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Twitter as a Metacognitive Support Device by Alan Reid

http://www.learningsolutionsmag.com/articles/993/twitter-as-a-metacognitive-support-device “If student satisfaction, engagement, and metacognitive awareness are all part of your definition of a successful course, then Twitter may be an option for you.” Integrating social media into academia is not a novel idea. And since you are reading this, chances are you probably have been utilizing some feature of social media in the classroom for years.

Towards alternative lifelong learning(s): what Freire can still teach us

http://www.rizoma-freireano.org/index.php/towards-alternative Judith Walker, Doctoral Candidate [1] Educational Studies, University of British Columbia I am hopeful, not out of mere stubbornness, but out of an existential, concrete imperative (Freire, 1999, p.8) Introduction In the first edition of the Rizoma Freireano , McLaren and Jaramillo (2008) contributed an article calling for ‘alternative globalizations’. In this paper, the authors firmly reject the inevitability of a global neoliberal capitalism, which has come to dominate our understandings of the nature of globalization, and instead put forward the alternative ideals of ‘critical globalization studies’ and ‘critical globalization pedagogy’.
The iJIM journal aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences gained while developing and testing elements of interactive mobile technologies. The objective of the journal is to publish and discuss fundamentals, applications and experiences in the field of interactive mobile technologies in learning and teaching as well as in industrial and other applications. iJIM is an Open Access Journal. Readers don't have to pay any fee. Only registration is necessary. Vol 7, No 1 (2013)

International Journal of Interactive Mobile Technologies (iJIM)

http://www.online-journals.org/index.php/i-jim

3 raisons pour lesquelles vous devriez passer au Serious Game pour vos prochaines formations

http://www.formavox.com/serious-game-formation-entreprise Mardi dernier s’est tenue à Bruxelles une conférence organisée par l’ ISTF – Institut Supérieur des Technologies de la Formation – sur le thème : « Serious Game, ROI et pédagogie » L’occasion pour ceux qui n’avaient pas eu l’occasion de participer à la conférence SeriousGame.be 2012 de rattraper leur retard. Au cours de cette conférence, 3 experts sont intervenus pour faire le point sur les avantages et désavantages des Serious Games, d’un point de vue ROI et d’un point de vue pédagogique : Bruno Dartigues (DG e-doceo Belgium ) a partagé avec nous quelques études de cas et retours d’expériences de projets concrets réalisés auprès de clients.
http://steve-wheeler.blogspot.com/2012/06/bloom-and-bust.html Bloom's Taxonomy has been hailed as a template for best practice in course design. It has been a part of the bedrock of teacher education courses for over half a century, and is a model just about every learning professional is aware of, and has used at some point in their teaching career. Bloom's Cognitive Taxonomy is probably the best known and most used, and is organised into six levels of learning rising from simple to complex. These are often represented as a pyramid with the most complex category at the apex. Benjamin Bloom and his colleagues identified three distinct domains of learning, namely the Cognitive (thinking - knowing, reasoning), Affective (feeling - emotions, attitudes) and Psychomotor (doing - physical skills, practice) domains.

Bloom and bust

http://isabellequentin.wordpress.com/les-theses-en-e-education/

Les thèses en e-éducation

Je vous propose une liste des thèses publiées depuis 2008 dont le sujet est relatif à un aspect de la e-éducation. Je me suis appuyée sur la base HAL, il en manque sûrement. N’hésitez pas à me signaler les oublis, les omissions et les erreurs. Merci D’avance
http://www.learningsolutionsmag.com/articles/794/

Book Review: E-Learning by Design, 2nd Edition, by William Horton by Bill Brandon

When the first edition of this book appeared five years ago, it was an instant hit and joined William Horton’s earlier works on many an eLearning designer’s bookshelf. The second edition, which came out exactly a month ago, is bound to have the same success. If you have the first edition, you need to purchase this one now.

mLearnCon 2012 Mobile Learning Conference & Expo

http://www.elearningguild.com/mLearnCon/content/2172/mlearncon--2012-home/ More than 800 people gathered at mLearnCon 2012 in San Jose, CA, to share ideas, strategies and best practices for managing, designing, developing and deploying mobile learning. Thanks to everyone (speakers, attendees, and many others) who helped make this event such a grand success. Read about this year's conference in Learning Solutions Magazine , and stay tuned for the conference highlights video, which will be posted soon. See you at the next mLearnCon, June 18 – 20, 2013, in San Jose.

Transmédia storytelling

http://fr.wikipedia.org/wiki/Transm%C3%A9dia_storytelling Un article de Wikipédia, l'encyclopédie libre. Le transmédia storytelling (de l'anglais transmedia storytelling ) est une méthode de développement d'œuvres de fiction ou documentaire et de produits de divertissement qui se caractérise par l'utilisation combinée de plusieurs médias pour développer des univers narratifs, chaque support employé développant un contenu différent. Principe [ modifier ]
http://www.learnpositive.fr/chroniques-exclusives/une-nouvelle-pedagogie-pour-les-jeunes-epilogue-viii-sur-viii/

Une nouvelle pédagogie pour les jeunes ? Épilogue (VIII sur VIII) | Learn Positive

La plasticité. La plasticité pédagogique est la capacité à intégrer dans le processus ce qui n’a pas été prévu en amont, flexibilité et adaptabilité. Une pédagogie est flexible si face à une pression de l’environnement, elle est capable de s’ajuster sans perdre son élasticité. Autrement dit, lorsque la pression cesse, elle retrouve son point d’équilibre.
Instructional Design (ID) is — or at least should be — the foundation for effective eLearning. ID drives both development and delivery, and can mean the difference between successful eLearning and something that just wastes people’s time and your organization’s money. Access Instructions : Click the button below to download this eBook in PDF format. We recommend that you save the file to your computer first and then open it. <p style="text-align:right;color:#A8A8A8"></p>

eBook April 2012 - Thank You Success Page

You can easily psyche out a multiple-choice test, right? I mean, based on the fact that you're a developer of online instruction, I assume that part of the reason you reached your current position is that you're a good test taker. Now you're on the other end of the spectrum, designing multiple-choice questions and hoping your learners' answer choices will be based on their actual knowledge and not their clever testmanship. So the challenge in writing these items is to create a valid measure of the learner's knowledge. We don't want learners to get clues from a question’s construction vs. its content, nor do we want to resort to trickery as the way to increase difficulty.

The Thing about Multiple-Choice Tests … by Mike Dickinson

L’actualité pédagogique et du monde de la formation #11

in Share in Share 3 Comme chaque semaine, retrouvez l’essentiel de l’actualité pédagogique et du monde de la formation.

A Symbiosis Between Instructional Systems Design and Project Management / Une symbiose de la conception de matériel pédagogique et de la gestion de projet | Pan | Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de l

A Symbiosis Between Instructional Systems Design and Project Management / Une symbiose de la conception de matériel pédagogique et de la gestion de projet Abstract This study is intended to explore a complementary relationship between instructional systems design (ISD) and project management in an attempt to build a plausible case for integrating project management as a distinct course in the core of the graduate instructional systems design programs.
When you were a kid, what did you want to be when you grew up? A doctor? A teacher?

The Accidental Instructional Designer by Cammy Bean