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Articles and Resources

Data Structures for Pre-College Programmers: Arrays, Dynamic Arrays, and Linked Lists

An Introduction to Lua

Introduction A close friend of mine went on a job interview recently, for a local game development company. I'm not going to name names here, but let's just say that they're a sorta-large Game Development boutique in Vancouver. http://www.gamedev.net/page/resources/_/technical/game-programming/an-introduction-to-lua-r1932

Scripting Languages and Mod Development

Whoops! What happened to this page? We seem to be having trouble finding the page you are looking for. As we continue to roll out areas of the website and fix up sections that are in place but not yet complete, we would recommend redirecting your request. Please visit archive.gamedev.net for a static representation of the old site. Following links within the site should get you to the article or resource you were most likely looking for when you reached this page. http://www.gamedev.net/reference/list.asp?categoryid=76
http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D

Comparison of OpenGL and Direct3D

Direct3D and OpenGL are competing application programming interfaces (APIs) which can be used in applications to render 2D and 3D computer graphics , taking advantage of hardware acceleration when available. Modern graphics processing unit (GPUs) may implement a particular version of one or both of these APIs. [ edit ] Availability
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth , we're met with stares of disbelief -- why would anyone use OpenGL? DirectX is the future. When we tell graphics card representatives that we use OpenGL, the temperature of the room drops by ten degrees. This baffles us.

Why you should use OpenGL and not DirectX

http://content.gpwiki.org/index.php/Libraries From GPWiki

Libraries

http://www.codeguru.com/columns/vb/article.php/c6553/Asynchronous-Programming-with-Thread-Pools.htm

Asynchronous Programming with Thread Pools - CodeGuru

When you are developing applications you may encounter chunks of processing that make your application seem sluggish.
Download source files - 7 Kb Introduction http://www.codeproject.com/Articles/132/Asynchronous-Query-Execution

Asynchronous Query Execution

http://www.codeproject.com/Articles/29356/Asynchronous-T-SQL-Execution-Without-Service-Broke

Asynchronous T-SQL Execution Without Service Broker

Introduction Quite often, SQL Server developers need to execute long running SQLs such as updates, inserts, bulk inserts, index creation, and other non-query types of T-SQL. At the end, the total execution time will be a sum of each SQL’s execution time.
Abstract : In the asynchronous world, we can talk about Real async and Simulated async . Each one has its own pros and cons. Let’s see a simplified sample of each case. Sample scenario, let’s assume two systems, A and B : 1.- A sends a message to B . 2.- B processes the request from A . 3.- B returns a response to A.

Real asynchronous vs. Simulated asynchronous - David Hurtado's Integration Traces

http://blogs.msdn.com/b/dhtoran/archive/2005/05/17/418698.aspx
A question we get time and time again is “what is an electronic compass?” After-all, GPS devices are electronic and they can tell what direction I’m going. So shouldn’t all GPS devices be known as having an electronic compass? Well, not quite. Here is what you need to know about how GPS devices deal with headings, direction, and compass readings.

What is an Electronic Compass? GPS Review

OpenGL

3D

Game Programming

Game Programming Library

Game Engine

OLE DB Programming

Data Access

SMPP