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Second Life in TEFL/ELT

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Here are some articles and useful links on the pedagogy, research and latest developments in employing Second Life (Virtual World game) to teach English.

SLExperiments / How to create a HUD with Randall Sadler. Present: Letty, Karelia, Almut, HazelDazel, Wynshel, Cybère, Ann, Carol, DeeSnow, Randall, Lloud, Oronque, Loris, Annette, Kip, Kai, Ayman, Lluis.

SLExperiments / How to create a HUD with Randall Sadler

Recording (1h10min): Randall explains that he created several HUDs already, one for SLanguages, some for language learning. To wear it, just right hand mouse click on the inventory item and select attach as HUD or wear. 14 prims used. He made the boxes, and circles and then they are linked altogether. Images on the button and used photoshop.

Edu I welcome center for example. Each button takes you to a SLURL. To edit one of the buttons, edit linked (main build menu) then select face, then edit. The script to open and close the HUD when you click on it is created with Puppeteer by retracting the position of the buttons and then click on record. Puppeteer records the closed and open HUD. This HUD is for using websites and SLURLs. Each button can give a notecard or maybe even play a sound. Telecollaboration of American studnets and Spanish students. LEARNING LSL #6: Object Parameters. Exploring disability, new cultures and self in ... Gee Learning and Games 2008. The effects of virtual space on learning: A literature review.

Getting started in LSL scripting in Second Life. LSL is the Linden Scripting Language.

Getting started in LSL scripting in Second Life

This is the language all scripts in Second LIfe are written in. Its structure is based on Java and C. Scripts in Second Life are a set of instructions that can be placed inside any object in the world, or any object worn by an avatar, but not inside an avatar. They are written with a built-in editor/compiler which we will access in step 2. One thing that makes LSL unique is it's heavy emphasis on "States" and "Events". An event can be thought of as a "Trigger". Default { touch_start(integer total_number) { llSay(0,"Hello World"); } } Scripts can make an object move, listen, talk, operate as a vehicle or weapon, change colour, size or shape. The most basic object in Second Life is the "Prim" or primitive, the basic building block of all objects you can build in Second Life. Scripting is harder to learn than basic object manipulation, but is very rewarding once you make progress.

About AVALON (2009-2010) - AVALON. The AVALON project (Access to Virtual and Action Learning live ONline) is a two-year project funded by the European Commission as a part of the Education and Culture DG Lifelong Learning Programme.

About AVALON (2009-2010) - AVALON

This project aims to: create and test out exemplar tasks and activities designed to promote communication amongst the learning community. These materials will be based on work being carried out currently and these tasks and activities will be located in linked 2 & 3D environments and will be made available for future users. These will be accompanied by best practice guidelines for the users;create and pilot a training course for teachers who would like to extend their e-learning skills to include virtual teaching worlds.

This course will run for the first time during the project and will be offered after the project has finished as an extension of the LANCELOT School as a separate validated and internationally recognized qualification. EUROCALL/CALICO Joint Virtual Worlds SIG - EUROCALL. EUROCALL and CALICO SIGs Ning site It is clear that there is a growing interest in virtual worlds, especially Second Life, among EUROCALL and CALICO members.

EUROCALL/CALICO Joint Virtual Worlds SIG - EUROCALL

There have been several presentations on virtual worlds at recent EUROCALL and CALICO conferences, and hands-on workshops both for newcomers to Second Life and for more experienced users have also taken place. Screenshot of CALICO-EUROCALL Second Life HQ Following discussions between Graham Davies (EUROCALL), Randall Sadler (CALICO) and Thom Thibeault (CALICO) in early 2009, it was decided to approach EUROCALL and CALICO members with a proposal to create a joint EUROCALL/CALICO Virtual Worlds Special Interest Group (VW SIG) for teachers of modern foreign languages and English as a foreign language.

