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Dimentions. GUI. API. Biomes. DaftPVF's Mods (TreeCapitator, IngameInfo, FloatingRuins) 13-Apr-2014 - There is a new version of bspkrsCore out that supports the creation of in-game config GUIs. I have updated my HUD mods to support this, and will do the same for these mods soon. There were also a bunch of other changes, so let me know if you see any weird crashes with these mods and the new bspkrsCore. 28-Jan-2014 - FloatingRuins 1.7.2.r02 is now available.

This release fixes the new shape code to generate the same shapes as before, and also fixes igloos having full snow blocks on their floors instead of the snow layer blocks. 20-Jan-2014 - Couple of things regarding the 1.7.2 releases: 1. There is an FML defect that causes mods that depend on other mods to not work. 19-Jan-2014 - 1.7.2 updates are out for Treecapitator, CrystalWing, and StartingInventory. 19-Dec-2013 - Treecapitator 1.6.4.r09 is now available. Update: I have released FloatingRuins 1.6.4.r02, BlockBreaker 1.6.4.r03, and bspkrsCorev5.2. 17-Dec-2013 - Treecapitator 1.6.4.r07 is out. Alien Vs Predator. Please Donate! I spend lots of time and money working on these mods when I could be doing other things like getting better school grades! F you have any questions or concerns, feel free to PM me here on the forums. If I do not reply, don't spam my message inbox. It takes me time to read comments and get answers for them. Aliens Vs Predator (Jump To) Minecraft Version: 1.7.2 Requirements: Minecraft Forge, AIRI Description: Soon to be combined with Prometheus, this mod currently adds in tons of new features from the AVP, Alien, and Predator movies.

Also, anything related to the Alien or Predator series. Downloads | Changelog | Screenshots | Recipes | Submit a bug | Facebook | Twitter Minecom (Jump To) Minecraft Version: 1.7.2 Requirements: Minecraft Forge Description: Social media add-on mod for Minecraft. Coming Soon! Oblivion (Jump To) Minecraft Version: 1.7.2 Requirements: Minecraft Forge Description: A survival mini-game type mod that has the same storyline as the movie Oblivion. Mirror 1. TweaKrafT. MamiyaOtaru's Mods (ChatBubbles, Zan's Minimap, AutoFarmer, etc) The Benolds, on 24 March 2012 - 09:32 AM, said: I like it! You have however, confused me. With the 'Old North' mod, I am confused as to what it does. I always thought the sun rose in the east and set in the west. (In Beta) As that was the way I navigated around both my own and survival maps and such. I think the description might need a rewrite...

No problem. it is hard to describe To try to keep it simple: the sun moves in a different direction than it did in beta. Longer explanation: according to notch, in beta the sun rose in the north. Xen0ntana, on 24 March 2012 - 10:05 PM, said: Minimap lowers my FPS from 150 to 30. It has to calculate a lot of stuff, particularly in nether or cave mode (it can't use the game's stored heightmap then). AtomicStryker's Minecraft Site. CJB Mods. I love your mods man, they are useful, simple, and easy to use. I love the minimalist design of them. I'm currently using the teleport mod (for building purposes for tutorials and such), the daytime meter mod, and the minimap mod thanks mate EDIT: I was going to be using the daytime meter and the teleport mod. I believe I read everything on them, but they are not working. -Audio Mod -Your Minimap -Daylight Burns Creepers -Ultimate Fist -Dynamic Lights -Too Many Items -Modload v5.

4.5] Subaraki's Secondary Mods. Updated ! [09/11/2012] Coolnessguy, on 02 September 2012 - 08:25 AM, said: hey dude can you pls get them to be downloaded individually? Cuz some people might not want candy mod or the pillar mod and most people do not want easy diamonds =/ I'll get them to be downloaded individually. Hikachan, on 02 September 2012 - 05:20 AM, said: I loving the pillars part of the mod.Maybe if you could split them up into seperate mods like some one else suggested and maybe add more types of pillars like marble or some more ornate type pillars and a config file for sure. oh and forge compatability.... I'll get them too be downloaded individually ^^ More pillars will be added once I found a way to get multiple textures from one block ID. this is not as easy as it looks, because it gets the texture from an other directory the the main mod_*** file.

Milly_rainbow, on 02 September 2012 - 03:58 AM, said: You may look into splitting the mod as it gets bigger. I'll split up, I'll split up, dont worry =) 4.4/5] [Forge] Vazkii's Mods: Wooo 1.4(.5...)! [Last Updated: 22/11/12] Using chat macros is easy, in your chat pane you'll see a display telling you if they're enabled or not, you can enable/disabling them by pressing ALT inside the chat pane, you can also change how the window reacts to you pressing ENTER by pressing RCONTROL inside the chat pane, that gets displayed next to the macro display. For simplicity sake, cfg = Config File.

In the cfg, you'll find two characters, the macro start character (default to {), and the macro finish character (default to }), these control what characters your message has to start and end with in order to be considered a macro, so, with the default config: "hi {macro}" isn't considered a macro; "{macro} hi" isn't considered a macro; "{macro" isn't considered a macro; "{macro}" is considered a macro. In the cfg you'll find a section to put your own macros, you can really put them anywhere, but it's better to put them there so you can find them easier, here's an example macro: macro » This is an example macro. Spoiler: ChickenBones Mods. Recipe View Recipe view contains 2 functions, Recipes and Usage.

Pressing the recipe key (default R) or usage key (default U) while hovering over any item will take you into this mode. Once in recipe view clicking will bring up recipes and right clicking will show usages. The back recipe key (default BACKSPACE) can be used to go back to the last recipe and the Esc or Inventory key is used to exit. Recipe view shows you all the ways to craft that item, be it with a Crafting Bench, Furnace, Brewing Stand or another custom crafting inventory (Eg Alloy Furnace from RP2). Unlike Craft Guide when a recipe can be made using multiple types of the same item (Eg the different colours of wool or the different types of wood), the ingredients will cycle through the available subtypes.

So the wool will change colour. Usage mode shows you all the recipes that contain that Item. And it shows shapeless recipes too. The ? Item Search Box The Item Search Box is the black bordered rectangle at the bottom. MCDungeon. MCDungeon will create a procedurally generated dungeon in a preexisting minecraft map. It is not yet feature complete, but can already generate dungeons with quite a bit of variety. It is written in Python and makes use of code from Paul Hodge's minetown project and codewarrior's pymclevel.I primarily use this for SMP and multiworld via Craftbukkit and MultiVerse. But it works just fine in single player too.Thanks to the following for their interest, inspiration, and great ideas! (in no particular order)BeeTLe BeTHLeHeM, codewarrior, Link1999, SoNick, Commander Keen,Yelik, NoiGren, whoiscraig, ChocolateySyrup, Sevminer, AnderZ EL,SuddenLee, Silre, NuclearDemon, bking1138, BarthVader, koredozo,janxious, compgurusteve, and JiFish.

Videos Screenshots Current FeaturesAutomatically finds a good location on a map based on range, size, and depth parameters. This tool will write data to your minecraft maps and may destroy them! Support Tips.

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