We need to find free stuff. Aug 16
muddymelly on deviantART
Free Graphics for Games
Forum Rules and Resource Guide
Free Stuff This page offers up free goodies that are related to any ByND games. AND sometimes not related, I guess. Enjoy! All site content Copyright 2005 - 2012 Brent Anderson Just to clarify, any of the art assets(sprites sheets, animations, tiles sets) I put up for display on here are free to be used commercially, just give me proper credit if you use them. If you have any questions or concerns, shoot me a mail at firstname.lastname@example.org
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blade2k » filesDisclaimer We do not endorse resources without proper credit (and permission, if that should be needed) from the original creator. However, since we can't check everything ourselves, we ask of anyone who knows the real creator of a resource to contact us about it. If he/she should want it removed, we will comply. game creation community
indie game development
Kendra Schaefer » free icons
Various items today. I know that pictures are pretty much the best thing ever, so I've made sure to have plenty of those to show. Icons for Immortal Empire Immortal Empire (yes, go have a look) is a game I've done some work for which I've gotten permission to talk about -- it's some sort of fantasy tactics/RPG game where you collect items and build characters, cast spells and it's all .. in-browser somehow? That part isn't my concern; I draw. IE Icons, AO portraits + buildings
Hello, I've recently been using TGB and just completed my first game tutorial, the Fish Game. Itw as fun and I enjoyed it a lot. However, in order to begin teaching myself outside of full tutorials I wanted to add a few things to the game that wasn't already included in the game. Mainly a score board and a main menu with which to begin the game. Unfortunately the only GUI tutorial I could find seems to be very outdated: TGB 1.7 Gui Tutorial | Torque Game Builder
Charas, rpgmaker, the chara generator
Free Art Contracts
:: ARMY OF TROLLS - Pixelart - Pixel Art ::
Dots of Light
Used in Game
Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best
Free graphics and sounds for your game! ( permalink: funplosion.com/free ) This article has two goals: 1) To give you some basic information to help you in digging deeper and verifying that the "free" stuff you're using in your game probably won't get you sued into oblivion. 2) To provide you with some links to quality free content (graphics and audio) to use for prototyping or releasing games, particularly for XNA developers on the Xbox. I am not an expert, and can offer no guarantees, but hopefully you will find the information and links useful.
List of Game Artists A very large number of game developers come to Lostgarden looking for game art. (Apparently I'm on the first page of results if you search for 'free game art') Of those folks that show up, some are happy to find my collections of free art. A whole slew of other write me asking if I can make art for them. Unfortunately I haven't done contract art for decades and now pretty much exclusively focus on game design. My artist days happened about three careers ago. :-) But still I hate the idea of not being able to connect talented teams with amazing artists.
Support - Resources
Free Sprites Free Sprites Many years ago, I drew around 700 fantasy-themed avatar images for a games competition. The game (“Last Guardian”) didn’t win, and I didn’t usehaven’t used the sprites since then, so I’m now offering the whole package [ZIP] under a Creative Commons licenseCreative Commons attribution 3.0 for you to use.
Pixel Art & Sprites 分享區
Overview SpriteLib is a collection of static and animated graphic objects (also commonly known as sprites). It was created to provide hobbyist game developers with an assortment of images to use in their creations. Because of SpriteLib, developers don't have to waste precious time or money creating graphics from scratch. SpriteLib is officially under the terms of the Common Public License . SpriteLib
Free, legal art for open source game projects So I've been working on a way to automate a conversion process from FLA to SVG so that I don't have to manually do each one. I've had some progress so far, but it's been a bit of a struggle, so I thought I'd detail the issues here in case some other poor sod has a giant pile of FLA files they need to convert to SVG and happens to find this blog entry. For this process, you will need Adobe Flash Professional and Adobe Illustrator. This is not an endorsement of Adobe, their unstable products, their annoying and unnecessary proprietary formats, or their horrendously bad customer support; rather, I haven't been able to find a way to convert these files to SVG without using their software. The reason I'm doing this at all is so that people can get at the files in a vector format without depending on Adobe's products.