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How to Use the V-Ray for Maya Fast SSS Material. Video tutorial displacement in maya - luGher3d Maya Resources. This videotutorial show how to start to use the helpful displacement shader in maya. The displacement shader is perfect to make a lots of details in one poly surface. The displacement shader is a very good shader for make wall bricks, faces, floors, or everything it need an immense number of details. In this demonstration we go through creating displacement maps and rendering them in Maya 2011, but the function are the same since Maya 8.5 to 2014. It includes: - Baking displacement maps from combined geometry - Creating displacement shader - Rendering the results with only displacement - Apply the texture - Render again For a good displacement texture you need an image with dark and light areas, the lighten areas will extrude outside the surface. For do this tutorial, you can use this texture: Watch the DISPLACEMENT SHADER video tutorial.

VRayDirt - Examples (Dirt effect) Vray - AO - Extra Texture Node. Mr - Ambient Occlusion. AMBIENT OCCLUSION IN MAYA8 and PHOTOSHOP This tutorial covers the basics of how to setup and bake ambient occlusion maps in Maya8. The process is similar for previous versions of Maya only the menu names will be different. As with most things in Maya there are probably many different ways to do this but this method works well for me and is reasonably quick to setup. - First open the hypershade window and from the Maya nodes list MMB drag a Surface Shader node into the work area - Now click on the "Create Maya Nodes" button at the top of the nodes list and change it to MentalRay nodes. - Then under the textures tab MMB drag an 'mib_amb_occlusion' node onto the work area - Now connect the 'OutValue' of the Occlusion node to the 'OutColor' of the surface shader.

. - In order to get good results from Ambient Occlusion the scene environment must be white. . - Now open the Render Globals window and select MentalRay as your renderer and Production as the quality preset. [/size] 1. 2. 3. 4. Transfer UV onto a rigged and animated model in Maya.