[4] Leverage was renewed for a fourth season on July 30, 2010.[5] It premiered on June 26, 2011,[6] and ran for 18 episodes, ten in the summer and eight in the winter.

The continuation of Season 4 began on Sunday November 27, 2011, at 9pm EST on TNT.[7] On August 12, 2011, Leverage was renewed for a fifth season,[8] to be both filmed and set in Portland, Oregon.[9] Season 5 premiered July 15, 2012.[10] Battlestar Galactica. Bureau 13. Bureau 13 is a fictional top-secret government agency featured in the role-playing game (RPG) Bureau 13: Stalking the Night Fantastic which investigates and combats supernatural events.

The Bureau's motto is "Protecting America from Everything". In 1991 the Bureau 13 series won the Gamers Choice Award at Gencon for best Fantasy Game. In 2008 a new d20 Modern edition was released. The series has a definite tongue in cheek attitude that is emphasized by both the background stories and the illustrations. See Tri Tac Games.com as well as the Tri Tac Podcasts Background[edit] Bureau 13 (the 13th Bureau of the Justice Department) was founded in 1862 by Abraham Lincoln to deal with supernatural and paranormal threats to the Union (and suppress any public knowledge of them). After the war, The Bureau had access to a large budget and limitless resources. The job of Bureau 13 is as it has always been. Roleplay Style[edit] Bureau 13 tends to have a weird, humorous or satirical bent to it.

Bureau 13. Tri Tac Games. Tri Tac Games is a publisher of role-playing games based in Pontiac, Michigan. The company is built primarily on the work of Richard Tucholka, its founder and president. Company history[edit] Tri Tac Games was founded in 1978 as "Tacky Tack Games". Tri Tac is one of several small companies that rode the wave of interest in RPGs beginning in the 1970s with TSR's Dungeons & Dragons.

The company's first product was the humorous microgame Geriatric Wars. It was followed by: Fringeworthy, the first interdimensional travel RPG; Bureau 13: Stalking the Night Fantastic, a late 20th Century Horror RPG; and FTL:2448, a space RPG. Currently the company sells a number of games and books, including a book of cartoons and a cookbook called Damn Strange Recipe Collection. In 1994 the Tri Tac offices were raided by the FBI, because of alleged similarities between promotional ID badges distributed by Tri Tac personnel and certain official U.S. government ID badges. Current Games[edit] Bureau 13 Fringeworthy.

Guardians of Order. Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired Big Eyes, Small Mouth. In 2006 Guardians of Order ceased operations due to overwhelming debt. The Big Eyes, Small Mouth game used the Tri-Stat System. After Big Eyes, Small Mouth, Guardians of Order would go on to achieve significant success with the Sailor Moon Role-playing Game and Resource Book. Guardians of Order expanded beyond anime based games when the Tri-Stat dX system was adopted for the superhero game Silver Age Sentinels. Guardians of Order later acquired the rights to publish the Amber Diceless Roleplaying Game from Phage Press.[1][2] Guardians of Order licensed the rights to produce role-playing games set in existing fictional works.

Between 14 February 2006 and 1 August 2006 there were no official updates to the Guardians of Order website. On 7 March 2007 George R. Silver Age Sentinels. Silver Age Sentinels is a superhero role-playing game (RPG) published in 2002 by Guardians of Order, creators of Big Eyes, Small Mouth, an anime-themed RPG. Silver Age Sentinels features an original game world inspired by classic "four-color" DC and Marvel comic book series, updated to modern political and moral sensibilities. The Empire City Universe (referred to after its central location, an alternative version of New York City) has a distinctive history. The original system is a variant of the Guardians of Order Tri-Stat system, later ported into a generic form called Tri-Stat dX. It expands the system, adding additional modifiers to allow more customized powers and characters.

A d20 version, using a similar power creation structure modified for compatibility with the d20 System line, was released two months after the Tri-Stat version. The original Deluxe version is a full color hardcover, while the Unlimited version is a hardcover with a full color cover only. Big Eyes, Small Mouth. Big Eyes, Small Mouth is a roleplaying game that was designed to simulate the action of anime and manga. It is frequently referred to by the acronym BESM. The title alludes to the common anime drawing style of characters with huge, expressive eyes and comparatively small mouths. BESM uses a point-based character creation system.

Characters are evaluated based on three "Stats", against which all action checks are made. These are supplemented by Attributes, which give the characters unique abilities. Publications[edit] Core books[edit] Big Eyes, Small Mouth Second EditionBig Eyes, Small Mouth Revised Second EditionBig Eyes, Small Mouth Third Edition Supplementals[edit] BESM d20[edit] It is a series for the d20 System with BESM theme. BESM d20 Revised EditionUresia: Grave of Heaven d20: A fantasy campaign.BESM d20 Monstrous ManualBESM d20 Character FolioCentauri Knights d20: A hard science future campaign.BESM d20 Advanced Magic: Magic system supplemental. History[edit] BESM 3rd Edition[edit] Green Ronin Publishing. For the publisher of psychedelia, see Ronin Publishing Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas, they have published several role-playing game–related products. They have won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards.

History[edit] On May 12, 2010, Green Ronin Publishing announced a third edition of the superhero role-playing game Mutants & Masterminds would debut in the fall.[1] This announcement came just 9 days after the publisher announced that it would debut a new DC Adventures game in August, based upon Mutants & Masterminds.[2] According to Green Ronin President Chris Pramas, the two new games will "share a common ruleset. "[1] Games and products[edit] References[edit] External links[edit] Official website. DC Adventures. True20. Spaceship Zero. The Black Company. Thieves' World. Blue Rose (role-playing game) Mutants & Masterminds. Eden Studios, Inc. Conspiracy X. CJ Carella's WitchCraft. City of Heroes Roleplaying Game.

All Flesh Must Be Eaten. Buffyverse role-playing games. Unisystem. Ghosts of Albion. List of Fighting Fantasy gamebooks. Kenzer & Company. HackMaster. Kingdoms of Kalamar. Knights of the Dinner Table. Fairy Meat. Aces & Eights: Shattered Frontier.