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Mobile Development

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oFono. Dream android development. Mobile Developers Home. Maximum Reach. Minimum Effort. AppsLib. Bluepulse. Marketshare. Gateway_dev. PlaySMS - SMS Gateway. Kannel: Open Source WAP and SMS Gateway. GSM Favorites - Mobile Communications, SMS, MMS, Bluetooth and m. Gnokii.org - Home. Mozilla Gets Touchy and Feely With Firefox 'Fennec' Mo. Mozilla first spoke about development of a mobile edition of its Firefox browser last October.

Mozilla Gets Touchy and Feely With Firefox 'Fennec' Mo

And just this week we saw a first-run alpha make its way to the developer testing stage in the form of a program called “Fennec.” There’s of course ample reason to be excited about this ultra-soft launch. Add-ons are part and parcel of the Firefox experience since way back when, and they are most definitely coming to the handheld world by way of Mozilla HQ. Which should pique the interest of third parties everywhere. Still, you might be wondering if the initial release is anything to drool over. To start, Fennec is laid out as you might expect it to be if you were using, say, a mini tablet PC, like the Nokia N810. In its default view, the Fennec “emulator” is drawn as it would be on the N810.

It’s certainly hard to contrast Fennec amid actors like Safari Mobile, Opera Mini and Opera Mobile, and Google’s Android-friendly Chrome option. Now, success isn’t guaranteed. ShowYourself Widget. Learn How to Program an iPhone. More iPhone Development Alternatives. Last May I blogged about the inexpensive DragonFireSDK which let you code in C++ on Windows.

More iPhone Development Alternatives

It's not the only game in town. There's the slick looking commercial 3D editor and engine Shiva which costs £169 (about $220). It lets you write in C++ and publish to Nintendo Wii (if you are a registered developer), iPjone/iPad, Android, Palm WebOS, standalone exe and web browser. The (also) commercial and cross - device (iPhone/ Android and other smart phones), AirPlay looks interesting and costs $99 a year, this is on top of the Apple developer fee. This has IDE (Visual Studio on Windows) or Xcode on Mac and again lets you develop in C++. Australian iPhone and Silverlight developer Andrew Russell has been raising funds for his ExEn project (crowd funding), and has exceeded the $10K he wanted to port XNA (well a version of it) to both iOS devices and Silverlight.

I'm back creating iPhone tutorials with Xcode 4 for those who prefer the native Objective-C route. Link to iPhone Tutorials. AirPlay. RocketHub. Latest Updates ExEn now has its own project page up at Go there now for the latest information!

RocketHub

With three weeks left to go, and $8224 raised so far, I'd like to say a massive thankyou to everyone who has contributed and everyone who has helped promote ExEn. I've put a blog post up at: And there you can watch a new video and see my game Captain Stretchy-Arms running on iOS and play it in your browser via Silverlight. For the last three weeks of ExEn's funding period, I have made my game Light Blocks available for free on the App Store.

Thanks again! Have a listen to Carl Franklin and Richard Campbell interviewing me on .NET Rocks about ExEn: Another article, this time with some actual ExEn code for your enjoyment! Thanks to all the supporters so far! Wherein I answer some concerns that Kevin Gadd has about contributing to ExEn: ShiVa 3D Game engine with development tools. DragonFireSDK - Develop iPhone Game Apps on Windows. This is one of those rarities where I mention a commercial product or service because I think its of interest to readers.

DragonFireSDK - Develop iPhone Game Apps on Windows

Disclaimer: I have no involvement financial or otherwise with them. Apple's clause 3.3.1 forbids iPhone development except in C/C++ or Objective-C and binaries can't be linked against any other runtime. So if someone provided a SDK that maps C/C++ (written on a Windows PC) to Objective-C and a build service that takes your build and returns a fully compiled Mac Binary then it should be fully compliant. The proof of the pudding is that there are several Apps in the App Store built using it already. That's what DragonFireSDK does; it's not free but it's not very expensive either for something that lets you develop and debug .

DragonFire have published their API documentation online so you can view it before buying which is very good. The only snag of course with DragonFire is that it uses a reduced set of iPhone OS API calls. Link to Useful Online resources. Binaries for the iPhone to make life easier...