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White Wolf Overview[edit] White Wolf has also released several series of novels based on the Old World of Darkness, all of which are currently out of print (although many are coming back into availability via print-on-demand). Video games such as Vampire: The Masquerade - Redemption and Vampire: The Masquerade - Bloodlines are based on White Wolf's role-playing game Vampire: The Masquerade. There are also several Hunter: The Reckoning video games. Merger[edit] White Wolf
Black Dog Game Factory Logo Black Dog Game Factory was a label used by White Wolf, Inc. for the publication of a number of books in their original World of Darkness RPG line. Books published by Black Dog had adult or mature themes, though not all Black Dog-published books dealt with sexual material. Some are labeled as adult because they deal with themes of strong violence or evil (such as Hunter Book: Wayward), religious themes (Cainite Heresy), or controversial subject matter (the Holocaust-based Charnel Houses of Europe: The Shoah). Black Dog Game Factory Black Dog Game Factory
Hol (role-playing game) HoL (sometimes written as "HōL") is a role-playing game created by Dirt Merchant Games and produced by Black Dog Game Factory, a subsidiary of White Wolf which produced adult oriented RPGs. The HoL Core Rulebook was published in 1994,[1] and was followed up by one other supplement Buttery Wholesomeness in 1995.[2] Although HoL is playable, it was meant as a satire of RPGs. The pages of the books are written by hand, and the authors freely take stabs at other popular role-playing games, particularly Vampire: The Masquerade and Dungeons & Dragons, and those who play them. HoL is a science fiction game set in the very distant future where mankind has colonized the entire galaxy. Characters in the game have been either trapped or imprisoned on the planet HoL (The Human Occupied Landfill), which is located outside the galaxy as far away as possible from everyone else. HoL is a penal colony for the scum of the galaxy as seen in the eyes of the C.O.W. Hol (role-playing game)
Along with the other titles in the World of Darkness, Werewolf was discontinued in 2004. Its successor title within the New World of Darkness, Werewolf: The Forsaken, was released on March 14, 2005. In 2011 new publications for the Classic World of Darkness were announced, including a 20th Anniversary Edition of Werewolf: The Apocalypse.[3] The Werewolf Translation Guide is the first new publication, being available in April 2012.[4] Also older Classic World of Darkness books are made gradually available as Print on Demand-Versions, through DriveThruRPG.[5] As revealed at GenCon in August 2012, Werewolf: The Apocalypse is among the White Wolf properties licensed to be developed by Onyx Path Publishing.[6] Werewolf: The Apocalypse Werewolf: The Apocalypse
Werewolf: The Forsaken Werewolf: The Forsaken is a role-playing game set in the new World of Darkness created by White Wolf Game Studio. It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the new World of Darkness. Characters[edit] Players portray the Forsaken, werewolves, known as Uratha, who are sworn to a duty to maintain a balance and prevent ingress between the spirit worlds and the material world. Any human who may unknowingly possess a werewolf heritage could undergo a First Change at some time in their life, though what triggers the change is unknown. It is only known that it almost never happens before puberty or after the age of 60.[1] Following this Change, each character develops an Auspice, defined by what phase the moon was at during their First Change, and most join a Tribe or become a tribeless werewolf known as a Ghost Wolf. Werewolf: The Forsaken
Mage: The Ascension Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. The idea of magic in Mage is broadly inclusive of diverse ideas about mystical practices as well as other belief systems, such as science and religion, so that most mages do not resemble typical fantasy wizards. In 2005, White Wolf released a new version of the game, marketed as Mage: The Awakening, for the new World of Darkness series. The new game features some of the same game mechanics but uses a substantially different premise and setting. [edit] Mage: The Ascension
Demon: The Fallen is a role-playing game and a fictional setting from the World of Darkness line by White Wolf Game Studio. The player characters in the game are demons; fallen angels who were cast out of paradise after siding with Lucifer in a thousand year war with God. History[edit] Demon: The Fallen Demon: The Fallen
Mummy: The Resurrection Mummy: The Resurrection Mummy: The Resurrection is a role-playing game released by White Wolf Game Studios, where the players assume the role of resurrected mummies living in the modern world. Mummy: The Resurrection introduces the Amenti, a new style of mummy than those presented in earlier World of Darkness products. [1] Setting[edit] In 1999, a catastrophic storm (the Sixth Maelstrom, a major event in White Wolf's metaplot) shook the Underworld and - among other things - woke Osiris from his long slumber.
