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An onLine Flash/AS3 video school. Saturday , April 19 , 2014 View All Courses This Flash tutorial is the perfect starting point for anyone who has never used Flash before. Its main focus is getting you familiar with your Flash environment quickly so we can jump into coding. We will revisit these concepts in future courses. How do you make your code simple? Wouldn't it be nice if the games you make could make you some green? Using a Twitter RSS feed to create a simple fun translator game (RSS, XML, E4X and other goodies). Say it again, Sam! "For" loops? A small talk about Buzz and design patterns and a recommendation for a great book. Looking into display programing in Flash. Buttons give us a way to interact with the user. FlashPunk Library. AS3 Game Programming. Tutorials (category) > Tutorials. Adobe coined the term Rich Internet Application or RIA for short. The Flash Player makes it easy to create powerful online applications that are rich on both data and visual capabilities.

June 01st 2011 | Travis Cherry Working with large datasets can be quite cumbersome and somewhat painful if not done properly. You risk incurring the wrath of impatient users and unresponsive servers. On top of that, creating an interactive table in… Skill: Advanced Code: Actionscript 3 Category: Loading data, PHP, Rich Internet Applications (RIA) July 20th 2005 | Steven Webster I'm delighted to be invited by the team at Flash Magazine, upon reviewing my Reality J2EE book last month, to have myself and members of the iteration::two team contribute a regular column to this… Skill: Intermediate Code: Category: Rich Internet Applications (RIA)

Flash and ActionScript Tutorials. Flash Game Design Basics: Adding Library Objects to Stage with AS3. This is the first series on As Gamer that will take you through the basics of ActionScript 3.0 Development of a Flash Game. The goal is to give you a fundamental overview of using Flash CS3 or better to develop a game. If you are not a programmer follow along closely and I’ll try to make everything relatively simple. However, if understanding the reasoning behind conditional statements is not obvious, you may want to look into purchasing a programming book at your local bookstore. That said, this series will be very simple, but extremely effective at teaching you the principles behind the average flash game. First of all you need: Flash! Alright so this first game we are going to make is a simple space shooter, kinda like Space Invaders… Oh no! Now open Flash and create a new ActionScript 3.0 Document, click the size button in the bottom properties tab, and set it’s width to 500, height to 400, and frames per second to 30 (refer to image below).

Now let’s make our ship. Look familar? ActionScript 3.0 Projects: Game Development. Flash and ActionScript Tutorials.