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In this tutorial we’ll be using Adobe Photoshop to design a sleek web interface that can be used for any mobile app website. We’ll be covering an array of techniques including shapes, textures, masks, custom icons, typography and much more that can be easily adapted and applied to your own web designs. Republished Tutorial Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in January of 2011.

Design a Sleek Mobile App Website

http://webdesign.tutsplus.com/tutorials/complete-websites/design-a-sleek-dark-mobile-app-website/
Una delle novità date dai CSS3 , conseguentemente ad un corretto uso dell' HTML5 , è quella di poter creare interfacce che si adattino ai diversi supporti sui quali il prodotto si andrà a visualizzare . Qual'è il problema numero 1 con i quali designer e developer sono costretti a imbattersi ogni volta? Ottimizzare il proprio sito non più (o non solo) per i diversi browser e diverse piattaforme ma anche su diversi device. Ovviamente la parola “ device ” fa rima con Smartphone (magari Android), iPhone e iPad in cui le dimensioni dei monitor variano come il tempo e le stagioni rendendo vani ogni sforzo di ottimizzazione. http://www.html5today.it/tutorial/html5-mobile-ottimizzare-pagina-iphone-ipad-css3

HTML5 mobile: ottimizzare una pagina per iPhone e iPad con CSS3

Mobile websites have come a long way, but if you want to take full advantage of a smartphone’s hardware, or get listed in the iTunes App Store, you need to compile your code. In this tutorial, we’ll show you how to create a mobile web app with an iPhone look and feel using jQTouch, then turn it into a native iPhone app using Phonegap. No Objective-C necessary. Tutorial Details Program : Phonegap Version : 0.80 Difficulty: Intermediate Estimated Completion Time: 1 hour

The Easiest Way to Build your First iPhone App

http://net.tutsplus.com/tutorials/html-css-techniques/the-easiest-way-to-build-your-first-iphone-app/

How to test / simulate the ipa-download after PhoneGap-build and before uploading to the Appstore

http://community.phonegap.com/nitobi/topics/how_to_test_simulate_the_ipa_download_after_phonegap_build_and_before_uploading_to_the_appstore?from_gsfn=true I didn't have to drag the provisioning file into iTunes, just the IPA in two steps (on Windows 7 64bit): 1) Before Build: Make sure your iPhone's UDID is included in the provisioning profile by defining it in your apple developer profile for the app. To obtain the UDID: In iTunes, select your device in the ‘Devices’ section and navigate to the Summary tab.
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Introduction Developing for the mobile web is a hot topic these days. This year, for the first time ever, smart phones out sold PCs . More and more users are using a mobile device to traverse the web, which means it's becoming critical for developers to optimize their sites for the mobile browsers. The "mobile" battlefield is still uncharted waters for a large number of developers. Many folks have existing legacy sites that neglect mobile users altogether. http://www.html5rocks.com/en/mobile/mobifying.html

HTML5 Rocks - "Mobifying" Your HTML5 Site

HTML5 Rocks - A Beginner's Guide to Using the Application Cache

http://www.html5rocks.com/en/tutorials/appcache/beginner/ Introduction It's becoming increasingly important for web-based applications to be accessible offline. Yes, all browsers have caching mechanisms, but they're unreliable and don't always work as you might expect. HTML5 addresses some of the annoyances of being offline with the ApplicationCache interface.

How to Make an HTML5 iPhone App

You’ve been depressed for like a year now, I know. All the hardcore Objective-C developers have been having a hay-day writing apps for the iPhone. You might have even tried reading a tutorial or two about developing for the iPhone, but its C—or a form of it—and it’s really hard to learn. I don’t want to say that you should give up on the objective: you can get it eventually. But in the meantime, there is something else that you can do. http://sixrevisions.com/web-development/html5-iphone-app/
Grazie all'ultimo aggiornamento di Dreamweaver CS5.5 oggi possiamo creare - con una relativa facilità - mobile application per sistemi iOS (iPad / iPhone) e Android (versione 2.2). In buona sostanza la stessa cosa che permettono di fare anche Flash Pro 5.5 e Flash Builder CS4.5 (i programmi Adobe per sviluppo Flash based) ma partendo dal versante opposto: HTML(5), CSS(3), JavaScript, ecc.. Grazie all'introduzione per la creazione di mobile apps, di PhoneGap (chi sviluppa applicazioni per iPhone/iPad da tempo, sicuramente avrà avuto modo di utilizzarlo), il lavoro svolto per la realizzazione delle nostre apps è molto semplificato. http://www.html5today.it/tutorial/creare-mobile-apps-dreamweaver-cs55-jquery-mobile

Creare mobile apps con Dreamweaver CS5.5 e jQuery Mobile

http://mobile.tutsplus.com/articles/news/building-a-hangman-ipad-app-with-flash-getting-started/ This tutorial will teach you how to develop a simple app for the iPad using Flash CS 5.5. In this two-part series, we’ll be building a simple hangman game. After completing this series, you should feel comfortable enough to start developing your own iOS applications with Flash. Step 1: Generating A CSR

Building a Hangman iPad App with Flash – Getting Started

http://www.macitynet.it/articolo/Cocos2d-disponibile-la-versione-1.0-del-framework-di-sviluppo/aA52691 Dopo oltre tre anni, 63 versioni distribuite e oltre 2500 giochi pubblicati su App Store, è stata finalmente pubblicata la versione 1.0.0 di cocos2d, l'ottimo framework di sviluppo open source per dispositivi iOS. Nato come progetto in Python grazie a Ricardo Quesada e alcuni amici argentini, cocos2d ha visto il contributo di oltre 140 tra sviluppatori e appassionati, che si sono impegnati realizzare quello che, a oggi, è uno dei migliori strumenti per creare rapidamente giochi per iPhone e iPod Touch. Non è un caso infatti se a farne uso sono stati giochi più o meno noti, come Farmville e League of Evil. Il futuro del framework è ancora incerto, e probabilmente spetterà sempre più alla community il dovere di portarlo avanti.

macity: Cocos2d: disponibile la versione 1.0 del framework di sviluppo

This article describes how you can use CSS rules and simple HTML changes to make your Web site more compatible with the Web browser in the iPhone and iPod Touch. Topics include what image formats and file formats are supported, controlling site magnification, how to create links to iPhone's built-in applications, and creating a custom Web Clip icon. iPhone Compatibility The iPhone has a built-in version of the Safari Web browser. One of the best things about the iPhone is that it allows Web sites to be viewed in Safari without any special modifications.

iPhone Compatibility Tips