
MAKING OF
Introduction This project started in a moment of free time at the studio where I’m working. As a Generalist I wanted to do an image where I can study a little bit of every aspect of a project. For me the hardest part was to decide what to create, so after spending sometime on thinking, I figured out that I wanted to do a weird cartoon, and then how this bunny started to "born"... Concept
Making of Little Bunny
I started the cowgirl with a simple base mesh (provided by Marshu Mishu AKA FX81) did some minor mesh changes on it to reduce pinches is some areas. When I was done with that I took the base mesh to zbrush and started sculpting the female body. Once I was done with a decent sculpt which I thought was ready to pose, using zbrush transpose tools I posed the body and gave some final touches to the sculpt acc. to the pose. I mainly focused on the curves of her body to make her look hot and sexy. These are the shots of the workflow. <p style="text-align:right;color:#A8A8A8"></p>
Making of 'The Cow Girl' - Samar Vijay
Making of Pink Assassin - Community for CG Artists
While all this work you should always have photo references in sight. I like to use the freeware program “IrfanView" for viewing pictures. You can set it to “always on top" and place it over the GUI of the program you are currently working in.Making of Ingrid Bergman
Making of Prince NyTael
Hi there, my name is Malanjo and I'm from Portugal (Trás-os-Montes e Alto Douro), and I want to thanks to Lynette Clee and the 3DTotal team for inviting me to create this making of. This is the 1st of 6 characters that I'm creating to apply to Blur Studio (Venice, California). By the way, I wish to also give thanks to Laurent Pierlot and to Alessandro Baldessorini (from Blur Studio) for their personal opinions during the execution of this project. Thanks guys! Okay, let's go!Meet Meline'
Making of Punk - Community for CG Artists
Sculpting One of the most interesting parts of character modelling is sculpting. To flesh out a character I use the clay brush or the claytubes brush most of the time.http://www.3dtotal.com/team/Tutorials_3/makingof_deathblow/death
Introduction It's very crucial for a creator to foresee the image in his own mind and be able to know if it will make a good artwork, or not. I wanted to create a scene filled with tension and drama, just like a still from the film itself. Designing the Movement Planning the work, I wanted to bring out the tension and conflict as a priority, which led me to an explosive duel scene that would draw audiences into the work.Making of Hakara
Making of Classical Girl - CGArena
Making of Classical Girl by Wang Shiyong, China Web: www.wangshiyong.com Introduction This model cost me a long time. I try my best to make it perfectly, so sometimes I change the superciliary arches prominent, sometimes I choose to have the eye lids inward or outward, sometimes I have to check the cheek bone to make it proper and sometimes I have to better the musculus orbicularis oris shape, the nose shape, and so on. I always make best efforts to make the structure clear and challenge my limits to making the oriental beauty.Introduction - After seen a lot of nice girl renders on Internet, I decide to make a Chinese style girl. In the period of making this girl, I found that the most important thing to a character is the facial expression and posture, when considering the facial expression, I paid most attention on her eyes and mouth, coz these two areas are the key to the facial expression. I believe there are lots of friends like me who’s learn by his/her self and not have an art background, if we want to make a veracious character model, I think the most important thing is not only to read the books about 3d skills ,but also to learn “anatomy of human” and books about art theory, it’s really helpful ! because when you read those books, you’ll understand the human structure, when u know what it should be looked like, you’ll of course know how to make the model.

