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M.Sc.education in serious games

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Google. T 5.3 Masters Course in Serious Games Curriculum Framework - Wiki. Course List & Descriptions. SGD 101 - Fundamentals of Serious Game Development This course introduces the fundamentals of video game development and the career opportunities in game and simulation production.

Course List & Descriptions

Topics include an introduction to gameplay, the game design industry, video game production processes, game pitches, game design documents, game story development, game art development, game interface design, and game programming. Serious Games. Michigan State University - Games and Meaningful Play. Coventry - Digital Games and Business Innovation. The new MSc in Digital Games and Business Innovation offers students the chance to learn about digital games, gamification and how they can be applied in real world situations to innovate businesses.

Coventry - Digital Games and Business Innovation

The programme is cross-disciplinary and it is suitable for those with computer science, business, arts and design, or psychology undergraduate degrees. The course includes placements in industry and the creation of a portfolio of interactive content that will increase student employability upon graduation. University of Skövde - Serious Games. Serious Game University. Art. Glasgow School of Arts - Serious Games Development. The MSc in Visualisation offers three specialist awards: The MSc Serious Games Development will offer students with prior programming experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and conduct interdisciplinary research in serious applications of games technology, particularly in healthcare, education, and cultural heritage.

Glasgow School of Arts - Serious Games Development

Serious Games Development Games are huge business nowadays and the technology behind today's games is being implemented in other industries beyond entertainment. Serious games are games with purposes beyond just providing entertainment. Examples include, but are not limited to, edutainment, health games, and games for policy and social change. Programme Structure Stage 1. MA Creative Design for Digital Cultures. The MA Creative Design for Digital Cultures (MA CDDC) is a master's programme that trains students as specialists in the creative industry.

MA Creative Design for Digital Cultures

The MA CDDC has three pathways: • Games and Interaction Design• Film, Animation and Media Design• Music and Sound Design Each pathway represents a specialism: from games, cross-media productions and computer animation to music design, production and technology. It focuses on searching for and designing creative applications for the various media and the solutions they can provide. The different programmes follow the same curriculum, whereby all the disciplines work together. The cost of living and study are estimated as follows (on a yearly basis): • Legal tuition fee € 11.000,-• Estimated costs for accommodation € 4.500,-• Estimated costs for living and other expenses € 4.300,- Total: € 19.800,- Some additional costs for individual projects, readers, books, digital material and the like will also be on your own account.

Find out more. Zürcher Hochschule der Künste (ZHdK) Schwerpunkte.

Zürcher Hochschule der Künste (ZHdK)

Game development. Brunel - Digital Games Theory and Design. Rochester Game Design and Development. Semester Requirements Program overview The master of science degree in game design and development explores the entertainment technology landscape, along with other related areas of software development.

Rochester Game Design and Development

The program has its technical roots in the computing and information science disciplines, while simultaneously covering the breadth of the game development field through course work in topics such as computer graphics design, human-computer interaction, interactive narrative, and game design. The degree is specifically for students whom aspire to careers within the professional games industry or a related field such as simulation, edutainment, or visualization.

This is a two-year, on-campus, cohort-based program in which students are admitted through a portfolio review process. Curriculum The program's curriculum consists of required courses followed by advanced electives, and a capstone experience. Capstone experience. DePaul - Game Development. Media & entertainment technology. The University of Utah - Entertainment Arts & Engineering. USC Fine Arts, Interactive Media. The M.F.A. in Interactive Media is a three-year intensive program that requires 50 units of which 36 are requirements and 14 are electives.

USC Fine Arts, Interactive Media

Of these electives, a minimum of 6 units must be taken in the School of Cinematic Arts. Students are required to complete an advanced interactive project which they design and produce in CTIN 594ab Master's Thesis. The program is intended to prepare students for creative careers in the emerging field of interactive entertainment. While the program does not require advanced computer capabilities, familiarity and comfort with computer based authoring and production/post-production tools is recommended. The creation of interactive media requires a combination of skills from the traditional media of film and television as well as a deep understanding of the effects of interactivity upon the quality of experience. For more information, please see: Santa Cruz - Games and playable media. Based at UCSC's Silicon Valley Center in Santa Clara, new master's degree program focuses on integrating technical innovation and design innovation The University of California, Santa Cruz, has established a new master's (M.S.) degree program in Games and Playable Media offered from the UCSC Silicon Valley site in Santa Clara.

