Mobile Development

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Mobile application development is the process by which application software is developed for small low-power handheld devices such as personal digital assistants, enterprise digital assistants or mobile phones. lundonstuff Apr 4

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Mozilla Gets Touchy and Feely With Firefox 'Fennec' Mo

http://mashable.com/2008/10/18/mozilla-firefox-fennec-mobile/ Mozilla first spoke about development of a mobile edition of its Firefox browser last October . And just this week we saw a first-run alpha make its way to the developer testing stage in the form of a program called “ Fennec .” There’s of course ample reason to be excited about this ultra-soft launch.
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More iPhone Development Alternatives

Last May I blogged about the inexpensive DragonFireSDK which let you code in C++ on Windows. It's not the only game in town. There's the slick looking commercial 3D editor and engine Shiva which costs £169 (about $220). It lets you write in C++ and publish to Nintendo Wii (if you are a registered developer), iPjone/iPad, Android, Palm WebOS, standalone exe and web browser. The (also) commercial and cross - device (iPhone/ Android and other smart phones), AirPlay looks interesting and costs $99 a year, this is on top of the Apple developer fee. This has IDE (Visual Studio on Windows) or Xcode on Mac and again lets you develop in C++. http://cplus.about.com/b/2011/03/23/more-iphone-development-alternatives.htm
http://www.rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Hi, my name is Andrew Russell, and I’m an Indie Game Developer and Software Engineer (BE Hons) from Australia. I’m a huge fan of XNA, a game development framework from Microsoft that runs on Windows, Xbox 360 and Windows Phone. XNA is a great library – but I also want to make iPhone and web games!

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Featured 3D game engine with a graphical editor to create applications and games for Windows, MacOS, Linux, iPhone, iPad, Android, BlackBerry QNX, WebOS, Marmalade and Wii™.

ShiVa 3D Game engine with development tools

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This is one of those rarities where I mention a commercial product or service because I think its of interest to readers. Disclaimer: I have no involvement financial or otherwise with them. Apple's clause 3.3.1 forbids iPhone development except in C/C++ or Objective-C and binaries can't be linked against any other runtime. So if someone provided a SDK that maps C/C++ (written on a Windows PC) to Objective-C and a build service that takes your build and returns a fully compiled Mac Binary then it should be fully compliant. The proof of the pudding is that there are several Apps in the App Store built using it already. That's what DragonFireSDK does; it's not free but it's not very expensive either for something that lets you develop and debug . http://cplus.about.com/b/2010/05/22/dragonfiresdk-develop-iphone-game-apps-on-windows.htm

DragonFireSDK - Develop iPhone Game Apps on Windows