Processing

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Processing and libPD tutorial for Android TUTORIAL - Processing and libPD for Android Processing is a fantastic graphics library, and Pure Data is an equally awesome sound library. Android is an operating system that truly kicks butt. All 3 together means awesomeness, right? Processing and libPD tutorial for Android
First off, don’t buy root bound plants. It’s just a bad business, trouble and tears. In general, you should always try to buy the youngest plants you can find. They are healthier than plants which have spent more time in a pot, and will quickly grow to match the size of older, more expensive–and more likely than not–root bound plants. How do you know if the plant is root bound? Look at the bottom of the pot and see if roots are poking out the bottom. Root Simple | low tech home tech

Root Simple | low tech home tech

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OpenProcessing - Share Your Sketches!

OpenProcessing - Share Your Sketches! favorites of the last 7 days A website to share Processing sketches Processing is an open source programming language and environment for people who want to program images, animation, and interactions.
Jumping into JOGL Announced in July, the partnership of Sun and SGI to provide Java bindings to OpenGL gave a jolt to the Java community, particularly to desktop, graphics, and game developers. While some were disappointed to see Sun back away from Java3D, others were excited to see the popular and widely understood OpenGL exposed in a more direct fashion to Java developers. A reference implementation of the Java/OpenGL binding is hosted on java.net as the JOGL project. This article will get you up and running with JOGL by describing: How to download and provision the JOGL library files.How to create a JOGL-powered AWT component that's wired up to receive and respond to events such as size changes and repaint requests.How to do 2D graphics in JOGL with simple graphic primitives and images. Yes, 2D for now, to keep things simple. Jumping into JOGL
Note for math weenies: This is not meant to be a full tutorial on matrices, and is also not intended to cover the math behind them in the usual manner. It is my personal way of thinking about rotation matrices in 3D graphics, and it will hopefully provide at least some people with a new (and possibly more intuitive) way of visualizing matrices that they may not have considered before. For serious 3D graphics, you will need to use matrix math. The problem is that at first glance it seems bloody complicated. The truth is there are simpler ways to think about matrix math than as abstract rectangular arrays of numbers. My personal favorite way of thinking about and visualizing 3D rotation matrices is this: 3D Matrix Math Demystified 3D Matrix Math Demystified
Texte complet, tiré de la traduction Louis-Segond 1910 Ancien Testament Genèse | Exode | Lévitique | Nombres | Deutéronome | Le "TXT" de la Bible Le "TXT" de la Bible
OSC L'origine de l'OSC OSC a été inventé en 1997 au UC Berkeley Center for New Music and Audio Technologies (CNMAT; opensoundcontrol.org). Il prend le relais du protocole Midi. OSC est plus rapide, plus précis et peut contrairement au Midi envoyer plusieurs données et type de données aux mêmes temps. Donc l'OSC a été écrit en particulier pour contrôler du son dans des dispositifs en réseaux mais aussi plus généralement pour les appareils multimedias. Normalement, l'OSC est envoyé via des câbles Ethernet ou bien par Internet. OSC
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1,000,000 points in OpenGL using Vertex Arrays

Extended Language (API)

Extended Language (API) Cover Download Exhibition Reference Libraries Tools Environment Tutorials Examples Books Overview People Foundation Shop »Forum »GitHub »Issues »Wiki »FAQ »Twitter »Facebook Reference. The Processing Language was designed to facilitate the creation of sophisticated visual structures. Structure () (parentheses) , (comma) . (dot) /* */ (multiline comment) /** */ (doc comment) // (comment) ; (semicolon) = (assign) [] (array access) {} (curly braces) catch class draw() exit() extends false final implements import loop() new noLoop() null popStyle() private public pushStyle() redraw() return setup() static super this true try void
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