A meeting therefore took place at the EUROCALL 2009 conference and it was agreed that a joint EUROCALL/CALICO VW SIG should be established, managed by Graham Davies on behalf of EUROCALL and Randall Sadler on behalf of CALICO. Past Events. Laying Down the Virtual Law in Second Life. All things digital updates -- from mobile to tablets to wearables, cyber security and payments -- at Digital Banking Summit.

Laying Down the Virtual Law in Second Life

Meet heads of digital strategy, mobile, online, alternative banking channels, emerging payments and security, plus tech developers pushing the boundaries of innovation. [More...] By Peter S. Vogel Jul 6, 2013 5:00 AM PT Millions of people have created avatars that live in Internet virtual worlds. Although these virtual worlds and games are used regularly by individuals around the world, few consider the ownership and other legal rights associated with their virtual activities.

Virtual Law: Navigating the Legal Landscape of Virtual Worlds - Benjamin Tyson Duranske - Google Books. SLExperiments / FrontPage. Presentation "Second Life & Task-Based Language Learning Randall Sadler, Ulugbek Nurmukhamedov, & Susan Fassler." Handbook of Research on E-Learning Methodologies for Language Acquisition - Google Books. Task-Based Language Learning and Teaching with Technology - Google Books. From First Life to Second Life: Evaluating Task-Based Language Learning in a New Environment, Canadian Journal of Learning and Technology, 2014. With its growing number of users, Second Life as one of the avatar-based 3D virtual worlds has received attention from educators and researchers in various fields to explore its pedagogical benefits.

From First Life to Second Life: Evaluating Task-Based Language Learning in a New Environment, Canadian Journal of Learning and Technology, 2014

Given the increasing implementation of technologies broadly in much instruction, this study investigated how ESL students negotiated meanings in Second Life while using the features of Second Life. From First Life to Second Life: Evaluating task-based language learning in a new environment / De la vie réelle à la vie virtuelle: évaluation de l'apprentissage des langues basé sur les tâches dans un nouvel environnement.

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From First Life to Second Life: Evaluating task-based language learning in a new environment / De la vie réelle à la vie virtuelle: évaluation de l'apprentissage des langues basé sur les tâches dans un nouvel environnement

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Feihong Wang Post-Doctoral Research Associate Center for Instructional Technology Solutions in Industry and Education Virginia Polytechnic Institute and State University Blacksburg, VA 24060 USA fwang06@vt.edu John K.

JOLT - Journal of Online Learning and Teaching

Burton Professor Instructional Design and Technology Program Virginia Polytechnic Institute and State University Blacksburg, VA 24060 USAjburton@vt.edu Jane Falls Coordinator, Educational Technology Laboratory (Retired) School of Education Virginia Polytechnic Institute and State University Blacksburg, VA 24060 USAjfalls@vt.edu Introduction. Contemporary Computer-Assisted Language Learning - Google Books. Machinima. IBL54-Thomas.pdf. Review2.pdf. Conferences6.pdf. Learning2gether with EdLC and Edunation: Randall Sadler on Holodecks in Second Life. Randall Sadler on Holodecks: Sun Jul 6 Edunation Language Community EdLC event in Second Life, hosted by Heike Philp On Sunday I, Vance had just arrived in Brussels to attend the Antwerp CALL 2014 conference.

Learning2gether with EdLC and Edunation: Randall Sadler on Holodecks in Second Life

As my travel plans had been uncertain I didn’t have any particular plans for Learning2gether on this day, but I had the great pleasure of attending this live event in Second Life, which would have been after midnight where I live in UAE but occurred late evening in Belgium. In this event I had the great pleasure of following Randall Sadler through his demonstration of holodeck software he is using and what he can do with it in Second Life.

The workshop was pitched at people with greater skills in SL than mine, but it was fascinating observing the potential of being able to change your surroundings at a whim, and to follow the crowd as the avatars marveled at the incredible builds. Dr. Hopefully, we’ll find an embed of the recording of this event to place here. EdLC Earlier this week. Collentine.