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ARCH794 Parametric Thinking & Non-Linear Design. Beginnings: P2 – Fractal Screen At the beginning of the quarter I was interested in using parametric programs to design architecture with fractal properties.

ARCH794 Parametric Thinking & Non-Linear Design

Choosing where and when to repeat the fractal pattern, I could create areas of greater or less density to control light, visual access or even express load transfers in a structure. For our first project, a three-layer screen, I chose to go with a simple branching pattern using the “interactive split” and “triangulate” tools in Maya. P3 – Light Column Even though I deviated from the fractal patterns for the final project, I still wanted to continue to work with the idea of a pattern with various levels of density and transparency in order to control light.

The first precedent comes from designer Pierre Poussin and his Mitosis Courtyard in downtown Toronto. Image courtesy of Image courtesy of I also imagined that the column could meet the floor and ceiling in a gradual, sweeping motion. Image courtesy of The Steps: Videotutorial/video/column/Tutorial Intro.swf. Maya - Special Polygon Extrude Technique!! - TUTORIAL. Subdivision_Wall (MAYA_Mel) 使用Maya Mel中簡單的polySphere功能 改變其中的subdivision選項 即可改變球的分割 而達到不同球之造型 Using "polySphere" in Maya Mel script to make the form.

subdivision_Wall (MAYA_Mel)

Changing the "subdivision" of the sphere, we can get different shape of form. 分割的依據是透過兩層for_Loop去定義 並且利用move使其移動而形成sin正弦波浪的感覺 並旋轉個體造成波動感 We use double for_Loop to define the number of the subdivisions, and once we populate a sphere, we move it to the sin curve to get the sin_wave wall. We also rotate each component gradually to make the wave. 我們同樣嘗試polyCube去塑形 We also try to use the polyCube to make the form. 程式如下 the script is below: Maya Particles - Magic Wand. February 2, 2011 Maya Particle Systems Particle systems come to the rescue when you have many objects to animate, such as fairy dust, rain, or even crowds of people.

Maya Particles - Magic Wand

Particles are an essential tool for the professional visual effects artist. In this hour-long series of eight free videos, you’ll learn how to control Maya particle and emitter nodes. We explore the Maya particle workflow, including animation, shading, and rendering. Create a particle system with an emitter Change particle and emitter attributes Customize per-particle attributes with Creation Expressions Employ the rand and seed MEL functions for consistent randomness Map the Transparency of particles over their lifespan Add special effects with Shader Glow Build a Particle Disk Cache for faster and reliable rendering Batch Render with the Maya Software renderer Export an image sequence to a movie in Quicktime Pro Supplemental material particles_wand_start.zip Lesson Notes.

Maya Tutorial Pipes and Tubes Part 1. DigitalARTsMOUTH's Channel. L3Deformer - Surface Deformer. Maya BlendShape Tips and Tricks. Tools: L3Deformer. DisplaceD. DisplaceD is a deformer which driven by a 2D/3D Texture Nodes.

displaceD

You can deform every geometrys with your own painted Textures, or simply procedual textures. Please use it with your own risk. Download Supported OS 1.History 2.How to use 1.Put .mll into plug-in folder, .mel into script folder. 2.Load .mll from plug-in manager. 3.select objects you want to assign to. If you can't find it in the menu item, Just write and run this command from the script Editor. deformer -type displaceD; Then, "displaceD" node will be connected to your object. 3.Attribute details Strength This is simply strength of deform.

[Color] Color1 This is the attribute for input Color. [Direction] deformDirection These attributes are about direction of deform. locatorAngle: Deform objects "+Y" direction of displaceD locator. locatorRadial: Deform radial direction From displaceD locator position. useNormal: use normal direction. [Coordinate] pointSpace local: Apply texture as local effects. Maya Effects Create and animate abstract tentacles dynamically in Maya Tutorial. Voronoi fracture MEL script. Qhull/Maya PyMEL-GUI « Applied Research – Art & Design. Qhull<->Maya PyMEL-GUI v0.0.7 The concept and ultimate destination behind this project is it to developing a unique voronoi tool-set from designers for designers with many creative complex possibilities.

Qhull/Maya PyMEL-GUI « Applied Research – Art & Design

The function of “Qhull<->Maya PyMEL-GUI” reduced the user actions on a few clicks. It calculated 3D/2D Voronoi (with Qhull), 3D/2D Delaunay (with Qhull), cell sorting, cell relaxation (isosceles cells), cell clipping, angle clipping, boundary regions and volumes with arbitrary complex geometry… I’m also currently developing a pymel script modul which used some several natural algorithm to create irregular point sets of n-dimensional points on surfaces and volumes and so on and so far… My package is developing with the Pymel Python Module for Maya and still very much in development…at this time it’s an interaction between MEL, python and PyMEL yet, particularly with regard to experimental system… RWNB Multiplicity. MEL (Maya) This could be done with many different softwares/methods.

MEL (Maya)

Some time last year, I was looking at MEL to write this script that uses two different surfaces to simulate a space frame according to U/V divisions. This can now be easily performed with just a few steps using Grasshopper (Explicit History Plug-in) in Rhino. // // Script written by Howard Jiho Kim | kimjiho@gmail.com | crtl-i.com | 2007 // // ex. // spFrSurface(srfName1, srfName2, U, V) // spFrSurface(“nurbsPlane1″, “nurbsPlane2″, 10, 10) // global proc spFrSurface(string $nurb, string $nurb2, int $u, int $v) { gridSurface($nurb, $u,$v); gridSurface($nurb2, $u,$v);

Secondary resources

3DSMAX Tutorials, Maya Tutorials, Cinema4D Tutorials, Photoshop Tutorials, ZBrush Tutorials, Blender Tutorials, Mudbox Tutorials. WorldofLevelDesign's Channel. Chad Vernon. Pluralsight just bought Digital Tutors.

Chad Vernon

If you haven’t heard of Pluralsight, it’s basically Digital Tutors for developers. I’ve been a subscriber for a few months now and it’s been great. Now that they’ve bought Digital Tutors, I automatically get access to the Digital Tutors library automatically. So if you haven’t heard of either, I highly recommend checking them out. Packt Publishing has published its 2000th title and is having a sale of buy one, get one free across their whole eBook catalog.

I have some lessons in mind but I am curious as to what sort of lessons people are interested in. Possible topics could be: Maya SubD Workshop I: Follow-up – digital futures. Pixelbahn's Channel. Maya gnomon. Digital Production The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere.

Maya gnomon

The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries. Entertainment Design The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.

Industrial Design The Gnomon Workshop offers tutorials focused on Industrial Design software and techniques. Fine Art and Illustration The Gnomon Workshop also offers a number of tutorials focused on the fine art and illustration fields. Alias Maya Scripting and Expressions Tutorials. Ming3D. Maya class for 2009 AU conference Ming Tang. AU2009/AU09_SpeakerHandout_DV322-2.pdf. Tutorial/maya_cluster_skin.swf.

Chris whitelaw maya

Robot Tutorial-3d Modeling « CGwhat Maya Tutorials. This is a very cool maya tutorial on how to model a Cool sci fi robot step by step amazing Click “Download Now” To get the Reference images.

Robot Tutorial-3d Modeling « CGwhat Maya Tutorials

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