Santa Cruz - Games and playable media

This innovative professional degree program will give students a strong background in advanced technologies used in the development of computer games and other interactive media. Carnegie Mellon - Entertainment Technology. Worchester - Interactive Media and Game Development. Interactive Media & Game Development Our IMGD graduate program is ideal for students who want to study the design of immersive, interactive environments.

Worchester - Interactive Media and Game Development

Students in our program come from various backgrounds--including college graduates continuing their education in interactive media, game industry professionals aiming for leadership roles, professionals from other fields retooling their skills for the game industry, as well as those seeking scholarship in interactive media. As an IMGD graduate student at WPI, you’ll take core courses that provide a base of knowledge relevant to the design of interactive media, and choose courses from technical, serious games, or management focus areas that enable you to tailor your degree to suit your individual interests and career goals. Uni. of Utrecht - New Media and Digital Culture.

University of Central Florida- Interactive Entertainment MS. Learning technologies. NYU Steinhardt - Games for Learning. University of Southern Danmark - Learning and Experience Technology. Do you dream of developing interactive games and play equipment for children?

University of Southern Danmark - Learning and Experience Technology

Or what about learning platforms for companies, or games, services and aids for the mobile phones of the future? With a master degree in Learning and Experience Technology you can help create the teaching aids and experiences of the future. The master programme allows you to dig into subjects from the four subject columns: Software Engineering and Robotics, Interaction, Didactics and Learning, and Experience, Culture and Play. More about the study programme The study environment is characterised by teaching in small groups and projects carried out in small teams. Programme structure A master of science in engineering degree is a two-year master programme on top of a three-year bachelor programme. Teaching language Please note that this programme is offered in Danish only. Harrisburg University - Learning Technologies Master of Science at Harrisburg University.

Concentrations The opportunities in learning technologies are vast. Many professionals are generalists in the field and you can choose to select a more general approach to your LTMS degree through an open elective structure. As the profession evolves and new techniques and technologies create new opportunities, there are benefits to developing your skills in a concentrated area. The Learning Technologies Master of Science (LTMS) program offers five (5) concentrations that allow you to focus your elective coursework on a specific career outcome. Instructional Technology Specialist (ITS) Certificate. Game studies. Northeastern University Science and Design of Games.

The degree consists of several areas of game science and design, including: Game PlayabilityGame AnalyticsGame TechnologyGame Design Game Playability and Analytics encompass the Game Science aspect of the program. Game Technology denotes the computational aspects of the program. Game Design denotes the design aspect of the program. University of Malta - Games Research. IT University Copenhagen - Games. See why Lau and Dajana recommends Games at the IT University. The Programme Computer games can be a form of communication, a learning tool, a means of social interaction and a rehabilitation aid.

The Games programme will give you insight into the medium and you will have the opportunity to create the computer games of the future yourself. The MSc in Games deals with computer games both on a theoretical and a practical level. Games Learning Society. University of Tampere - Internet and Game Studies. Game technology. University of Amsterdam - Gaming,Artificial Intelligence,GSI. USC Viterbi - Game Development. Penn CIS Engineering in Computer Graphics and Game Technology. Computer Games and Visual Effects Interactive entertainment and computer-animated visual effects are now part of our main stream culture.

Creating such computer-generated imagery, however, is no trivial task. It requires a delicate blending of art with science by teams of highly skilled professionals, including artists, animators, writers, designers, engineers and software developers working long hours with cutting-edge technology and tools. Currently there are very few academic programs at four-year research universities adequately preparing students for such positions. University of Utrecht - Game and Media Technology. The Game and Media Technology Master’s programme focuses on the technological aspects of gaming and multimedia in the context of computer science. More information on the study programme. Booming industryGaming and multimedia have recently assumed an important place in our society, giving rise to a booming industry with turnovers exceeding the entertainment movie industry and leaps in computer software and hardware development.