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Skyrim isn't (that) broken. Not all players are the same!

Skyrim isn't (that) broken

Join GamesBeat's Dean Takahashi for a free webinar on April 29th that will explore why players leave Free to Play games and how you can change this. Sign up here. Who would have thought that one of the most entertaining experiences in gaming this year would be watching a dragon fly ass-first through the air in Skyrim? Glacial framerates and lost save files fall into the category of "Hey guys, fix this thing I spent $60 on, please. " Backwards dragons and exploits that allow players to create weapons with god-crushing enchantments, on the other hand, not so much. However, Bethesda (the developers behind Skyrim and the other Elder Scrolls games) seems to think differently. After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental ‘gameplay updates’ to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. I don’t need my dragons to fly straight.

Embrace the dank: Skyrim does dungeons right. Leave it to an open-world game set in a bleak northern wasteland to demonstrate the power of tight, imaginative, indoor level design.

Embrace the dank: Skyrim does dungeons right

When developer Bethesda announced the follow-up to The Elder Scrolls 4: Oblivion, I scoured every preview, bulleted list, and press release in pursuit of a single piece of information: What’s going on with the dungeons this time out? Should players steel themselves for another run though one hundred or so variations on the same three maps? "Hey, remember how we had one guy handling all of the dungeons last time?

Yeah, sorry about that. But don’t worry, we’ve got eight dedicated designers doing the dungeon thing now. " Luckily, with The Elder Scrolls 5: Skyrim, Bethesda has made hanging out indoors feel like a truly worthwhile endeavour. Equally impressive are the many elements that lend these locations a true Dungeons and Dragons feel. This one's for you, Lara. OK, so Skyrim’s dungeons are packed with traps, puzzles, and amazing sights. Wot I Think – The Elder Scrolls V: Skyrim. By Alec Meer on November 10th, 2011 at 1:01 pm.

Wot I Think – The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim, the sequel to Oblivion, launches tomorrow. I’ve been playing the PC version of it during every waking hour of the last three and a half days, and most of the non-waking hours too. I’m still not really ready to tell you what I think. I will anyway. I have not bought a house. I have not needed or been forced to do any of those things, but I have been very, very busy doing many other things and I am excited that there is so much still remaining.

The Elder Scrolls V: Skyrim REVIEWED! - Destructoid.