Changeling: The Dreaming Changeling: The Dreaming was part of White Wolf Game Studio's original "World of Darkness" role playing game line. Player characters are changelings, fae souls reborn into human bodies, a practice begun by the fae to protect themselves as magic vanished from the world. The game explores the balance between imagination and practicality, and the struggle of art and beauty against the dark, mysterious "Gothic-Punk" World of Darkness. Changeling: The Dreaming
Wraith: The Oblivion Wraith: The Oblivion Wraith: The Oblivion is a role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Game Studio's World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts. Wraith: The Oblivion featured an artistically consistent depiction of the afterlife and strong emotional themes, but was is the least commercially popular of the World of Darkness games.
World of Darkness "World of Darkness" (or WoD) is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings. The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf Gaming Studio, which Rein-Hagen helped to found.
The Storytelling System, formerly Storyteller System, is a role-playing game system created by White Wolf, Inc. in 1991 that premiered in Vampire: The Masquerade, a part of the World of Darkness series.[1] History[edit] Storyteller System[edit] While on the road to Gen Con '90, Mark Rein·Hagen came upon the idea of a new game design that would become Vampire: The Masquerade. Tom Dowd, co-designer for Shadowrun, worked with Rein-Hagen to adapt the core mechanics from his previous game success to use d10 instead of d6 for calculating probability.[1] Over the next few years, several games were published under this rule set. Storytelling System
Ars Magica was one of the first examples of a Troupe system. Early editions recommended that the players collaborate to create the campaign world and story: Each player having an opportunity to be Story Guide. Ars Magica
Game cover Street Fighter: The Storytelling Game is a role-playing game based on the Street Fighter video game series. It uses most of the basic game mechanics from White Wolf's World of Darkness games. It was released in 1994 and contains most of the characters from Super Street Fighter II. The Storytelling Game is currently out of print, as are all games using the original Storytelling System. Character generation[edit] Street Fighter: The Storytelling Game
Exalted is a role-playing game published by White Wolf Publishing. The game is classified as high fantasy, but may be more accurately described as "mythic fantasy", as the developer specifically avoided drawing on J. R. Exalted
Orpheus (role-playing game)
Geist: The Sin-Eaters
Trinity (role-playing game)
Scion (role-playing game)
Vampire: The Masquerade
Kindred of the East
Promethean: The Created
Hunter: The Reckoning
Hunter: The Vigil
Changeling: The Lost
Vampire: The Requiem
Mage: The Awakening
West End Games
Ghostbusters (role-playing game)
Paranoia (role-playing game)
D6 System
D6 Space
DC Universe Roleplaying Game
The Metabarons Roleplaying Game
Star Wars: The Roleplaying Game (West End Games)
Star Wars Miniatures Battles
Stormbringer (role-playing game)
Michael Moorcock
Pendragon (role-playing game)
Green Knight Publishing
Different Worlds
Prince Valiant (role-playing game)
Worlds of Wonder (game)
Ringworld (role-playing game)
Nephilim (role-playing game)
Ringworld (role-playing game)
Dorian Hawkmoon
Call of Cthulhu (role-playing game)
Lynn Willis
Sandy Petersen
Pagan Publishing
Delta Green
Cthulhu Mythos
Dream Cycle
Lovecraftian horror
Avalon Hill
Mongoose Publishing
HeroQuest (role-playing game)
Steve Perrin
Tales from the Floating Vagabond
Greg Stafford