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We need to find free stuff. davidy13 Aug 16

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Pixel art lives both in and beyond computer screen.

Pixels Go Mad: The Celebration Of Pixel Art

http://www.smashingmagazine.com/2008/05/05/pixels-go-mad-the-celebration-of-pixel-art/
http://sdb.drshnaps.com/display.php?object=2219 All game characters, graphics, sounds, and other materials are property of their original creators and copyright holders, and are provided here for private or non-commercial use.

Sprite Database

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Indie Resources « PixelProspector – the indie goldmine

http://www.pixelprospector.com/indie-resources/
http://www.blade2k.net/resources/1/ blade2k » files Disclaimer We do not endorse resources without proper credit (and permission, if that should be needed) from the original creator. However, since we can't check everything ourselves, we ask of anyone who knows the real creator of a resource to contact us about it. If he/she should want it removed, we will comply.

game creation community

Kendra Schaefer » free icons

http://www.kendraschaefer.com/category/give-you-something/free-icons/ The set contains 117 free mini pixel icons in two sizes, 20x20px and 16x16px. The format is .png. Each icon is less than 1KB in size.
Immortal Empire (yes, go have a look) is a game I've done some work for which I've gotten permission to talk about -- it's some sort of fantasy tactics/RPG game where you collect items and build characters, cast spells and it's all .. in-browser somehow? That part isn't my concern; I draw. I'm sure it'll be good; Jesse, the fellow making it, takes inspiration from all those excellent old PC RPGs. I won't go into detail about what anything is just yet, but while making them I saved the current version periodically so that I created a progression of the art from start to finish for every single icon (though I admit, some happy ones had only two steps, initial sketch and final version; Others went through up to twelve iterations). I think what I'll do at some point is do a write-up describing the drawing and thought process that went into making some of the more interesting ones. http://www.gamedev.net/blog/644/entry-1916655-ie-icons-ao-portraits--buildings/

IE Icons, AO portraits + buildings - GameDev.net

Hello, I've recently been using TGB and just completed my first game tutorial, the Fish Game. Itw as fun and I enjoyed it a lot. However, in order to begin teaching myself outside of full tutorials I wanted to add a few things to the game that wasn't already included in the game. Mainly a score board and a main menu with which to begin the game. Unfortunately the only GUI tutorial I could find seems to be very outdated:

TGB 1.7 Gui Tutorial | Torque Game Builder | Forums | Community | GarageGames.com

http://www.garagegames.com/community/forums/viewthread/101417
http://charas-project.net/

Charas, rpgmaker, the chara generator

A new Head admin has been appointed by Alex and Osmose, in hopes of rekindling things in our forums. Alex and Osmose would like to thank the old Admin staff for their years of Service and time spent overseeing things. There are many fond memories, and we welcome Sai Kar, Midnight, Razor, FFL and Ben back into the ranks of non administrative membership for the years to come. And in their place, we welcome Lucas_irineu as our new Head Administrator! Lucas has been one of our most active and loyal members since his joining, and I can personally think of nobody more deserving of this role. Congrats, Lucas, and good luck!
Updated the website. http://indie-resource.com/

Indie-Resource.com

Today's digital art is difficult to distinguish from traditional media. For example, a news story recently ran that showed someone using Microsoft's Paint program to paint the Mona Lisa - and it looked very good! The fact that such art can be created in a paint program that comes installed with the operating system shows just how far graphics have come in the last twenty years. Jump back in time to around 1990. Remember the graphics of Super Mario World? http://www.squidoo.com/pixelart

Dots of Light

[portfolio] Charles

March 31, 2012, 01:49:29 PM Login
Used in Game

Torque 2D | Products | GarageGames.com

This End User License Agreement ("EULA") is a binding agreement between you ("You" or "Your") and GarageGames LLC. ("GarageGames") and governs the use of the GarageGames software that You have selected to download (the "Software," as more fully defined below). By downloading, installing, or using the Software, You accept the terms of this EULA on behalf of Yourself and Your organization (if any).

Free graphics and sounds for your game!

1) To give you some basic information to help you in digging deeper and verifying that the "free" stuff you're using in your game probably won't get you sued into oblivion. 2) To provide you with some links to quality free content ( graphics and audio ) to use for prototyping or releasing games, particularly for XNA developers on the Xbox. I am not an expert, and can offer no guarantees, but hopefully you will find the information and links useful. (Please note: I am not a lawyer, and this is not legal advice. I'm a fellow developer that has tried to research these issues, but copyright and licensing are thorny subjects and the consequences for getting it wrong in your game can be very steep.

Lost Garden: List of Game Artists

A very large number of game developers come to Lostgarden looking for game art. (Apparently I'm on the first page of results if you search for 'free game art') Of those folks that show up, some are happy to find my collections of free art. A whole slew of other write me asking if I can make art for them. Unfortunately I haven't done contract art for decades and now pretty much exclusively focus on game design. My artist days happened about three careers ago. :-) But still I hate the idea of not being able to connect talented teams with amazing artists.

Free Sprites

Many years ago, I drew around 700 fantasy-themed avatar images for a games competition. The game (“Last Guardian”) didn’t win, and I didn’t use haven’t used the sprites since then, so I’m now offering the whole package [ZIP] under a Creative Commons license for you to use.