Sprites

TwitterFacebook

We need to find free stuff. davidy13 Aug 16

Get flash to fully experience Pearltrees
Japanese RPGM

http://www.dumbmanex.com/bynd_freestuff.html

Free Stuff

This page offers up free goodies that are related to any ByND games. AND sometimes not related, I guess. Enjoy! All site content Copyright 2005 - 2012 Brent Anderson Just to clarify, any of the art assets(sprites sheets, animations, tiles sets) I put up for display on here are free to be used commercially, just give me proper credit if you use them. If you have any questions or concerns, shoot me a mail at backyardninja@dumbmanex.com
Galleries

Pixel art lives both in and beyond computer screen.

Pixels Go Mad: The Celebration Of Pixel Art

http://www.smashingmagazine.com/2008/05/05/pixels-go-mad-the-celebration-of-pixel-art/
http://www.blade2k.net/resources/1/ blade2k » files Disclaimer We do not endorse resources without proper credit (and permission, if that should be needed) from the original creator. However, since we can't check everything ourselves, we ask of anyone who knows the real creator of a resource to contact us about it. If he/she should want it removed, we will comply.

game creation community

Various items today. I know that pictures are pretty much the best thing ever, so I've made sure to have plenty of those to show. Icons for Immortal Empire Immortal Empire (yes, go have a look) is a game I've done some work for which I've gotten permission to talk about -- it's some sort of fantasy tactics/RPG game where you collect items and build characters, cast spells and it's all .. in-browser somehow? That part isn't my concern; I draw. http://www.gamedev.net/blog/644/entry-1916655-ie-icons-ao-portraits--buildings/

IE Icons, AO portraits + buildings

Hello, I've recently been using TGB and just completed my first game tutorial, the Fish Game. Itw as fun and I enjoyed it a lot. However, in order to begin teaching myself outside of full tutorials I wanted to add a few things to the game that wasn't already included in the game. Mainly a score board and a main menu with which to begin the game. Unfortunately the only GUI tutorial I could find seems to be very outdated:

TGB 1.7 Gui Tutorial | Torque Game Builder

http://www.garagegames.com/community/forums/viewthread/101417
Used in Game

http://www.garagegames.com/products/torque-2d

Torque 2D | Products | GarageGames.com

Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best

Free graphics and sounds for your game!

( permalink: funplosion.com/free ) This article has two goals: 1) To give you some basic information to help you in digging deeper and verifying that the "free" stuff you're using in your game probably won't get you sued into oblivion. 2) To provide you with some links to quality free content ( graphics and audio ) to use for prototyping or releasing games, particularly for XNA developers on the Xbox. I am not an expert, and can offer no guarantees, but hopefully you will find the information and links useful. http://funplosion.com/free-assets.html
http://www.lostgarden.com/2011/03/list-of-game-artists.html#comments

List of Game Artists

A very large number of game developers come to Lostgarden looking for game art. (Apparently I'm on the first page of results if you search for 'free game art') Of those folks that show up, some are happy to find my collections of free art. A whole slew of other write me asking if I can make art for them. Unfortunately I haven't done contract art for decades and now pretty much exclusively focus on game design. My artist days happened about three careers ago. :-) But still I hate the idea of not being able to connect talented teams with amazing artists.
Spawner sometimes spawns WAY too many actors? I have one actor that is set to spawn several different actors at different times randomly (one spawns every random(5,10) seconds, another every random(20,25) seconds, and a few others like that.) Usually it works just as it should, but sometimes when I start the scene in Preview it spawns WAY too many, like a hundred or more, of one actor, making the game unplayable when it happens. Any idea why this is happening? I find it hard to believe this is just a bug with Gamesalad. <p style="text-align:right;color:#A8A8A8"></p> http://cookbook.gamesalad.com/#media

Support - Resources

Overview SpriteLib is a collection of static and animated graphic objects (also commonly known as sprites). It was created to provide hobbyist game developers with an assortment of images to use in their creations. Because of SpriteLib, developers don't have to waste precious time or money creating graphics from scratch. SpriteLib is officially under the terms of the Common Public License .

SpriteLib

http://www.widgetworx.com/widgetworx/portfolio/spritelib.html

Free, legal art for open source game projects

An opening note: This blog entry isn't directly related to art or gaming, but I think someone needs to take a stand for the middle ground, and I have this soapbox here. Apologies to many of you who didn't come here to read this stuff. Feel free to ignore it as you see fit. I'm sure some people reading this are already aware of the unfortunate incident that occurred at PyCon recently, wherein two men sitting in an audience (at the keynote, I believe) were making some crude innuendos involving dongles and forking, and a woman in front of them tweeted their picture publicly to her numerous followers in order to get the attention of the PyCon staff.