OpenGL

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There are numerous Windowing system and interface libraries available for OpenGL as well as Scengraphs and High-level libraries build on top of OpenGL About GLUT GLUT is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implements a simple windowing application programming interface (API) for OpenGL. http://www.opengl.org/resources/libraries/

Higher Level OpenGL Libraries

OpenGL

http://www.gamedev.net/reference/list.asp?categoryid=31 Whoops! What happened to this page? We seem to be having trouble finding the page you are looking for.
I have been surfing the corners of the internet for code to load and view md2, 3ds, obj files in a simple OpenGL program but I have run into issues with all of them.

3D models with C++ OpenGL - DevMaster.net Forums

http://devmaster.net/forums/topic/12115-3d-models-with-c-opengl/
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. http://www.openscenegraph.org/projects/osg

osg

Model Rendering Tutorial by Brett Porter (brettporter@yahoo.com) http://nehe.gamedev.net/tutorial/model_loading/16004/

NeHe Productions: OpenGL Lesson #31